Player Matchup

Raijin
Raijin
D1CKL1CKER
Raijin
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,528 Elo+
Party 2
Izanami
Izanami
GazzyG
Izanami
Level 44
God Stats
4W - 1L
1,727 SR
Queue Stats
75W - 77L
1,551 Elo+
Party 2
Artio
Artio
Jammy4506
Artio
Level 47
God Stats
3W - 9L
1,181 SR
Queue Stats
31W - 30L
1,558 Elo+
Party 2
Ares
Ares
SurinSmiteKEK
Ares
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,558 Elo+
Party 2
Bellona
Bellona
shocksthunder
Bellona
Level 17
God Stats
4W - 2L
1,543 SR
Queue Stats
55W - 69L
1,416 Elo+
Party 2
Team Averages
Level 30
1,490 SR
1,522 Elo+

VS

Team Averages
Level 60
1,409 SR
1,537 Elo+
Bellona
Bellona
Bruhstasa
Bellona
Level 7
God Stats
1W - 2L
1,503 SR
Queue Stats
10W - 15L
1,419 Elo+
Solo
Neith
Neith
HypocritChance
Neith
Level 2
God Stats
1W - 1L
1,710 SR
Queue Stats
1W - 2L
1,655 Elo+
Party 3
Athena
Athena
KalraLaChungHa
Athena
Level 5
God Stats
6W - 10L
1,328 SR
Queue Stats
49W - 47L
1,500 Elo+
Party 1
Chronos
Chronos
ReQueteChungHo
Chronos
Level 141
God Stats
2W - 3L
1,234 SR
Queue Stats
115W - 103L
1,645 Elo+
Party 1
Serqet
Serqet
kenny smeets
Serqet
Level 144
God Stats
2W - 8L
1,267 SR
Queue Stats
246W - 229L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
D1CKL1CKER
Raijin
15
13 / 2 / 2
9,931
709
13,195
7,056
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
GazzyG
Izanami
11
1 / 2 / 5
6,932
495
5,114
6,314
2,304
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Jammy4506
Artio
13
5 / 1 / 4
8,383
599
5,778
7,130
6,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
1 / 0 / 4
6,961
497
3,094
6,514
4,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
14
6 / 0 / 9
8,693
621
7,690
8,226
5,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bruhstasa
Bellona
11
2 / 4 / 0
6,535
467
3,652
8,686
6,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 7 / 2
5,457
390
1,897
7,471
2,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 3
5,881
420
2,364
9,700
7,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 5 / 1
6,464
462
8,143
9,139
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Serqet
11
1 / 7 / 2
6,675
477
4,517
10,942
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
26
Kills
5
5
Deaths
26
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
Bruhstasa
Bellona
2
4
0
0.5
W
Raijin
D1CKL1CKER
Raijin
13
2
2
7
W
Izanami
GazzyG
Izanami
1
2
5
1.75
L
0
7
2
0.14
W
Artio
Jammy4506
Artio
5
1
4
7
L
0
3
3
0.5
L
2
5
1
0.5
W
1
0
4
3
L
Serqet
1
7
2
0.29
W
Bellona
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,871
Damage
20,573
35,240
Taken
45,938
21,569
Mitigated
21,178
12,959
Healing
7,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Bruhstasa
Bellona
3,652
861
0
1,737
8,686
6,152
0
4,917
3,295
5,984
14,489
W
Raijin
D1CKL1CKER
Raijin
13,195
1,805
0
1,835
7,056
2,941
68
1,695
5,131
65,210
0
W
Izanami
GazzyG
Izanami
5,114
2,597
0
1,222
6,314
2,304
2,630
3,596
2,526
0
49,167
L
1,897
736
0
392
7,471
2,103
0
4,088
3,155
0
20,541
W
Artio
Jammy4506
Artio
5,778
264
268
3,086
7,130
6,098
243
589
6,541
43,518
0
L
2,364
882
0
782
9,700
7,188
0
4,583
4,916
6,110
0
L
8,143
2,864
0
2,408
9,139
2,325
0
4,192
4,780
43,199
0
W
3,094
400
0
2,314
6,514
4,862
752
3,912
2,412
10,613
0
L
Serqet
4,517
1,490
0
2,049
10,942
3,410
0
3,002
7,725
0
30,580
W
Bellona
7,690
4,529
0
4,234
8,226
5,364
0
1,208
6,644
0
53,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,900
Gold Earned
31,012
441
Minions Killed
253
0
Camps Cleared
0
1,325,232
Distance Traveled
1,256,851
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,535
467
48
3
0
249,137
0
W
Raijin
9,931
709
129
9
0
255,977
2
W
Izanami
6,932
495
110
8
0
253,585
2
L
Neith
5,457
390
50
4
0
222,297
4
W
Artio
8,383
599
98
7
0
257,576
2
L
Athena
5,881
420
13
1
0
266,492
1
L
Chronos
6,464
462
82
6
0
251,702
2
W
Ares
6,961
497
14
1
0
254,859
4
L
Serqet
6,675
477
60
4
0
267,223
3
W
Bellona
8,693
621
90
6
0
303,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role