Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BasicDevil
Izanami
Level 138
God Stats
3W - 1L
1,842 SR
Queue Stats
4W - 6L
1,439 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Chief2017
Tsukuyomi
Level 144
God Stats
2W - 3L
1,558 SR
Queue Stats
332W - 359L
1,445 Elo+
Party 1
Horus
Horus
PyraMagna013
Horus
Level 112
God Stats
0W - 4L
1,286 SR
Queue Stats
335W - 317L
1,460 Elo+
Party 1
Cerberus
Cerberus
meanpane
Cerberus
Level 144
God Stats
17W - 16L
1,586 SR
Queue Stats
531W - 540L
1,457 Elo+
Solo
Team Averages
Level 129
1,554 SR
1,460 Elo+

VS

Team Averages
Level 98
1,541 SR
1,464 Elo+
He Bo
He Bo
 
He Bo
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Azrael57
Tsukuyomi
Level 109
God Stats
10W - 9L
1,537 SR
Queue Stats
430W - 442L
1,473 Elo+
Solo
Achilles
Achilles
JesusWhiteClaw
Achilles
Level 77
God Stats
13W - 10L
1,362 SR
Queue Stats
210W - 227L
1,412 Elo+
Solo
Izanami
Izanami
nick-5972
Izanami
Level 146
God Stats
17W - 9L
1,678 SR
Queue Stats
182W - 174L
1,454 Elo+
Party 3
Athena
Athena
thecrushinator9k
Athena
Level 102
God Stats
1W - 3L
1,630 SR
Queue Stats
198W - 195L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 1 / 0
4,967
452
0
4,307
1,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
BasicDevil
Izanami
8
1 / 1 / 0
5,019
456
4,811
6,282
1,247
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Chief2017
Tsukuyomi
10
1 / 4 / 0
5,537
503
2,635
5,691
2,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 3 / 0
5,607
510
2,484
9,340
4,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
meanpane
Cerberus
9
0 / 0 / 0
5,261
478
1,486
7,227
2,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
3 / 1 / 1
6,325
575
3,774
3,934
829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Azrael57
Tsukuyomi
13
2 / 0 / 3
7,069
643
1,936
5,476
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
11
2 / 1 / 1
6,485
590
5,956
7,120
3,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
nick-5972
Izanami
10
1 / 1 / 1
5,729
521
5,207
6,338
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 0 / 1
5,324
484
1,013
5,293
2,770
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
3
Kills
8
9
Deaths
3
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
1
0
0
W
He Bo
 
He Bo
3
1
1
3.5
W
Tsukuyomi
Azrael57
Tsukuyomi
2
0
3
3.5
L
Izanami
BasicDevil
Izanami
1
1
0
1
L
Tsukuyomi
Chief2017
Tsukuyomi
1
4
0
0.25
W
Achilles
2
1
1
2.5
L
1
3
0
0.33
L
Cerberus
meanpane
Cerberus
0
0
0
0
W
Izanami
nick-5972
Izanami
1
1
1
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,416
Damage
17,886
32,847
Taken
28,161
13,063
Mitigated
10,188
9,555
Healing
10,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
0
0
0
1,414
4,307
1,985
0
98
4,187
0
20,411
W
He Bo
 
He Bo
3,774
165
0
841
3,934
829
729
0
3,676
27,657
0
W
Tsukuyomi
Azrael57
Tsukuyomi
1,936
537
0
4,125
5,476
1,739
0
0
5,443
0
44,435
L
Izanami
BasicDevil
Izanami
4,811
3,002
0
732
6,282
1,247
0
1,071
5,133
0
26,015
L
Tsukuyomi
Chief2017
Tsukuyomi
2,635
73
0
717
5,691
2,253
0
2,050
3,397
0
25,547
W
Achilles
5,956
1,713
0
2,321
7,120
3,451
45
0
6,752
793
32,172
L
2,484
1,249
0
3,973
9,340
4,666
0
409
8,211
0
24,008
L
Cerberus
meanpane
Cerberus
1,486
0
0
2,719
7,227
2,912
0
729
6,452
22,624
0
W
Izanami
nick-5972
Izanami
5,207
3,678
197
2,200
6,338
1,399
0
1,009
5,296
0
41,091
W
1,013
326
69
435
5,293
2,770
150
477
4,816
17,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,391
Gold Earned
30,932
259
Minions Killed
345
0
Camps Cleared
0
949,449
Distance Traveled
1,109,613
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,967
452
52
5
0
119,670
0
W
He Bo
6,325
575
52
5
0
210,913
0
W
Tsukuyomi
7,069
643
101
9
0
232,211
1
L
Izanami
5,019
456
52
5
0
217,431
2
L
Tsukuyomi
5,537
503
46
4
0
194,513
1
W
Achilles
6,485
590
70
6
0
220,307
2
L
Horus
5,607
510
60
5
0
208,057
2
L
Cerberus
5,261
478
49
4
0
209,778
3
W
Izanami
5,729
521
89
8
0
199,548
2
W
Athena
5,324
484
33
3
0
246,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role