Player Matchup

Arachne
Arachne
DarlingSapphire
Arachne
Level 160
God Stats
6W - 5L
1,760 SR
Queue Stats
304W - 248L
1,709 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kingdomkey802
Ah Muzen Cab
Level 158
God Stats
7W - 4L
1,817 SR
Queue Stats
740W - 704L
1,642 Elo+
Solo
Fafnir
Fafnir
LetsNotPlaySmite
Fafnir
Level 120
God Stats
1W - 2L
1,651 SR
Queue Stats
250W - 210L
1,755 Elo+
Party 1
Merlin
Merlin
SylasBlackwood
Merlin
Level 106
God Stats
32W - 29L
1,612 SR
Queue Stats
887W - 817L
1,598 Elo+
Solo
Hercules
Hercules
Сaveman
Hercules
Level 160
God Stats
1W - 3L
1,323 SR
Queue Stats
59W - 66L
1,621 Elo+
Solo
Team Averages
Level 141
1,633 SR
1,665 Elo+

VS

Team Averages
Level 130
1,632 SR
1,638 Elo+
Tiamat
Tiamat
Arkmans
Tiamat
Level 160
God Stats
13W - 9L
1,663 SR
Queue Stats
105W - 98L
1,633 Elo+
Solo
Vamana
Vamana
JasonDeruloFan3
Vamana
Level 52
God Stats
2W - 2L
1,491 SR
Queue Stats
331W - 275L
1,604 Elo+
Solo
Heimdallr
Heimdallr
NutsackJones
Heimdallr
Level 141
God Stats
5W - 6L
1,509 SR
Queue Stats
504W - 472L
1,631 Elo+
Solo
Thor
Thor
TheMalachai
Thor
Level 153
God Stats
2W - 4L
1,802 SR
Queue Stats
162W - 173L
1,645 Elo+
Solo
Ymir
Ymir
XaipETiouaTa
Ymir
Level 145
God Stats
33W - 22L
1,694 SR
Queue Stats
397W - 339L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,707
476
3,142
10,311
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
Kingdomkey802
Ah Muzen Cab
11
3 / 3 / 0
6,622
552
6,185
6,878
1,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 2
6,296
525
4,950
9,789
9,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 0
6,163
514
1,946
6,281
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Сaveman
Hercules
11
1 / 3 / 0
6,658
555
6,501
10,071
8,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arkmans
Tiamat
14
5 / 0 / 4
7,936
661
7,454
5,635
3,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 2
7,451
621
3,332
8,529
4,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
NutsackJones
Heimdallr
11
2 / 2 / 2
6,703
559
6,877
8,314
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 2
6,909
576
5,813
6,444
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

11
4 / 1 / 4
6,460
538
4,832
7,549
4,882
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
15
15
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Arkmans
Tiamat
5
0
4
7
L
0
4
2
0.25
W
0
1
2
1
L
Ah Muzen Cab
Kingdomkey802
Ah Muzen Cab
3
3
0
1
L
1
1
2
2
W
Heimdallr
NutsackJones
Heimdallr
2
2
2
1.5
L
0
4
0
0
W
4
1
2
5
W
4
1
4
6
L
Hercules
Сaveman
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,724
Damage
28,308
43,330
Taken
36,471
24,133
Mitigated
18,946
14,332
Healing
14,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Arkmans
Tiamat
7,454
706
0
2,858
5,635
3,398
165
1,478
4,157
53,043
0
L
3,142
1,846
0
4,718
10,311
3,041
0
3,364
6,769
0
31,125
W
3,332
1,539
0
3,401
8,529
4,929
364
1,449
7,080
950
49,393
L
Ah Muzen Cab
Kingdomkey802
Ah Muzen Cab
6,185
2,017
0
1,528
6,878
1,691
0
1,668
5,204
0
45,647
L
4,950
1,408
0
3,320
9,789
9,498
0
4,105
5,574
15,484
0
W
Heimdallr
NutsackJones
Heimdallr
6,877
3,215
0
3,807
8,314
2,700
0
1,877
6,437
0
46,182
L
1,946
156
0
407
6,281
1,844
0
2,526
3,614
42,392
0
W
5,813
2,067
0
2,171
6,444
3,037
0
998
5,446
0
33,922
W
4,832
1,884
785
1,216
7,549
4,882
0
2,676
4,873
10,405
0
L
Hercules
Сaveman
Hercules
6,501
1,938
0
4,359
10,071
8,059
0
308
9,337
10,099
31,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,446
Gold Earned
35,459
365
Minions Killed
434
0
Camps Cleared
0
1,197,200
Distance Traveled
1,204,384
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,936
661
122
10
0
248,344
1
L
Arachne
5,707
476
70
6
0
275,063
0
W
Vamana
7,451
621
127
11
0
244,157
5
L
Ah Muzen Cab
6,622
552
90
8
0
235,470
3
L
Fafnir
6,296
525
13
1
0
236,995
4
W
Heimdallr
6,703
559
107
9
0
232,584
3
L
Merlin
6,163
514
93
8
0
221,184
6
W
Thor
6,909
576
67
6
0
229,419
3
W
Ymir
6,460
538
11
1
0
249,880
4
L
Hercules
6,658
555
99
8
0
228,488
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role