Player Matchup

Sylvanus
Sylvanus
DRE-KAHNMK
Sylvanus
Level 86
God Stats
1W - 1L
1,824 SR
Queue Stats
22W - 26L
1,469 Elo+
Solo
Nu Wa
Nu Wa
LadyHellbend
Nu Wa
Level 127
God Stats
4W - 2L
1,582 SR
Queue Stats
94W - 100L
1,497 Elo+
Party 1
Arachne
Arachne
lIIIllIIIllII-_-
Arachne
Level 115
God Stats
4W - 3L
1,534 SR
Queue Stats
399W - 372L
1,513 Elo+
Solo
Bastet
Bastet
lxxGHOST
Bastet
Level 89
God Stats
8W - 8L
1,484 SR
Queue Stats
305W - 323L
1,441 Elo+
Party 1
Olorun
Olorun
showstopper94
Olorun
Level 109
God Stats
15W - 6L
1,315 SR
Queue Stats
508W - 482L
1,511 Elo+
Solo
Team Averages
Level 105
1,548 SR
1,486 Elo+

VS

Team Averages
Level 110
1,441 SR
1,467 Elo+
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Gtfo_Im_Pro
Yemoja
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
259W - 253L
1,509 Elo+
Solo
Poseidon
Poseidon
IISongbird22II
Poseidon
Level 128
God Stats
7W - 6L
1,491 SR
Queue Stats
363W - 452L
1,379 Elo+
Party 2
Artio
Artio
LoudJoker420
Artio
Level 65
God Stats
1W - 1L
1,314 SR
Queue Stats
458W - 440L
1,509 Elo+
Solo
Hachiman
Hachiman
SKELLY444
Hachiman
Level 126
God Stats
15W - 20L
1,400 SR
Queue Stats
826W - 869L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DRE-KAHNMK
Sylvanus
13
2 / 2 / 2
7,207
554
3,008
8,560
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 3 / 0
6,727
517
8,201
7,174
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

2
1 / 1 / 0
4,705
362
692
835
165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bastet
lxxGHOST
Bastet
12
4 / 3 / 4
7,227
556
7,871
10,044
2,971
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 1 / 0
7,963
613
6,475
7,692
2,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 1 / 1
6,824
525
2,881
9,617
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
11
0 / 0 / 6
6,712
516
906
5,433
3,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Poseidon
13
1 / 4 / 3
7,140
549
5,877
8,199
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 2 / 1
7,121
548
4,861
11,209
10,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
SKELLY444
Hachiman
13
7 / 4 / 3
7,792
599
7,143
7,567
2,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
11
Kills
10
10
Deaths
11
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
1
1.5
L
Sylvanus
DRE-KAHNMK
Sylvanus
2
2
2
1.5
W
Yemoja
0
0
6
3
W
Poseidon
1
4
3
0.63
L
2
3
0
0.67
W
1
2
1
0.75
W
Hachiman
SKELLY444
Hachiman
7
4
3
2.13
L
1
1
0
1
L
Bastet
lxxGHOST
Bastet
4
3
4
2
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,247
Damage
21,668
34,305
Taken
42,025
12,603
Mitigated
20,874
10,896
Healing
15,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,881
2,059
0
3,696
9,617
2,681
158
3,479
5,976
0
39,243
L
Sylvanus
DRE-KAHNMK
Sylvanus
3,008
944
416
2,556
8,560
4,910
397
1,555
6,959
29,741
8,269
W
Yemoja
906
408
2,517
1,407
5,433
3,733
140
1,619
3,680
13,638
0
W
Poseidon
5,877
1,092
154
1,165
8,199
2,080
212
3,194
4,761
56,147
0
L
8,201
1,467
0
1,540
7,174
1,976
543
2,664
4,344
37,519
0
W
4,861
202
0
4,581
11,209
10,084
570
5,232
5,937
39,629
0
W
Hachiman
SKELLY444
Hachiman
7,143
4,433
0
2,234
7,567
2,296
608
2,077
5,384
0
36,868
L
692
481
0
247
835
165
0
359
454
0
1,306
L
Bastet
lxxGHOST
Bastet
7,871
2,442
0
1,427
10,044
2,971
1,740
2,677
7,163
0
34,595
L
6,475
3,132
0
4,710
7,692
2,581
896
3,650
3,443
49,382
5,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,829
Gold Earned
35,589
333
Minions Killed
387
0
Camps Cleared
0
1,110,013
Distance Traveled
1,293,444
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,824
525
80
6
0
292,713
1
L
Sylvanus
7,207
554
84
6
0
228,972
1
W
Yemoja
6,712
516
32
2
0
245,838
0
W
Poseidon
7,140
549
121
9
0
236,807
5
L
Nu Wa
6,727
517
67
5
0
223,095
4
W
Artio
7,121
548
92
7
0
261,647
1
W
Hachiman
7,792
599
62
5
0
256,439
2
L
Arachne
4,705
362
2
0
0
173,631
0
L
Bastet
7,227
556
59
5
0
257,164
2
L
Olorun
7,963
613
121
9
0
227,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role