Player Matchup

Sobek
Sobek
Davbob
Sobek
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,528 Elo+
Party 2
Zhong Kui
Zhong Kui
Whizzywig
Zhong Kui
Level 114
God Stats
1W - 4L
1,308 SR
Queue Stats
182W - 141L
1,566 Elo+
Party 2
Anhur
Anhur
dksniper
Anhur
Level 116
God Stats
2W - 2L
1,267 SR
Queue Stats
126W - 97L
1,536 Elo+
Party 2
Team Averages
Level 116
1,358 SR
1,543 Elo+

VS

Team Averages
Level 86
1,585 SR
1,594 Elo+
Hel
Hel
Kacper862
Hel
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 5L
1,530 Elo+
Solo
Chaac
Chaac
Larsiel
Chaac
Level 110
God Stats
36W - 18L
1,657 SR
Queue Stats
44W - 27L
1,631 Elo+
Party 1
Danzaburou
Danzaburou
Sn1keps
Danzaburou
Level 143
God Stats
9W - 3L
1,598 SR
Queue Stats
46W - 29L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Davbob
Sobek
16
5 / 0 / 14
11,430
714
7,432
21,390
28,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
Whizzywig
Zhong Kui
16
7 / 7 / 12
12,251
766
15,118
22,865
14,037
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
dksniper
Anhur
16
10 / 4 / 9
12,457
779
20,454
14,395
6,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 5
10,344
647
8,018
13,246
2,739
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Larsiel
Chaac
14
3 / 7 / 7
10,542
659
16,593
19,677
11,837
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
Sn1keps
Danzaburou
14
5 / 8 / 5
10,691
668
17,500
15,976
4,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
22
Kills
11
11
Deaths
22
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
Davbob
Sobek
5
0
14
12
L
3
7
5
0.79
L
Chaac
Larsiel
Chaac
3
7
7
0.93
L
Danzaburou
Sn1keps
Danzaburou
5
8
5
0.94
W
Zhong Kui
Whizzywig
Zhong Kui
7
7
12
1.86
W
Anhur
dksniper
Anhur
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,004
Damage
42,111
58,650
Taken
48,899
48,922
Mitigated
18,578
11,160
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Davbob
Sobek
7,432
854
0
5,410
21,390
28,685
322
3,072
17,910
18,570
0
L
8,018
922
2,671
1,968
13,246
2,739
400
6,364
6,882
21,063
0
L
Chaac
Larsiel
Chaac
16,593
2,727
0
4,102
19,677
11,837
347
10,477
9,200
0
41,454
L
Danzaburou
Sn1keps
Danzaburou
17,500
7,985
0
2,570
15,976
4,002
1,019
6,479
9,497
0
51,843
W
Zhong Kui
Whizzywig
Zhong Kui
15,118
3,095
0
5,380
22,865
14,037
1,651
2,838
19,175
52,917
0
W
Anhur
dksniper
Anhur
20,454
11,303
0
370
14,395
6,200
1,395
3,065
11,330
0
53,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,138
Gold Earned
31,577
188
Minions Killed
145
8
Camps Cleared
6
793,584
Distance Traveled
777,744
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,430
714
21
1
1
296,330
2
L
Hel
10,344
647
35
2
0
265,982
1
L
Chaac
10,542
659
53
3
3
276,655
2
L
Danzaburou
10,691
668
57
4
3
235,107
2
W
Zhong Kui
12,251
766
100
6
2
250,942
4
W
Anhur
12,457
779
67
4
5
246,312
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role