Player Matchup

Merlin
Merlin
Nellyk
Merlin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,123 Elo+
Party 2
Cthulhu
Cthulhu
ZimiK
Cthulhu
Level 6
God Stats
1W - 1L
1,315 SR
Queue Stats
1W - 3L
1,123 Elo+
Party 2
Cu Chulainn
Cu Chulainn
dinamoted
Cu Chulainn
Level 24
God Stats
3W - 5L
1,286 SR
Queue Stats
73W - 75L
1,364 Elo+
Solo
Team Averages
Level 33
1,367 SR
1,203 Elo+

VS

Team Averages
Level 39
1,338 SR
1,213 Elo+
Pele
Pele
LanserOK
Pele
Level 19
God Stats
0W - 8L
1,266 SR
Queue Stats
8W - 27L
1,103 Elo+
Party 1
Fafnir
Fafnir
OminnisHegri
Fafnir
Level 14
God Stats
1W - 6L
1,346 SR
Queue Stats
4W - 18L
1,326 Elo+
Solo
Achilles
Achilles
dunhelm
Achilles
Level 84
God Stats
3W - 3L
1,400 SR
Queue Stats
15W - 37L
1,210 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Nellyk
Merlin
15
9 / 3 / 12
11,108
793
21,574
10,264
4,356
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
ZimiK
Cthulhu
14
3 / 4 / 18
10,970
784
13,810
16,942
16,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
dinamoted
Cu Chulainn
15
11 / 5 / 10
11,729
838
18,011
17,234
12,768
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
8 / 6 / 2
10,960
783
19,040
18,268
10,184
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
12
2 / 8 / 7
9,689
692
6,546
21,198
25,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
dunhelm
Achilles
11
1 / 9 / 7
8,603
615
5,601
24,201
21,736
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
23
Kills
11
12
Deaths
23
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Pele
8
6
2
1.5
W
Merlin
Nellyk
Merlin
9
3
12
5
L
Fafnir
2
8
7
0.69
W
Cthulhu
ZimiK
Cthulhu
3
4
18
3
W
Cu Chulainn
dinamoted
Cu Chulainn
11
5
10
3.2
L
Achilles
dunhelm
Achilles
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,395
Damage
31,187
44,440
Taken
63,667
33,235
Mitigated
57,702
11,975
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
19,040
4,363
0
4,784
18,268
10,184
0
9,862
8,406
0
46,454
W
Merlin
Nellyk
Merlin
21,574
4,270
954
2,285
10,264
4,356
1,491
1,383
8,881
49,995
0
L
Fafnir
6,546
2,171
0
2,942
21,198
25,782
120
11,709
9,489
17,613
0
W
Cthulhu
ZimiK
Cthulhu
13,810
2,095
1,218
3,914
16,942
16,111
124
3,211
13,731
24,949
0
W
Cu Chulainn
dinamoted
Cu Chulainn
18,011
5,191
261
3,343
17,234
12,768
648
2,561
14,673
292
42,391
L
Achilles
dunhelm
Achilles
5,601
2,588
0
4,224
24,201
21,736
28
13,882
10,319
0
12,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,807
Gold Earned
29,252
149
Minions Killed
99
5
Camps Cleared
0
746,808
Distance Traveled
655,494
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,960
783
72
5
0
249,051
0
W
Merlin
11,108
793
63
5
0
212,663
5
L
Fafnir
9,689
692
16
1
0
217,287
2
W
Cthulhu
10,970
784
21
2
0
271,541
5
W
Cu Chulainn
11,729
838
65
5
5
262,604
3
L
Achilles
8,603
615
11
1
0
189,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role