Player Matchup

Nemesis
Nemesis
Balanceis
Nemesis
Level 27
God Stats
29W - 28L
1,702 SR
Queue Stats
93W - 72L
1,612 Elo+
Party 1
Hercules
Hercules
Comicdude01
Hercules
Level 59
God Stats
1W - 2L
1,497 SR
Queue Stats
274W - 301L
1,504 Elo+
Party 2
Ullr
Ullr
RAMPAGE2678
Ullr
Level 40
God Stats
2W - 4L
1,370 SR
Queue Stats
181W - 200L
1,455 Elo+
Party 2
Bacchus
Bacchus
scarycrazytroy12
Bacchus
Level 52
God Stats
6W - 7L
1,571 SR
Queue Stats
277W - 293L
1,460 Elo+
Party 2
Thoth
Thoth
vRiotz
Thoth
Level 126
God Stats
5W - 3L
1,734 SR
Queue Stats
182W - 161L
1,555 Elo+
Party 1
Team Averages
Level 61
1,575 SR
1,517 Elo+

VS

Team Averages
Level 81
1,559 SR
1,514 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
Reeprx
Cliodhna
Level 123
God Stats
4W - 2L
1,549 SR
Queue Stats
55W - 47L
1,583 Elo+
Party 3
Olorun
Olorun
TheKingLord567
Olorun
Level 120
God Stats
2W - 0L
1,746 SR
Queue Stats
41W - 33L
1,596 Elo+
Party 3
Athena
Athena
kahdyn
Athena
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 193L
1,449 Elo+
Solo
Tiamat
Tiamat
nincompuo69
Tiamat
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Balanceis
Nemesis
12
2 / 1 / 1
6,847
571
2,474
6,230
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Comicdude01
Hercules
7
0 / 1 / 0
4,841
403
701
3,187
1,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
6 / 5 / 1
6,717
560
7,080
8,274
2,148
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 5 / 6
5,655
471
3,525
8,802
7,285
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
vRiotz
Thoth
12
2 / 1 / 4
6,854
571
5,311
3,394
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 1 / 0
6,795
566
4,136
5,088
3,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
Reeprx
Cliodhna
13
5 / 1 / 3
7,595
633
5,594
7,780
2,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 2 / 6
7,108
592
7,207
6,809
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
kahdyn
Athena
10
0 / 3 / 9
6,547
546
2,207
9,444
6,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
10
1 / 3 / 0
5,846
487
1,084
6,218
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
10
Kills
13
13
Deaths
10
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
0
3
L
Nemesis
Balanceis
Nemesis
2
1
1
2.5
L
Hercules
Comicdude01
Hercules
0
1
0
0
L
6
5
1
1.3
W
Cliodhna
Reeprx
Cliodhna
5
1
3
6.5
W
4
2
6
3.5
W
Athena
kahdyn
Athena
0
3
9
1.5
W
Tiamat
1
3
0
0.33
L
0
5
6
0.6
L
Thoth
vRiotz
Thoth
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,091
Damage
20,228
29,887
Taken
35,339
13,562
Mitigated
18,655
6,743
Healing
8,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,136
747
0
1,188
5,088
3,313
206
585
4,390
5,572
25,666
L
Nemesis
Balanceis
Nemesis
2,474
855
0
3,314
6,230
1,877
0
719
5,380
0
39,119
L
Hercules
Comicdude01
Hercules
701
221
0
1,224
3,187
1,250
0
104
2,902
0
12,792
L
7,080
3,159
0
497
8,274
2,148
260
4,031
4,164
0
29,737
W
Cliodhna
Reeprx
Cliodhna
5,594
558
0
3,166
7,780
2,341
0
1,240
6,408
0
47,957
W
7,207
3,271
92
2,103
6,809
3,217
42
1,655
5,154
36,163
5,601
W
Athena
kahdyn
Athena
2,207
733
0
1,185
9,444
6,559
0
2,585
6,799
15,002
0
W
Tiamat
1,084
104
0
948
6,218
3,225
0
2,479
3,530
19,869
0
L
3,525
532
367
537
8,802
7,285
96
3,692
5,074
14,160
0
L
Thoth
vRiotz
Thoth
5,311
170
0
804
3,394
1,002
0
1,127
2,047
39,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,914
Gold Earned
33,891
276
Minions Killed
307
0
Camps Cleared
0
1,060,982
Distance Traveled
1,251,164
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,795
566
60
5
0
277,205
3
L
Nemesis
6,847
571
86
7
0
282,159
4
L
Hercules
4,841
403
32
3
0
80,834
2
L
Ullr
6,717
560
48
4
0
228,727
3
W
Cliodhna
7,595
633
95
8
0
291,667
2
W
Olorun
7,108
592
72
6
0
220,409
2
W
Athena
6,547
546
24
2
0
243,549
5
W
Tiamat
5,846
487
56
5
0
218,334
0
L
Bacchus
5,655
471
35
3
0
206,295
1
L
Thoth
6,854
571
75
6
0
262,967
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role