Player Matchup

Fafnir
Fafnir
Diamond IV
 
Fafnir
Diamond IV
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
Agelriz
Hun Batz
Diamond III
Level 121
God Stats
1W - 3L
1,510 SR
Queue Stats
426W - 410L
2,265 MMR
Solo
Raijin
Raijin
Diamond III
Cheek1
Raijin
Diamond III
Level 140
God Stats
30W - 22L
1,783 SR
Queue Stats
383W - 363L
2,210 MMR
Solo
Sol
Sol
Platinum I
LoookAtHim
Sol
Platinum I
Level 73
God Stats
6W - 7L
1,332 SR
Queue Stats
51W - 33L
2,163 MMR
Solo
Hercules
Hercules
Diamond IV
Slagtermester
Hercules
Diamond IV
Level 159
God Stats
2W - 8L
1,157 SR
Queue Stats
356W - 331L
2,227 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 110
1,457 SR
2,073 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,653 SR
2,218 MMR
Tiamat
Tiamat
Diamond II
ArT1X
Tiamat
Diamond II
Level 160
God Stats
13W - 7L
1,839 SR
Queue Stats
253W - 251L
2,232 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
Heraclesse1205
Cernunnos
Diamond IV
Level 148
God Stats
2W - 2L
1,692 SR
Queue Stats
55W - 44L
2,140 MMR
Solo
Athena
Athena
Diamond III
IḞṟᾆᾔḱṵI
Athena
Diamond III
Level 159
God Stats
3W - 5L
1,325 SR
Queue Stats
224W - 223L
2,147 MMR
Solo
Mercury
Mercury
Diamond V
MarchelloLV
Mercury
Diamond V
Level 87
God Stats
4W - 2L
1,685 SR
Queue Stats
69W - 55L
2,248 MMR
Solo
Mulan
Mulan
Diamond III
PolBor
Mulan
Diamond III
Level 149
God Stats
6W - 2L
1,722 SR
Queue Stats
136W - 113L
2,321 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 7 / 4
7,727
429
2,655
18,573
18,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Agelriz
Hun Batz
15
0 / 6 / 3
8,504
472
5,599
11,173
4,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
Cheek1
Raijin
16
3 / 4 / 1
9,787
544
6,253
10,593
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 5 / 2
9,161
509
9,187
13,061
4,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Slagtermester
Hercules
8
0 / 4 / 0
6,369
354
3,095
7,886
6,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
OdinZeusKali

VS

Bans
CliodhnaArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ArT1X
Tiamat
19
5 / 0 / 5
12,510
695
8,489
8,311
5,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Heraclesse1205
Cernunnos
20
5 / 2 / 5
12,530
696
8,480
13,768
5,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 1 / 9
10,130
563
5,126
13,150
11,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
MarchelloLV
Mercury
16
5 / 3 / 7
10,901
606
7,749
10,851
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
PolBor
Mulan
18
7 / 0 / 6
12,122
673
13,207
17,873
15,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
5
Kills
26
26
Deaths
6
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
7
4
0.29
L
Hun Batz
Agelriz
Hun Batz
0
6
3
0.25
W
Tiamat
ArT1X
Tiamat
5
0
5
7.5
L
Raijin
Cheek1
Raijin
3
4
1
0.88
W
Cernunnos
Heraclesse1205
Cernunnos
5
2
5
3.75
W
4
1
9
8.5
L
2
5
2
0.6
W
Mercury
MarchelloLV
Mercury
5
3
7
2.83
W
Mulan
PolBor
Mulan
7
0
6
10
L
Hercules
Slagtermester
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,789
Damage
43,051
61,286
Taken
63,953
37,240
Mitigated
42,516
16,907
Healing
28,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,655
655
1,615
3,480
18,573
18,237
0
6,067
12,077
8,272
0
L
Hun Batz
Agelriz
Hun Batz
5,599
970
0
2,585
11,173
4,278
0
1,480
9,387
0
62,441
W
Tiamat
ArT1X
Tiamat
8,489
1,284
0
3,372
8,311
5,307
2,990
3,016
5,295
89,794
0
L
Raijin
Cheek1
Raijin
6,253
267
0
671
10,593
3,712
0
4,074
6,224
77,730
0
W
Cernunnos
Heraclesse1205
Cernunnos
8,480
4,346
0
9,010
13,768
5,560
5,690
5,285
8,483
0
112,973
W
5,126
1,690
0
1,680
13,150
11,661
524
5,058
8,092
24,378
0
L
9,187
3,229
0
5,126
13,061
4,355
0
2,360
10,634
58,404
7,608
W
Mercury
MarchelloLV
Mercury
7,749
3,951
0
3,776
10,851
4,514
1,823
2,806
8,045
0
59,566
W
Mulan
PolBor
Mulan
13,207
2,236
0
10,538
17,873
15,474
904
2,627
14,922
7,932
75,827
L
Hercules
Slagtermester
Hercules
3,095
1,534
0
3,430
7,886
6,658
0
609
6,614
0
19,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,548
Gold Earned
58,193
501
Minions Killed
645
0
Camps Cleared
0
1,583,511
Distance Traveled
1,907,783
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,727
429
12
1
0
331,185
0
L
Hun Batz
8,504
472
132
7
0
356,800
4
W
Tiamat
12,510
695
187
10
0
384,956
4
L
Raijin
9,787
544
171
10
0
359,306
5
W
Cernunnos
12,530
696
170
9
0
348,055
4
W
Athena
10,130
563
37
2
0
387,136
10
L
Sol
9,161
509
137
8
0
331,678
7
W
Mercury
10,901
606
108
6
0
429,948
6
W
Mulan
12,122
673
143
8
0
357,688
4
L
Hercules
6,369
354
49
3
0
204,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role