Player Matchup

Artio
Artio
LuckeyStrike
Artio
Level 138
God Stats
7W - 0L
1,873 SR
Queue Stats
71W - 34L
1,730 Elo+
Party 1
Raijin
Raijin
Princey
Raijin
Level 158
God Stats
2W - 2L
1,864 SR
Queue Stats
152W - 87L
1,690 Elo+
Party 1
Artemis
Artemis
Sacred
Artemis
Level 155
God Stats
9W - 4L
1,723 SR
Queue Stats
101W - 61L
1,680 Elo+
Party 1
Anubis
Anubis
Zeltiii
Anubis
Level 112
God Stats
4W - 3L
1,436 SR
Queue Stats
52W - 58L
1,443 Elo+
Solo
Cliodhna
Cliodhna
ndzy
Cliodhna
Level 17
God Stats
16W - 3L
1,866 SR
Queue Stats
51W - 15L
1,712 Elo+
Party 1
Team Averages
Level 116
1,752 SR
1,651 Elo+

VS

Team Averages
Level 72
1,652 SR
1,559 Elo+
Cthulhu
Cthulhu
Vitolus
Cthulhu
Level 28
God Stats
1W - 3L
1,548 SR
Queue Stats
26W - 17L
1,628 Elo+
Party 2
Thanatos
Thanatos
VizzenHD
Thanatos
Level 104
God Stats
15W - 10L
1,677 SR
Queue Stats
44W - 48L
1,520 Elo+
Party 3
Cernunnos
Cernunnos
jakakka
Cernunnos
Level 76
God Stats
1W - 2L
1,703 SR
Queue Stats
31W - 26L
1,537 Elo+
Party 2
Sol
Sol
miguellaves
Sol
Level 129
God Stats
12W - 7L
1,663 SR
Queue Stats
196W - 206L
1,538 Elo+
Party 3
Kuzenbo
Kuzenbo
nonnonanniz
Kuzenbo
Level 25
God Stats
5W - 2L
1,670 SR
Queue Stats
21W - 14L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 8
6,271
570
4,080
9,321
6,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Princey
Raijin
11
4 / 0 / 5
6,696
609
5,282
4,772
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Sacred
Artemis
12
4 / 0 / 1
7,048
641
6,973
2,882
864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
Zeltiii
Anubis
10
2 / 3 / 5
6,088
553
6,210
9,801
4,670
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
ndzy
Cliodhna
11
4 / 0 / 2
6,599
600
3,903
4,790
1,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Vitolus
Cthulhu
6
0 / 4 / 0
4,512
410
2,200
9,070
3,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
VizzenHD
Thanatos
9
0 / 3 / 0
5,107
464
2,005
6,259
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
jakakka
Cernunnos
8
0 / 3 / 0
4,871
443
2,760
7,205
1,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 2 / 0
5,918
538
8,373
7,629
2,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
nonnonanniz
Kuzenbo
6
0 / 3 / 1
4,511
410
2,122
6,628
2,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
15
Kills
3
3
Deaths
15
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
W
Raijin
Princey
Raijin
4
0
5
6.5
W
Artemis
Sacred
Artemis
4
0
1
4.5
L
Cthulhu
Vitolus
Cthulhu
0
4
0
0
L
Thanatos
VizzenHD
Thanatos
0
3
0
0
W
Anubis
Zeltiii
Anubis
2
3
5
1.5
L
Cernunnos
jakakka
Cernunnos
0
3
0
0
L
3
2
0
1.5
W
Cliodhna
ndzy
Cliodhna
4
0
2
5
L
Kuzenbo
nonnonanniz
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,448
Damage
17,460
31,566
Taken
36,791
14,950
Mitigated
11,625
15,360
Healing
11,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,080
712
1,759
3,157
9,321
6,445
0
3,587
5,734
16,881
0
W
Raijin
Princey
Raijin
5,282
272
0
1,136
4,772
1,532
252
1,535
3,237
34,980
0
W
Artemis
Sacred
Artemis
6,973
2,456
0
2,034
2,882
864
0
402
2,480
0
41,005
L
Cthulhu
Vitolus
Cthulhu
2,200
336
0
1,082
9,070
3,299
0
2,856
6,172
10,708
0
L
Thanatos
VizzenHD
Thanatos
2,005
387
0
4,542
6,259
1,668
0
2,325
3,848
0
22,237
W
Anubis
Zeltiii
Anubis
6,210
477
0
3,518
9,801
4,670
64
5,585
4,216
34,157
0
L
Cernunnos
jakakka
Cernunnos
2,760
1,118
0
1,557
7,205
1,624
0
1,405
5,716
0
21,397
L
8,373
3,681
0
3,286
7,629
2,138
0
4,215
3,322
34,492
4,444
W
Cliodhna
ndzy
Cliodhna
3,903
190
0
3,756
4,790
1,439
0
411
4,379
0
39,642
L
Kuzenbo
nonnonanniz
Kuzenbo
2,122
742
511
914
6,628
2,896
0
4,248
2,161
5,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,702
Gold Earned
24,919
320
Minions Killed
192
0
Camps Cleared
0
1,151,213
Distance Traveled
1,001,000
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,271
570
21
2
0
251,763
5
W
Raijin
6,696
609
65
6
0
218,262
3
W
Artemis
7,048
641
87
8
0
213,037
4
L
Cthulhu
4,512
410
13
1
0
203,433
3
L
Thanatos
5,107
464
53
5
0
204,180
2
W
Anubis
6,088
553
67
6
0
198,452
5
L
Cernunnos
4,871
443
40
4
0
197,541
3
L
Sol
5,918
538
74
7
0
217,882
5
W
Cliodhna
6,599
600
80
7
0
269,699
3
L
Kuzenbo
4,511
410
12
1
0
177,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role