Player Matchup

Artio
Artio
 
Artio
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
AlcachofaLetal
Nemesis
Level 6
God Stats
1W - 1L
1,720 SR
Queue Stats
4W - 4L
1,642 Elo+
Party 1
Zeus
Zeus
DamonicSinz
Zeus
Level 28
God Stats
0W - 2L
1,309 SR
Queue Stats
72W - 71L
1,622 Elo+
Solo
Cupid
Cupid
WineToWater
Cupid
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 24L
1,643 Elo+
Solo
Sol
Sol
YouAreSUPERTrash
Sol
Level 25
God Stats
5W - 12L
1,302 SR
Queue Stats
90W - 84L
1,512 Elo+
Solo
Team Averages
Level 19
1,466 SR
1,584 Elo+

VS

Team Averages
Level 22
1,643 SR
1,644 Elo+
Ra
Ra
Chefcito0314
Ra
Level 22
God Stats
1W - 0L
1,877 SR
Queue Stats
34W - 32L
1,533 Elo+
Solo
Tsukuyomi
Tsukuyomi
HolyProd
Tsukuyomi
Level 22
God Stats
20W - 18L
1,688 SR
Queue Stats
128W - 131L
1,589 Elo+
Solo
Rama
Rama
OyezOyez
Rama
Level 26
God Stats
1W - 1L
1,746 SR
Queue Stats
23W - 6L
1,664 Elo+
Solo
Fafnir
Fafnir
TheLambSauce99
Fafnir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,834 Elo+
Solo
Gilgamesh
Gilgamesh
herculoidlunch
Gilgamesh
Level 28
God Stats
3W - 5L
1,403 SR
Queue Stats
171W - 166L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
1 / 4 / 3
8,263
459
7,894
18,923
16,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 3
7,381
410
3,033
11,417
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 7 / 1
8,362
465
11,040
12,421
5,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
1 / 5 / 2
8,443
469
9,664
12,336
3,337
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 4 / 0
8,486
471
9,684
12,123
4,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 10
9,349
519
8,960
10,581
5,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
HolyProd
Tsukuyomi
18
8 / 3 / 1
10,690
594
11,434
14,293
6,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
17
5 / 0 / 2
10,106
561
15,507
15,840
5,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 0 / 10
9,102
506
3,323
13,408
17,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
herculoidlunch
Gilgamesh
16
7 / 3 / 6
10,331
574
11,910
17,835
14,291
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
10
Kills
22
22
Deaths
10
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
4
3
0.63
L
0
2
3
0.75
W
2
4
10
1.75
L
4
7
1
0.64
W
Tsukuyomi
HolyProd
Tsukuyomi
8
3
1
2.83
W
Rama
5
0
2
6
W
0
0
10
5
L
1
5
2
0.4
L
4
4
0
1
W
Gilgamesh
herculoidlunch
Gilgamesh
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,315
Damage
51,134
67,220
Taken
71,957
33,332
Mitigated
49,093
22,995
Healing
32,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
7,894
743
878
5,267
18,923
16,180
0
4,682
14,241
19,242
0
L
3,033
1,227
0
4,394
11,417
3,454
0
1,781
9,636
0
43,655
W
8,960
267
943
3,399
10,581
5,217
551
7,096
3,102
64,969
0
L
11,040
1,651
0
2,212
12,421
5,538
0
4,020
8,401
55,594
0
W
Tsukuyomi
HolyProd
Tsukuyomi
11,434
2,332
0
5,569
14,293
6,204
145
5,888
8,242
0
83,406
W
Rama
15,507
12,919
0
12,818
15,840
5,993
2,382
2,471
13,369
0
98,003
W
3,323
871
183
4,105
13,408
17,388
594
4,499
8,783
27,409
0
L
9,664
5,750
506
4,182
12,336
3,337
364
1,434
10,902
0
55,541
L
9,684
3,543
0
5,556
12,123
4,823
0
699
11,424
34,970
4,901
W
Gilgamesh
herculoidlunch
Gilgamesh
11,910
3,473
109
4,890
17,835
14,291
41
6,697
11,049
2,452
49,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,935
Gold Earned
49,578
368
Minions Killed
586
0
Camps Cleared
0
1,489,169
Distance Traveled
1,770,823
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,263
459
21
1
0
333,883
4
L
Nemesis
7,381
410
80
4
0
349,358
0
W
Ra
9,349
519
134
7
0
351,034
1
L
Zeus
8,362
465
97
5
0
281,030
3
W
Tsukuyomi
10,690
594
149
8
0
405,091
1
W
Rama
10,106
561
171
10
0
335,686
6
W
Fafnir
9,102
506
41
2
0
335,090
7
L
Cupid
8,443
469
100
6
0
279,582
5
L
Sol
8,486
471
70
4
0
245,316
6
W
Gilgamesh
10,331
574
91
5
0
343,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role