Player Matchup

Hun Batz
Hun Batz
FlukeDeag
Hun Batz
Level 116
God Stats
5W - 4L
1,543 SR
Queue Stats
280W - 248L
1,475 Elo+
Party 1
Bacchus
Bacchus
IStikeI
Bacchus
Level 60
God Stats
2W - 0L
1,809 SR
Queue Stats
100W - 80L
1,550 Elo+
Party 3
Sun Wukong
Sun Wukong
OllieT982381
Sun Wukong
Level 37
God Stats
1W - 0L
1,314 SR
Queue Stats
43W - 48L
1,449 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kukulkantt
Morgan Le Fay
Level 87
God Stats
10W - 7L
1,522 SR
Queue Stats
266W - 279L
1,446 Elo+
Party 1
Heimdallr
Heimdallr
ruemhaart
Heimdallr
Level 57
God Stats
2W - 3L
1,310 SR
Queue Stats
112W - 92L
1,538 Elo+
Party 3
Team Averages
Level 71
1,500 SR
1,492 Elo+

VS

Team Averages
Level 62
1,401 SR
1,455 Elo+
Charybdis
Charybdis
Fauni
Charybdis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 22L
1,459 Elo+
Party 2
Baba Yaga
Baba Yaga
Morych16
Baba Yaga
Level 89
God Stats
6W - 12L
1,359 SR
Queue Stats
69W - 97L
1,464 Elo+
Party 2
Ne Zha
Ne Zha
Nuke3d
Ne Zha
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 92L
1,473 Elo+
Party 2
Hercules
Hercules
rubionba
Hercules
Level 46
God Stats
1W - 2L
1,485 SR
Queue Stats
147W - 167L
1,412 Elo+
Solo
Fenrir
Fenrir
varoooooooo8
Fenrir
Level 108
God Stats
0W - 3L
1,163 SR
Queue Stats
126W - 181L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FlukeDeag
Hun Batz
19
10 / 0 / 10
11,240
624
15,426
13,021
5,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
IStikeI
Bacchus
15
4 / 0 / 5
9,419
523
5,662
8,183
8,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
OllieT982381
Sun Wukong
14
2 / 1 / 6
8,874
493
6,708
11,928
14,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morgan Le Fay
kukulkantt
Morgan Le Fay
17
8 / 1 / 8
10,698
594
10,612
9,358
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
ruemhaart
Heimdallr
14
2 / 1 / 4
8,581
477
4,878
5,985
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fauni
Charybdis
12
1 / 4 / 0
7,424
412
3,411
8,594
2,124
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
Morych16
Baba Yaga
15
0 / 7 / 1
9,262
515
4,401
12,956
4,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ne Zha
Nuke3d
Ne Zha
13
1 / 9 / 1
8,204
456
6,655
17,915
5,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
rubionba
Hercules
14
1 / 4 / 0
8,698
483
9,291
13,263
12,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fenrir
13
0 / 3 / 1
7,186
399
2,394
8,937
7,220
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
26
Kills
3
3
Deaths
27
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Fauni
Charybdis
1
4
0
0.25
W
Hun Batz
FlukeDeag
Hun Batz
10
0
10
15
W
Bacchus
IStikeI
Bacchus
4
0
5
6.5
L
Baba Yaga
Morych16
Baba Yaga
0
7
1
0.07
L
Ne Zha
Nuke3d
Ne Zha
1
9
1
0.17
W
Sun Wukong
OllieT982381
Sun Wukong
2
1
6
5
W
Morgan Le Fay
kukulkantt
Morgan Le Fay
8
1
8
12
L
Hercules
rubionba
Hercules
1
4
0
0.25
W
Heimdallr
ruemhaart
Heimdallr
2
1
4
4
L
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,286
Damage
26,152
48,475
Taken
61,665
33,563
Mitigated
31,987
16,036
Healing
16,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Fauni
Charybdis
3,411
1,213
0
1,544
8,594
2,124
702
3,897
4,697
0
44,106
W
Hun Batz
FlukeDeag
Hun Batz
15,426
4,988
0
4,182
13,021
5,300
0
1,710
11,151
0
84,674
W
Bacchus
IStikeI
Bacchus
5,662
1,409
0
1,667
8,183
8,013
256
381
7,787
27,491
0
L
Baba Yaga
Morych16
Baba Yaga
4,401
265
0
3,502
12,956
4,616
816
5,093
7,863
60,612
0
L
Ne Zha
Nuke3d
Ne Zha
6,655
2,430
0
5,327
17,915
5,620
0
3,233
14,646
0
51,342
W
Sun Wukong
OllieT982381
Sun Wukong
6,708
781
0
4,324
11,928
14,115
387
0
11,928
314
36,174
W
Morgan Le Fay
kukulkantt
Morgan Le Fay
10,612
1,135
0
2,410
9,358
3,946
0
2,185
6,999
77,101
0
L
Hercules
rubionba
Hercules
9,291
1,703
0
2,850
13,263
12,407
31
2,452
9,914
0
44,768
W
Heimdallr
ruemhaart
Heimdallr
4,878
1,988
0
3,453
5,985
2,189
508
363
5,622
0
60,859
L
Fenrir
2,394
316
0
3,427
8,937
7,220
0
2,261
6,676
0
25,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,812
Gold Earned
40,774
475
Minions Killed
472
0
Camps Cleared
0
1,707,256
Distance Traveled
1,677,182
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,424
412
94
5
0
308,634
4
W
Hun Batz
11,240
624
127
7
0
402,786
3
W
Bacchus
9,419
523
41
2
0
354,703
8
L
Baba Yaga
9,262
515
144
8
0
299,959
7
L
Ne Zha
8,204
456
91
5
0
350,572
1
W
Sun Wukong
8,874
493
68
4
0
297,559
2
W
Morgan Le Fay
10,698
594
132
7
0
328,810
4
L
Hercules
8,698
483
96
5
0
353,566
6
W
Heimdallr
8,581
477
107
6
0
323,398
5
L
Fenrir
7,186
399
47
3
0
364,451
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role