Player Matchup

Anubis
Anubis
AdmiralOtter
Anubis
Level 30
God Stats
10W - 12L
1,546 SR
Queue Stats
53W - 68L
1,536 Elo+
Party 2
Hercules
Hercules
DinklageFanboy
Hercules
Level 11
God Stats
2W - 2L
1,534 SR
Queue Stats
2W - 2L
1,576 Elo+
Party 2
Fenrir
Fenrir
Jockezk
Fenrir
Level 28
God Stats
2W - 2L
1,498 SR
Queue Stats
43W - 54L
1,480 Elo+
Party 2
Hou Yi
Hou Yi
cukablyat1337
Hou Yi
Level 24
God Stats
8W - 7L
1,408 SR
Queue Stats
63W - 65L
1,546 Elo+
Party 2
Yemoja
Yemoja
meltzerboiii
Yemoja
Level 24
God Stats
5W - 5L
1,410 SR
Queue Stats
53W - 63L
1,525 Elo+
Party 2
Team Averages
Level 23
1,479 SR
1,533 Elo+

VS

Team Averages
Level 13
1,632 SR
1,597 Elo+
Cerberus
Cerberus
AnnoZeroKing
Cerberus
Level 25
God Stats
3W - 4L
1,299 SR
Queue Stats
53W - 57L
1,370 Elo+
Solo
Merlin
Merlin
Egon02405
Merlin
Level 8
God Stats
1W - 1L
1,716 SR
Queue Stats
10W - 11L
1,661 Elo+
Party 1
Neith
Neith
Kikouyu
Neith
Level 17
God Stats
35W - 24L
1,715 SR
Queue Stats
39W - 27L
1,630 Elo+
Solo
Fenrir
Fenrir
MDosSantos
Fenrir
Level 7
God Stats
3W - 2L
1,716 SR
Queue Stats
10W - 12L
1,661 Elo+
Party 1
Thanatos
Thanatos
Tzatzikii
Thanatos
Level 8
God Stats
3W - 2L
1,716 SR
Queue Stats
3W - 7L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
9 / 1 / 9
10,681
593
15,593
11,684
5,930
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
14
4 / 4 / 11
9,481
527
12,102
16,723
17,352
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Jockezk
Fenrir
15
9 / 4 / 10
10,324
574
13,860
15,144
6,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
13 / 3 / 2
10,584
588
18,174
12,669
5,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
14
0 / 1 / 15
9,520
529
6,184
9,559
8,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AnnoZeroKing
Cerberus
14
5 / 3 / 2
9,838
547
7,136
19,093
18,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
Egon02405
Merlin
13
1 / 9 / 3
8,104
450
7,845
12,457
3,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Kikouyu
Neith
10
1 / 5 / 2
7,159
398
3,068
8,165
2,289
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
MDosSantos
Fenrir
14
3 / 6 / 5
8,734
485
9,047
21,952
12,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
Tzatzikii
Thanatos
12
3 / 12 / 2
8,212
456
7,414
19,518
5,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
27
35
Kills
13
13
Deaths
35
47
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
9
1
9
13.5
L
Cerberus
AnnoZeroKing
Cerberus
5
3
2
2
W
Hercules
4
4
11
2.38
L
Merlin
Egon02405
Merlin
1
9
3
0.28
W
Fenrir
Jockezk
Fenrir
9
4
10
3.5
L
Neith
Kikouyu
Neith
1
5
2
0.4
L
Fenrir
MDosSantos
Fenrir
3
6
5
0.92
L
Thanatos
Tzatzikii
Thanatos
3
12
2
0.33
W
13
3
2
4.67
W
Yemoja
0
1
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,913
Damage
34,510
65,779
Taken
81,185
42,497
Mitigated
42,012
27,730
Healing
17,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
15,593
1,497
0
7,529
11,684
5,930
2,395
2,667
8,879
66,942
0
L
Cerberus
AnnoZeroKing
Cerberus
7,136
489
0
3,498
19,093
18,730
0
5,945
13,148
25,994
0
W
Hercules
12,102
2,987
0
5,895
16,723
17,352
543
3,435
13,168
0
35,403
L
Merlin
Egon02405
Merlin
7,845
1,099
0
1,063
12,457
3,722
361
2,353
10,104
41,606
0
W
Fenrir
Jockezk
Fenrir
13,860
5,038
0
5,083
15,144
6,006
1,574
2,507
12,525
0
49,991
L
Neith
Kikouyu
Neith
3,068
1,138
0
1,545
8,165
2,289
0
1,745
6,420
0
27,201
L
Fenrir
MDosSantos
Fenrir
9,047
2,645
0
4,041
21,952
12,169
0
5,315
16,637
0
30,788
L
Thanatos
Tzatzikii
Thanatos
7,414
1,616
300
6,905
19,518
5,102
0
6,419
13,099
0
26,907
W
18,174
10,384
0
4,828
12,669
5,137
3,250
2,892
9,703
0
76,748
W
Yemoja
6,184
773
2,128
2,267
9,559
8,072
914
2,970
6,523
19,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,590
Gold Earned
42,047
376
Minions Killed
298
0
Camps Cleared
0
1,722,772
Distance Traveled
1,431,871
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,681
593
100
6
0
319,827
0
L
Cerberus
9,838
547
35
2
0
325,997
4
W
Hercules
9,481
527
57
3
0
322,454
0
L
Merlin
8,104
450
86
5
0
267,433
3
W
Fenrir
10,324
574
73
4
0
378,335
4
L
Neith
7,159
398
66
4
0
187,089
3
L
Fenrir
8,734
485
64
4
0
338,704
2
L
Thanatos
8,212
456
47
3
0
312,648
6
W
Hou Yi
10,584
588
120
7
0
325,311
4
W
Yemoja
9,520
529
26
1
0
376,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role