Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Hellkron
Cthulhu
Level 28
God Stats
2W - 3L
1,598 SR
Queue Stats
26W - 33L
1,440 Elo+
Solo
Cu Chulainn
Cu Chulainn
SirDeRais
Cu Chulainn
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,477 Elo+
Party 1
Olorun
Olorun
ihatesandits
Olorun
Level 8
God Stats
0W - 2L
1,237 SR
Queue Stats
1W - 4L
1,241 Elo+
Solo
Neith
Neith
zpxve
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,239 Elo+
Solo
Team Averages
Level 17
1,467 SR
1,379 Elo+

VS

Team Averages
Level 17
1,610 SR
1,509 Elo+
Loki
Loki
 
Loki
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
NaevisQueen
Ares
Level 17
God Stats
1W - 0L
1,697 SR
Queue Stats
11W - 11L
1,397 Elo+
Solo
Kukulkan
Kukulkan
miłoszus
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Amaterasu
Amaterasu
serfmirage
Amaterasu
Level 29
God Stats
6W - 0L
1,853 SR
Queue Stats
70W - 46L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 3 / 1
5,537
554
3,714
7,053
1,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Hellkron
Cthulhu
9
0 / 2 / 1
5,320
532
2,373
5,940
2,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
SirDeRais
Cu Chulainn
9
1 / 4 / 0
5,272
527
3,583
6,992
4,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
7
0 / 6 / 1
4,485
449
1,877
5,426
1,505
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Neith
zpxve
Neith
7
2 / 7 / 0
4,574
457
2,241
6,491
1,321
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
11 / 0 / 1
7,454
745
9,022
4,159
1,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
 
Neith
10
3 / 0 / 1
5,838
584
3,939
4,075
1,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 2
5,551
555
1,696
6,831
3,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
miłoszus
Kukulkan
10
4 / 3 / 5
6,310
631
4,343
4,791
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
serfmirage
Amaterasu
11
3 / 1 / 2
6,595
660
4,854
7,576
5,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
22
22
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
1
0.5
W
Loki
 
Loki
11
0
1
11.5
W
Neith
 
Neith
3
0
1
3.5
L
Cthulhu
Hellkron
Cthulhu
0
2
1
0.25
W
1
1
2
2
L
Cu Chulainn
SirDeRais
Cu Chulainn
1
4
0
0.25
L
Olorun
0
6
1
0.08
W
Kukulkan
miłoszus
Kukulkan
4
3
5
2.17
W
Amaterasu
serfmirage
Amaterasu
3
1
2
4
L
Neith
zpxve
Neith
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,788
Damage
23,854
31,902
Taken
27,432
10,991
Mitigated
13,850
4,888
Healing
9,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,714
1,609
0
1,762
7,053
1,469
0
859
6,194
0
23,845
W
Loki
 
Loki
9,022
3,266
0
2,698
4,159
1,137
0
188
3,936
0
41,032
W
Neith
 
Neith
3,939
2,031
0
1,565
4,075
1,505
0
772
3,303
0
43,224
L
Cthulhu
Hellkron
Cthulhu
2,373
159
0
1,312
5,940
2,402
0
896
5,044
21,206
0
W
1,696
184
0
2,018
6,831
3,973
0
1,808
5,023
10,479
0
L
Cu Chulainn
SirDeRais
Cu Chulainn
3,583
767
0
1,030
6,992
4,294
0
0
6,992
0
18,920
L
Olorun
1,877
846
0
133
5,426
1,505
0
2,799
2,627
10,477
577
W
Kukulkan
miłoszus
Kukulkan
4,343
863
0
48
4,791
1,611
895
1,457
3,334
24,576
0
W
Amaterasu
serfmirage
Amaterasu
4,854
1,899
0
3,433
7,576
5,624
0
0
7,119
0
34,945
L
Neith
zpxve
Neith
2,241
1,132
0
651
6,491
1,321
0
1,485
5,006
0
9,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,188
Gold Earned
31,748
176
Minions Killed
297
0
Camps Cleared
0
874,503
Distance Traveled
976,763
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,537
554
56
6
0
202,923
1
W
Loki
7,454
745
71
7
0
245,568
2
W
Neith
5,838
584
84
8
0
180,314
3
L
Cthulhu
5,320
532
44
4
0
188,922
0
W
Ares
5,551
555
20
2
0
212,566
0
L
Cu Chulainn
5,272
527
35
4
0
183,783
0
L
Olorun
4,485
449
21
2
0
127,026
0
W
Kukulkan
6,310
631
46
5
0
159,375
0
W
Amaterasu
6,595
660
76
8
0
178,940
3
L
Neith
4,574
457
20
2
0
171,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role