Player Matchup

Discordia
Discordia
BomB1mBom
Discordia
Level 129
God Stats
16W - 14L
1,567 SR
Queue Stats
585W - 567L
1,494 Elo+
Solo
Tyr
Tyr
CallMeMimsy
Tyr
Level 139
God Stats
0W - 2L
1,546 SR
Queue Stats
24W - 34L
1,409 Elo+
Party 1
Artemis
Artemis
Dr0pxMorPheuZ
Artemis
Level 123
God Stats
1W - 3L
1,584 SR
Queue Stats
113W - 123L
1,379 Elo+
Party 1
Hel
Hel
apostolyeet
Hel
Level 68
God Stats
0W - 1L
1,269 SR
Queue Stats
66W - 75L
1,457 Elo+
Solo
Tsukuyomi
Tsukuyomi
bobgde
Tsukuyomi
Level 106
God Stats
0W - 2L
1,258 SR
Queue Stats
29W - 29L
1,400 Elo+
Party 1
Team Averages
Level 113
1,445 SR
1,428 Elo+

VS

Team Averages
Level 117
1,520 SR
1,485 Elo+
Tiamat
Tiamat
Gizmooooooo
Tiamat
Level 124
God Stats
3W - 2L
1,525 SR
Queue Stats
128W - 128L
1,571 Elo+
Party 2
Hel
Hel
Jamaicavan
Hel
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 63L
1,532 Elo+
Party 2
Scylla
Scylla
PommesFritesART
Scylla
Level 108
God Stats
7W - 5L
1,498 SR
Queue Stats
365W - 370L
1,393 Elo+
Party 3
Merlin
Merlin
Sinibol
Merlin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 57L
1,513 Elo+
Party 2
Bacchus
Bacchus
vandrake
Bacchus
Level 96
God Stats
12W - 8L
1,576 SR
Queue Stats
326W - 346L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BomB1mBom
Discordia
17
3 / 4 / 8
10,231
639
23,701
16,800
14,829
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
4 / 4 / 6
10,479
655
12,990
21,754
29,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Artemis
18
3 / 3 / 8
10,559
660
19,342
14,688
6,298
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 3 / 8
9,490
593
3,776
14,760
8,636
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
bobgde
Tsukuyomi
17
1 / 5 / 7
9,563
598
12,200
20,000
9,417
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
10 / 2 / 9
11,907
744
25,908
17,022
12,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 3 / 9
9,593
600
3,066
14,959
9,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 2 / 8
9,967
623
14,831
11,706
5,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Sinibol
Merlin
19
3 / 2 / 11
10,927
683
18,169
15,251
7,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
vandrake
Bacchus
19
4 / 3 / 13
10,953
685
12,271
20,128
24,353
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
69
12
Kills
19
19
Deaths
12
37
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Discordia
BomB1mBom
Discordia
3
4
8
1.75
L
4
4
6
1.75
L
Artemis
3
3
8
2.33
W
Tiamat
10
2
9
7.25
W
1
3
9
1.83
W
1
2
8
2.5
W
Merlin
Sinibol
Merlin
3
2
11
4.25
L
1
3
8
1.67
L
Tsukuyomi
bobgde
Tsukuyomi
1
5
7
0.9
W
Bacchus
vandrake
Bacchus
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,009
Damage
74,245
88,002
Taken
79,066
68,917
Mitigated
57,951
47,337
Healing
42,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BomB1mBom
Discordia
23,701
861
751
3,461
16,800
14,829
613
12,837
3,521
32,202
0
L
12,990
1,996
1,016
6,656
21,754
29,737
0
16,446
4,828
0
24,679
L
Artemis
19,342
5,139
1,462
2,677
14,688
6,298
1,441
13,064
1,310
0
45,537
W
Tiamat
25,908
679
2,073
4,125
17,022
12,165
328
5,896
11,126
42,710
0
W
3,066
367
14,683
7,054
14,959
9,014
231
4,898
10,061
8,763
0
W
14,831
446
2,509
1,481
11,706
5,013
555
4,540
7,166
30,911
0
W
Merlin
Sinibol
Merlin
18,169
1,435
2,846
3,231
15,251
7,406
746
6,640
8,611
43,422
0
L
3,776
557
19,580
8,223
14,760
8,636
330
13,696
798
10,723
0
L
Tsukuyomi
bobgde
Tsukuyomi
12,200
1,904
1
3,510
20,000
9,417
504
16,426
3,300
0
30,154
W
Bacchus
vandrake
Bacchus
12,271
773
976
3,750
20,128
24,353
60
5,503
14,625
19,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,322
Gold Earned
53,347
144
Minions Killed
162
0
Camps Cleared
0
1,440,146
Distance Traveled
1,526,764
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,231
639
13
1
0
253,941
0
L
Tyr
10,479
655
32
2
0
309,343
1
L
Artemis
10,559
660
56
4
0
274,211
2
W
Tiamat
11,907
744
41
3
0
308,037
1
W
Hel
9,593
600
18
1
0
303,184
1
W
Scylla
9,967
623
39
2
0
298,690
0
W
Merlin
10,927
683
54
3
0
281,330
0
L
Hel
9,490
593
11
1
0
316,077
0
L
Tsukuyomi
9,563
598
32
2
0
286,574
0
W
Bacchus
10,953
685
10
1
0
335,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role