Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
JalinnRabei
He Bo
Level 28
God Stats
3W - 2L
1,716 SR
Queue Stats
146W - 163L
1,441 Elo+
Solo
Fenrir
Fenrir
SoaWar
Fenrir
Level 126
God Stats
3W - 3L
1,473 SR
Queue Stats
223W - 203L
1,499 Elo+
Solo
Tsukuyomi
Tsukuyomi
chris050101
Tsukuyomi
Level 119
God Stats
18W - 11L
1,665 SR
Queue Stats
702W - 719L
1,452 Elo+
Solo
Team Averages
Level 100
1,571 SR
1,478 Elo+

VS

Team Averages
Level 120
1,558 SR
1,528 Elo+
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CuringaKamikaz
Gilgamesh
Level 106
God Stats
0W - 1L
1,532 SR
Queue Stats
28W - 26L
1,650 Elo+
Solo
Neith
Neith
KITSUNEGENZAI
Neith
Level 123
God Stats
3W - 2L
1,742 SR
Queue Stats
304W - 325L
1,477 Elo+
Solo
Hel
Hel
azKato
Hel
Level 121
God Stats
1W - 2L
1,342 SR
Queue Stats
210W - 227L
1,474 Elo+
Solo
Thanatos
Thanatos
grelo18cm
Thanatos
Level 89
God Stats
17W - 12L
1,672 SR
Queue Stats
691W - 669L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
5 / 1 / 6
6,838
1,710
6,411
4,832
2,649
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
 
Hel
10
1 / 1 / 8
5,980
1,495
2,206
2,474
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 8
5,757
1,439
1,221
3,812
1,800
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
SoaWar
Fenrir
11
4 / 0 / 6
6,415
1,604
3,267
4,974
4,491
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
chris050101
Tsukuyomi
9
1 / 2 / 8
5,767
1,442
4,589
5,008
2,290
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
1 / 3 / 2
4,730
1,183
780
3,278
1,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
CuringaKamikaz
Gilgamesh
5
0 / 1 / 1
4,137
1,034
1,439
2,806
1,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 3 / 0
5,466
1,367
3,128
5,422
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hel
azKato
Hel
6
0 / 4 / 2
4,283
1,071
773
4,126
1,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
grelo18cm
Thanatos
8
1 / 1 / 0
4,699
1,175
1,682
2,822
2,653
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
12
Kills
5
6
Deaths
12
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
1
6
8
W
Hel
 
Hel
1
1
8
5
L
Rama
 
Rama
1
3
2
0.67
L
Gilgamesh
CuringaKamikaz
Gilgamesh
0
1
1
0.5
W
1
2
8
2.5
L
3
3
0
1
W
Fenrir
SoaWar
Fenrir
4
0
6
7
L
Hel
azKato
Hel
0
4
2
0.25
W
Tsukuyomi
chris050101
Tsukuyomi
1
2
8
2.5
L
Thanatos
grelo18cm
Thanatos
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,694
Damage
7,802
21,100
Taken
18,454
13,799
Mitigated
9,534
8,006
Healing
4,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,411
2,947
415
1,049
4,832
2,649
1,848
119
4,713
0
13,540
W
Hel
 
Hel
2,206
96
3,676
1,002
2,474
2,569
199
188
2,286
6,804
0
L
Rama
 
Rama
780
591
0
0
3,278
1,583
0
415
2,863
0
2,772
L
Gilgamesh
CuringaKamikaz
Gilgamesh
1,439
118
0
503
2,806
1,463
0
444
2,362
0
1,439
W
1,221
0
156
70
3,812
1,800
800
109
3,703
4,912
0
L
3,128
670
68
873
5,422
2,157
0
1,555
3,867
0
8,788
W
Fenrir
SoaWar
Fenrir
3,267
574
423
533
4,974
4,491
546
357
4,508
0
6,303
L
Hel
azKato
Hel
773
90
1,053
743
4,126
1,678
0
552
3,574
995
0
W
Tsukuyomi
chris050101
Tsukuyomi
4,589
915
171
511
5,008
2,290
632
0
5,008
0
11,116
L
Thanatos
grelo18cm
Thanatos
1,682
56
15
1,699
2,822
2,653
0
461
2,361
0
2,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,757
Gold Earned
23,315
44
Minions Killed
21
0
Camps Cleared
0
502,053
Distance Traveled
239,282
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,838
1,710
18
5
0
87,044
0
W
Hel
5,980
1,495
14
4
0
98,771
0
L
Rama
4,730
1,183
4
1
0
46,680
0
L
Gilgamesh
4,137
1,034
0
0
0
33,827
2
W
He Bo
5,757
1,439
7
2
0
91,274
0
L
Neith
5,466
1,367
15
4
0
66,390
1
W
Fenrir
6,415
1,604
2
1
0
110,737
0
L
Hel
4,283
1,071
1
0
0
51,949
0
W
Tsukuyomi
5,767
1,442
3
1
0
114,227
3
L
Thanatos
4,699
1,175
1
0
0
40,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role