Player Matchup

Chronos
Chronos
HRTlolito
Chronos
Level 101
God Stats
17W - 14L
1,535 SR
Queue Stats
655W - 710L
1,489 Elo+
Party 1
Artio
Artio
Oriigami
Artio
Level 47
God Stats
3W - 2L
1,663 SR
Queue Stats
96W - 97L
1,462 Elo+
Party 3
Danzaburou
Danzaburou
Pastramouche
Danzaburou
Level 29
God Stats
55W - 53L
1,521 SR
Queue Stats
100W - 95L
1,469 Elo+
Party 3
Zhong Kui
Zhong Kui
ShadowScorcher0
Zhong Kui
Level 119
God Stats
16W - 15L
1,404 SR
Queue Stats
801W - 881L
1,471 Elo+
Party 1
Nemesis
Nemesis
hidelo1802
Nemesis
Level 98
God Stats
8W - 4L
1,659 SR
Queue Stats
95W - 87L
1,564 Elo+
Solo
Team Averages
Level 79
1,557 SR
1,491 Elo+

VS

Team Averages
Level 97
1,484 SR
1,494 Elo+
Vulcan
Vulcan
Balkor_Steel909
Vulcan
Level 69
God Stats
137W - 106L
1,598 SR
Queue Stats
300W - 280L
1,502 Elo+
Party 2
Cernunnos
Cernunnos
Deadpool20011
Cernunnos
Level 111
God Stats
19W - 27L
1,492 SR
Queue Stats
431W - 414L
1,503 Elo+
Party 2
Sobek
Sobek
LeBrownGamez333
Sobek
Level 105
God Stats
3W - 3L
1,532 SR
Queue Stats
94W - 106L
1,407 Elo+
Solo
Achilles
Achilles
MiniMonkey671
Achilles
Level 45
God Stats
1W - 1L
1,455 SR
Queue Stats
150W - 150L
1,530 Elo+
Solo
Bastet
Bastet
OneEy3dLotus
Bastet
Level 156
God Stats
5W - 7L
1,343 SR
Queue Stats
752W - 727L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
HRTlolito
Chronos
9
0 / 4 / 0
5,256
526
4,830
5,368
1,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
Oriigami
Artio
8
1 / 3 / 0
5,306
531
2,549
7,443
4,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Pastramouche
Danzaburou
8
0 / 4 / 1
4,880
488
4,698
6,339
1,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
ShadowScorcher0
Zhong Kui
10
2 / 4 / 0
5,605
561
3,411
7,268
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
hidelo1802
Nemesis
8
0 / 2 / 1
4,929
493
3,110
6,357
1,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
5,916
592
3,839
2,799
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Deadpool20011
Cernunnos
10
5 / 0 / 2
6,293
629
8,433
6,581
1,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 2 / 5
4,789
479
1,887
9,439
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
MiniMonkey671
Achilles
10
5 / 0 / 0
6,113
611
5,228
8,109
5,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bastet
10
7 / 1 / 1
6,486
649
3,975
5,224
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
17
17
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
W
Cernunnos
Deadpool20011
Cernunnos
5
0
2
6
L
Chronos
HRTlolito
Chronos
0
4
0
0
W
0
2
5
1.25
W
Achilles
MiniMonkey671
Achilles
5
0
0
5
W
Bastet
7
1
1
7.5
L
Artio
Oriigami
Artio
1
3
0
0.33
L
Danzaburou
Pastramouche
Danzaburou
0
4
1
0.13
L
Zhong Kui
ShadowScorcher0
Zhong Kui
2
4
0
0.5
L
Nemesis
hidelo1802
Nemesis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,598
Damage
23,362
32,775
Taken
32,152
13,188
Mitigated
13,893
8,596
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,839
1,740
362
1,415
2,799
745
507
1,715
982
33,515
0
W
Cernunnos
Deadpool20011
Cernunnos
8,433
5,543
175
2,690
6,581
1,967
590
1,717
4,864
0
40,274
L
Chronos
HRTlolito
Chronos
4,830
1,845
0
703
5,368
1,738
707
0
4,831
22,235
3,902
W
1,887
175
0
3,616
9,439
4,420
0
1,642
7,747
9,377
0
W
Achilles
MiniMonkey671
Achilles
5,228
1,159
0
3,844
8,109
5,227
276
3,985
4,124
0
26,037
W
Bastet
3,975
1,454
0
2,705
5,224
1,534
0
865
4,317
0
27,176
L
Artio
Oriigami
Artio
2,549
542
120
1,754
7,443
4,699
0
664
6,779
8,395
0
L
Danzaburou
Pastramouche
Danzaburou
4,698
2,442
195
1,622
6,339
1,272
248
427
5,912
0
24,442
L
Zhong Kui
ShadowScorcher0
Zhong Kui
3,411
88
0
1,858
7,268
3,806
0
3,628
3,640
29,787
0
L
Nemesis
hidelo1802
Nemesis
3,110
1,271
0
2,344
6,357
1,673
0
1,007
5,272
0
24,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,976
Gold Earned
29,597
223
Minions Killed
269
0
Camps Cleared
0
928,103
Distance Traveled
982,513
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
5,916
592
74
7
0
215,566
5
W
Cernunnos
6,293
629
81
8
0
177,201
2
L
Chronos
5,256
526
48
5
0
152,296
0
W
Sobek
4,789
479
6
1
0
197,349
7
W
Achilles
6,113
611
46
5
0
199,702
1
W
Bastet
6,486
649
62
6
0
192,695
2
L
Artio
5,306
531
12
1
0
189,765
3
L
Danzaburou
4,880
488
47
5
0
170,349
0
L
Zhong Kui
5,605
561
60
6
0
177,280
1
L
Nemesis
4,929
493
56
6
0
238,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role