Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Mar-Cell_Me
Thanatos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,241 Elo+
Party 1
Cabrakan
Cabrakan
YOU_BAKA_chan
Cabrakan
Level 82
God Stats
1W - 1L
1,706 SR
Queue Stats
77W - 57L
1,456 Elo+
Party 1
Team Averages
Level 49
1,569 SR
1,399 Elo+

VS

Team Averages
Level 36
1,455 SR
1,481 Elo+
Zeus
Zeus
Wally Donkus
Zeus
Level 49
God Stats
3W - 2L
1,515 SR
Queue Stats
42W - 30L
1,556 Elo+
Solo
Ne Zha
Ne Zha
Xinsho
Ne Zha
Level 53
God Stats
1W - 0L
1,349 SR
Queue Stats
10W - 15L
1,264 Elo+
Solo
Ra
Ra
aleveloz12
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 7 / 2
7,234
723
2,887
9,721
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Mar-Cell_Me
Thanatos
10
2 / 9 / 0
6,480
648
4,664
12,112
5,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
YOU_BAKA_chan
Cabrakan
9
0 / 8 / 2
6,154
615
5,936
15,300
10,204
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 8
8,460
846
4,928
4,276
1,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Xinsho
Ne Zha
12
6 / 4 / 11
8,515
852
9,711
7,825
2,746
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
11 / 0 / 12
9,565
957
12,989
8,014
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
4
Kills
24
24
Deaths
5
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
7
2
0.43
L
Thanatos
Mar-Cell_Me
Thanatos
2
9
0
0.22
W
7
1
8
11
W
Ne Zha
Xinsho
Ne Zha
6
4
11
2.88
L
Cabrakan
YOU_BAKA_chan
Cabrakan
0
8
2
0.13
W
11
0
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,487
Damage
27,628
37,133
Taken
20,115
19,665
Mitigated
6,836
6,590
Healing
6,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,887
408
0
1,225
9,721
4,071
0
4,445
5,078
0
18,324
L
Thanatos
Mar-Cell_Me
Thanatos
4,664
1,764
0
4,164
12,112
5,390
0
5,285
6,653
0
20,023
W
4,928
612
0
189
4,276
1,357
943
1,393
2,883
17,484
0
W
Ne Zha
Xinsho
Ne Zha
9,711
3,067
0
1,234
7,825
2,746
262
2,422
5,190
0
18,176
L
Cabrakan
YOU_BAKA_chan
Cabrakan
5,936
1,013
0
1,201
15,300
10,204
0
8,201
6,791
16,505
0
W
12,989
2,043
1,358
3,256
8,014
2,733
1,098
2,284
5,539
42,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,868
Gold Earned
26,540
93
Minions Killed
123
3
Camps Cleared
7
444,803
Distance Traveled
547,445
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,234
723
26
3
0
169,332
0
L
Thanatos
6,480
648
42
4
2
138,221
0
W
Zeus
8,460
846
23
2
4
180,548
0
W
Ne Zha
8,515
852
18
2
0
164,857
2
L
Cabrakan
6,154
615
25
3
1
137,250
0
W
Ra
9,565
957
82
8
3
202,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role