Player Matchup

Discordia
Discordia
DankTrainTom
Discordia
Level 110
God Stats
7W - 3L
1,742 SR
Queue Stats
256W - 274L
1,563 Elo+
Solo
Eset
Eset
KryoSkia
Eset
Level 101
God Stats
1W - 1L
1,239 SR
Queue Stats
408W - 387L
1,549 Elo+
Party 1
Danzaburou
Danzaburou
MeanPBJ
Danzaburou
Level 73
God Stats
4W - 7L
1,509 SR
Queue Stats
313W - 311L
1,510 Elo+
Party 3
Ymir
Ymir
UnChainedSlayer
Ymir
Level 103
God Stats
26W - 12L
1,690 SR
Queue Stats
295W - 256L
1,572 Elo+
Party 1
Horus
Horus
WizardIsCheeky
Horus
Level 81
God Stats
7W - 10L
1,505 SR
Queue Stats
308W - 303L
1,510 Elo+
Party 3
Team Averages
Level 94
1,537 SR
1,541 Elo+

VS

Team Averages
Level 102
1,506 SR
1,564 Elo+
Erlang Shen
Erlang Shen
AshBanem
Erlang Shen
Level 146
God Stats
19W - 14L
1,517 SR
Queue Stats
153W - 135L
1,566 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GodFTW
Morgan Le Fay
Level 62
God Stats
5W - 7L
1,520 SR
Queue Stats
155W - 178L
1,559 Elo+
Solo
Khepri
Khepri
MotorcycleJesus
Khepri
Level 84
God Stats
4W - 4L
1,500 SR
Queue Stats
333W - 323L
1,568 Elo+
Solo
Heimdallr
Heimdallr
ZiggyCT
Heimdallr
Level 89
God Stats
7W - 12L
1,441 SR
Queue Stats
434W - 421L
1,563 Elo+
Party 2
Fenrir
Fenrir
sh33rcold
Fenrir
Level 129
God Stats
7W - 9L
1,551 SR
Queue Stats
508W - 495L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DankTrainTom
Discordia
16
1 / 2 / 2
9,296
581
2,754
6,128
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Eset
14
1 / 2 / 6
8,107
507
3,797
8,402
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
MeanPBJ
Danzaburou
15
11 / 0 / 4
10,238
640
12,862
7,853
2,843
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 5 / 4
8,053
503
6,027
12,971
5,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 2 / 11
8,352
522
7,666
11,087
8,330
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AshBanem
Erlang Shen
15
1 / 1 / 1
8,816
551
3,788
6,908
4,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
GodFTW
Morgan Le Fay
14
2 / 3 / 3
8,649
541
7,509
6,992
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
0 / 7 / 4
7,210
451
2,101
12,133
8,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
ZiggyCT
Heimdallr
13
1 / 6 / 0
8,131
508
6,171
11,795
3,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
sh33rcold
Fenrir
15
7 / 3 / 1
9,247
578
5,923
11,935
3,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
20
Kills
11
11
Deaths
20
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AshBanem
Erlang Shen
1
1
1
1.5
W
Discordia
DankTrainTom
Discordia
1
2
2
1
L
Morgan Le Fay
GodFTW
Morgan Le Fay
2
3
3
1.17
W
Eset
1
2
6
2
W
Danzaburou
MeanPBJ
Danzaburou
11
0
4
13
L
0
7
4
0.29
W
4
5
4
1.2
W
3
2
11
4.25
L
Heimdallr
ZiggyCT
Heimdallr
1
6
0
0.17
L
Fenrir
sh33rcold
Fenrir
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,106
Damage
25,492
46,441
Taken
49,763
21,985
Mitigated
23,099
14,179
Healing
13,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AshBanem
Erlang Shen
3,788
1,168
0
2,865
6,908
4,663
344
2,393
4,348
0
65,570
W
Discordia
DankTrainTom
Discordia
2,754
102
0
2,108
6,128
2,748
0
190
5,938
68,238
0
L
Morgan Le Fay
GodFTW
Morgan Le Fay
7,509
1,555
0
1,248
6,992
2,503
0
3,394
3,350
61,801
0
W
Eset
3,797
608
271
1,596
8,402
2,389
48
4,507
3,895
45,705
0
W
Danzaburou
MeanPBJ
Danzaburou
12,862
7,550
0
3,612
7,853
2,843
778
1,325
6,528
0
65,155
L
2,101
88
289
2,129
12,133
8,568
0
2,961
8,775
17,413
0
W
6,027
2,063
0
3,386
12,971
5,675
0
1,689
11,282
36,668
0
W
7,666
3,565
550
2,656
11,087
8,330
0
1,899
9,188
0
21,876
L
Heimdallr
ZiggyCT
Heimdallr
6,171
3,222
0
1,329
11,795
3,399
0
592
11,016
0
55,967
L
Fenrir
sh33rcold
Fenrir
5,923
1,534
0
5,410
11,935
3,966
60
2,781
9,069
0
53,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,046
Gold Earned
42,053
474
Minions Killed
477
0
Camps Cleared
0
1,619,491
Distance Traveled
1,550,408
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,816
551
124
8
0
311,458
4
W
Discordia
9,296
581
164
10
0
308,076
7
L
Morgan Le Fay
8,649
541
121
8
0
315,158
1
W
Eset
8,107
507
101
6
0
311,053
3
W
Danzaburou
10,238
640
116
7
0
358,694
2
L
Khepri
7,210
451
23
1
0
319,052
1
W
Ymir
8,053
503
63
4
0
272,803
5
W
Horus
8,352
522
30
2
0
368,865
4
L
Heimdallr
8,131
508
104
7
0
275,987
1
L
Fenrir
9,247
578
105
7
0
328,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role