Player Matchup

Athena
Athena
BlackIce 242385
Athena
Level 123
God Stats
1W - 1L
1,602 SR
Queue Stats
456W - 373L
1,586 Elo+
Solo
Geb
Geb
SolidBrake5370
Geb
Level 69
God Stats
3W - 0L
1,725 SR
Queue Stats
45W - 45L
1,545 Elo+
Solo
Ullr
Ullr
ZorathST
Ullr
Level 141
God Stats
2W - 1L
1,464 SR
Queue Stats
70W - 69L
1,535 Elo+
Solo
Loki
Loki
arcanosurt
Loki
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,590 Elo+
Solo
Zhong Kui
Zhong Kui
cessna370
Zhong Kui
Level 123
God Stats
3W - 1L
1,496 SR
Queue Stats
75W - 103L
1,521 Elo+
Solo
Team Averages
Level 109
1,557 SR
1,556 Elo+

VS

Team Averages
Level 137
1,497 SR
1,553 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BreakNV
Athena
Level 138
God Stats
2W - 6L
1,504 SR
Queue Stats
315W - 324L
1,550 Elo+
Solo
Janus
Janus
FERCHOP
Janus
Level 128
God Stats
2W - 3L
1,411 SR
Queue Stats
133W - 122L
1,596 Elo+
Solo
Raijin
Raijin
H3llequin
Raijin
Level 106
God Stats
2W - 4L
1,480 SR
Queue Stats
225W - 216L
1,522 Elo+
Solo
Bellona
Bellona
YBEZ DEMOLISH
Bellona
Level 155
God Stats
5W - 6L
1,591 SR
Queue Stats
339W - 344L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 21
11,232
802
8,843
22,446
27,630
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 3 / 25
10,855
775
15,381
19,948
23,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
16
7 / 4 / 11
10,816
773
13,941
11,898
6,122
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 5 / 17
11,049
789
20,794
13,385
7,140
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
cessna370
Zhong Kui
20
12 / 2 / 16
12,248
875
22,398
17,896
15,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
3 / 7 / 10
9,836
703
12,725
20,658
19,491
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
BreakNV
Athena
17
2 / 5 / 14
10,904
779
7,300
21,564
25,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Janus
FERCHOP
Janus
19
5 / 5 / 7
11,384
813
21,353
14,341
6,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
H3llequin
Raijin
14
3 / 8 / 7
9,226
659
13,151
12,111
4,444
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
14
4 / 7 / 2
9,234
660
11,119
17,397
17,805
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
57
32
Kills
17
17
Deaths
32
90
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
7
10
1.14
W
4
3
21
4.83
L
Athena
BreakNV
Athena
2
5
14
1.8
L
Janus
FERCHOP
Janus
5
5
7
1.7
L
Raijin
H3llequin
Raijin
3
8
7
0.81
W
1
3
25
4.5
L
Bellona
4
7
2
0.71
W
Ullr
7
4
11
3.13
W
8
5
17
3.3
W
Zhong Kui
cessna370
Zhong Kui
12
2
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,357
Damage
65,648
85,573
Taken
86,071
79,895
Mitigated
74,096
34,109
Healing
25,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
12,725
2,500
1,602
5,451
20,658
19,491
0
12,312
8,346
0
22,936
W
8,843
1,706
5,887
5,543
22,446
27,630
397
9,614
12,402
15,135
0
L
Athena
BreakNV
Athena
7,300
2,403
1,752
4,241
21,564
25,579
113
11,968
9,596
10,576
0
L
Janus
FERCHOP
Janus
21,353
1,148
2,372
3,826
14,341
6,777
693
9,418
4,923
50,556
0
L
Raijin
H3llequin
Raijin
13,151
1,087
1,777
609
12,111
4,444
486
4,079
8,032
22,975
0
W
15,381
1,386
2,187
3,877
19,948
23,039
580
8,605
11,010
25,410
0
L
Bellona
11,119
3,658
1,626
2,215
17,397
17,805
78
8,845
8,552
0
15,792
W
Ullr
13,941
5,028
2,559
883
11,898
6,122
2,664
7,011
4,740
0
23,977
W
20,794
4,182
2,554
1,249
13,385
7,140
842
5,445
7,885
0
39,576
W
Zhong Kui
cessna370
Zhong Kui
22,398
1,564
2,192
7,178
17,896
15,964
1,301
9,867
7,732
43,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,200
Gold Earned
50,584
129
Minions Killed
124
0
Camps Cleared
0
1,362,169
Distance Traveled
1,121,013
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,836
703
21
2
0
207,521
4
W
Athena
11,232
802
19
1
0
283,982
0
L
Athena
10,904
779
7
1
0
230,633
4
L
Janus
11,384
813
55
4
0
244,680
3
L
Raijin
9,226
659
27
2
0
208,831
1
W
Geb
10,855
775
13
1
0
273,592
1
L
Bellona
9,234
660
14
1
0
229,348
0
W
Ullr
10,816
773
27
2
0
257,639
0
W
Loki
11,049
789
24
2
0
276,967
1
W
Zhong Kui
12,248
875
46
3
0
269,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role