Player Matchup

Anhur
Anhur
Erediin
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,675 Elo+
Party 1
Artio
Artio
EteSeech
Artio
Level 8
God Stats
3W - 2L
1,586 SR
Queue Stats
5W - 3L
1,545 Elo+
Party 1
Neith
Neith
Robermaty
Neith
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 4L
1,700 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Shkay
Tsukuyomi
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,635 Elo+
Party 1
Cupid
Cupid
TheAgusIIV
Cupid
Level 19
God Stats
6W - 1L
1,972 SR
Queue Stats
15W - 5L
1,635 Elo+
Party 1
Team Averages
Level 17
1,612 SR
1,638 Elo+

VS

Team Averages
Level 19
1,461 SR
1,360 Elo+
Anubis
Anubis
G-Giacomelli_xx
Anubis
Level 29
God Stats
34W - 32L
1,409 SR
Queue Stats
46W - 64L
1,295 Elo+
Solo
Da Ji
Da Ji
Marquin_Akira
Da Ji
Level 22
God Stats
3W - 2L
1,487 SR
Queue Stats
145W - 146L
1,457 Elo+
Solo
Ymir
Ymir
NHT_Davisiq2005
Ymir
Level 22
God Stats
7W - 7L
1,506 SR
Queue Stats
24W - 42L
1,228 Elo+
Solo
Fenrir
Fenrir
SOLED_WITH_SPEED
Fenrir
Level 12
God Stats
3W - 7L
1,461 SR
Queue Stats
11W - 12L
1,421 Elo+
Solo
Neith
Neith
reidoinverno
Neith
Level 12
God Stats
2W - 3L
1,444 SR
Queue Stats
10W - 11L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Erediin
Anhur
19
11 / 0 / 4
12,001
667
12,151
8,128
2,873
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
EteSeech
Artio
14
2 / 4 / 23
9,950
553
6,762
15,979
15,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
Robermaty
Neith
16
17 / 3 / 8
11,241
625
17,022
10,303
4,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
Shkay
Tsukuyomi
19
10 / 2 / 9
11,734
652
9,671
14,112
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
17
18 / 6 / 12
11,704
650
25,223
15,067
6,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 14 / 4
8,059
448
3,983
14,616
3,834
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 9 / 1
9,843
547
8,189
16,329
4,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 9 / 6
8,877
493
9,231
22,275
21,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 13 / 3
7,071
393
4,643
15,934
6,210
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
1 / 13 / 1
7,797
433
4,836
12,742
3,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
29
58
Kills
14
15
Deaths
58
56
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
Erediin
Anhur
11
0
4
13
W
Artio
EteSeech
Artio
2
4
23
3.38
L
2
14
4
0.29
L
6
9
1
0.72
L
4
9
6
0.78
W
Neith
Robermaty
Neith
17
3
8
7
L
1
13
3
0.19
W
Tsukuyomi
Shkay
Tsukuyomi
10
2
9
7.25
W
Cupid
18
6
12
4
L
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,829
Damage
30,882
63,589
Taken
81,896
34,622
Mitigated
39,428
23,902
Healing
4,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Erediin
Anhur
12,151
6,152
0
3,372
8,128
2,873
4,972
1,268
6,860
0
78,507
W
Artio
EteSeech
Artio
6,762
1,460
1,793
3,797
15,979
15,395
84
4,485
11,494
16,718
0
L
3,983
206
95
1,052
14,616
3,834
527
837
13,779
19,943
0
L
8,189
1,067
0
2,256
16,329
4,435
0
868
15,461
0
34,750
L
9,231
2,884
0
446
22,275
21,526
54
2,832
19,443
26,326
0
W
Neith
Robermaty
Neith
17,022
9,182
0
2,209
10,303
4,968
326
2,366
7,937
0
55,092
L
4,643
1,190
31
921
15,934
6,210
56
1,671
14,263
0
20,196
W
Tsukuyomi
Shkay
Tsukuyomi
9,671
1,843
0
7,022
14,112
5,322
0
1,628
12,484
0
101,979
W
Cupid
25,223
17,368
289
5,420
15,067
6,064
1,643
3,467
11,600
0
79,812
L
4,836
1,886
0
89
12,742
3,423
232
554
12,188
0
31,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,630
Gold Earned
41,647
514
Minions Killed
224
0
Camps Cleared
0
1,655,685
Distance Traveled
1,377,832
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,001
667
150
8
0
350,115
0
W
Artio
9,950
553
23
1
0
310,639
0
L
Anubis
8,059
448
38
2
0
225,497
0
L
Da Ji
9,843
547
78
4
0
300,852
3
L
Ymir
8,877
493
27
2
0
301,636
0
W
Neith
11,241
625
82
5
0
305,287
0
L
Fenrir
7,071
393
28
2
0
301,061
3
W
Tsukuyomi
11,734
652
149
8
0
394,081
1
W
Cupid
11,704
650
110
6
0
295,563
0
L
Neith
7,797
433
53
3
0
248,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role