Player Matchup

Pele
Pele
Big_Man_LBJ
Pele
Level 28
God Stats
13W - 7L
1,474 SR
Queue Stats
88W - 98L
1,227 Elo+
Solo
Yemoja
Yemoja
Cadwalladerrrr
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
ProgreNeitor-_-
Chang'e
Level 27
God Stats
1W - 2L
1,197 SR
Queue Stats
76W - 90L
1,328 Elo+
Solo
King Arthur
King Arthur
UGOTOWNEDSON555
King Arthur
Level 14
God Stats
19W - 24L
1,335 SR
Queue Stats
21W - 28L
1,204 Elo+
Solo
Neith
Neith
brotherbrownie
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 16
1,401 SR
1,352 Elo+

VS

Team Averages
Level 10
1,448 SR
1,264 Elo+
Set
Set
GetRekt12346587
Set
Level 6
God Stats
0W - 2L
1,476 SR
Queue Stats
0W - 6L
955 Elo+
Party 1
Ra
Ra
KINGMOE2431
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,280 Elo+
Solo
Zeus
Zeus
Mr pickles9194
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
Oh Stxts
Medusa
Level 23
God Stats
2W - 2L
1,532 SR
Queue Stats
6W - 14L
1,293 Elo+
Solo
Loki
Loki
crisco00xd
Loki
Level 15
God Stats
1W - 3L
1,230 SR
Queue Stats
1W - 5L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
9 / 1 / 2
6,440
644
5,769
5,290
1,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
2 / 0 / 4
5,822
582
651
2,396
1,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
6 / 0 / 2
6,942
694
3,891
5,203
1,504
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
UGOTOWNEDSON555
King Arthur
7
3 / 1 / 3
5,254
525
1,775
3,475
1,609
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
1 / 1 / 4
5,459
546
2,245
4,722
1,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 5 / 1
4,239
424
1,132
4,841
1,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

5
0 / 4 / 0
4,099
410
1,298
3,023
913
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

4
0 / 8 / 0
3,925
393
1,294
4,952
579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Oh Stxts
Medusa
7
1 / 3 / 1
4,797
480
3,661
6,350
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 3 / 0
4,468
447
1,116
3,718
782
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
21
Kills
3
3
Deaths
23
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
9
1
2
10
W
2
0
4
4
L
1
5
1
0.3
L
0
4
0
0
L
0
8
0
0
L
Medusa
Oh Stxts
Medusa
1
3
1
0.5
W
6
0
2
7
W
King Arthur
UGOTOWNEDSON555
King Arthur
3
1
3
4.5
W
1
1
4
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,331
Damage
8,501
21,086
Taken
22,884
8,038
Mitigated
4,851
7,089
Healing
1,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,769
1,677
0
1,359
5,290
1,602
376
238
5,052
0
31,061
W
651
224
828
767
2,396
1,791
356
249
2,114
5,532
0
L
1,132
562
0
522
4,841
1,056
0
297
4,544
0
7,472
L
1,298
493
0
361
3,023
913
0
2,009
1,014
8,856
0
L
1,294
910
0
0
4,952
579
0
174
4,778
6,772
0
L
Medusa
Oh Stxts
Medusa
3,661
1,234
0
602
6,350
1,521
0
1,325
5,025
0
16,929
W
3,891
534
156
2,234
5,203
1,504
864
1,298
3,905
31,839
0
W
King Arthur
UGOTOWNEDSON555
King Arthur
1,775
469
0
603
3,475
1,609
268
659
2,736
0
9,024
W
2,245
747
0
1,142
4,722
1,532
0
35
4,687
0
32,723
L
1,116
386
0
222
3,718
782
0
886
2,832
0
8,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,917
Gold Earned
21,528
195
Minions Killed
82
0
Camps Cleared
0
889,338
Distance Traveled
827,010
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,440
644
44
4
0
213,310
0
W
Yemoja
5,822
582
7
1
0
193,629
1
L
Set
4,239
424
14
1
0
181,115
0
L
Ra
4,099
410
13
1
0
107,818
0
L
Zeus
3,925
393
14
1
0
169,603
0
L
Medusa
4,797
480
25
3
0
192,835
2
W
Chang'e
6,942
694
67
7
0
182,654
0
W
King Arthur
5,254
525
17
2
0
147,687
0
W
Neith
5,459
546
60
6
0
152,058
0
L
Loki
4,468
447
16
2
0
175,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role