Player Matchup

Merlin
Merlin
Lauu--5S
Merlin
Level 87
God Stats
0W - 1L
1,544 SR
Queue Stats
9W - 16L
1,302 Elo+
Party 1
Gilgamesh
Gilgamesh
MagisterLynx
Gilgamesh
Level 29
God Stats
3W - 5L
1,418 SR
Queue Stats
5W - 8L
1,319 Elo+
Party 1
Rama
Rama
Tostus052
Rama
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,302 Elo+
Party 1
Team Averages
Level 66
1,488 SR
1,308 Elo+

VS

Team Averages
Level 37
1,395 SR
1,354 Elo+
Kukulkan
Kukulkan
Lexandrionn
Kukulkan
Level 29
God Stats
2W - 2L
1,186 SR
Queue Stats
98W - 107L
1,417 Elo+
Solo
Apollo
Apollo
PAN PAWEL3190
Apollo
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 20L
1,183 Elo+
Party 2
Vamana
Vamana
likebanana321
Vamana
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Lauu--5S
Merlin
10
1 / 5 / 5
6,608
661
4,949
7,826
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
MagisterLynx
Gilgamesh
11
6 / 1 / 4
7,890
789
7,495
8,679
5,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
12
3 / 3 / 7
7,773
777
5,356
8,535
2,719
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lexandrionn
Kukulkan
11
3 / 3 / 3
7,163
716
6,554
5,272
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 2 / 4
6,421
642
1,691
5,812
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 5 / 3
7,954
795
11,936
10,861
8,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
10
Kills
9
9
Deaths
10
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
Lauu--5S
Merlin
1
5
5
0.7
W
Kukulkan
Lexandrionn
Kukulkan
3
3
3
1.5
L
Gilgamesh
MagisterLynx
Gilgamesh
6
1
4
8
W
0
2
4
1
L
Rama
3
3
7
2.17
W
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,800
Damage
20,181
25,040
Taken
21,945
10,522
Mitigated
11,826
4,513
Healing
2,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Lauu--5S
Merlin
4,949
528
349
845
7,826
2,196
216
2,909
4,680
18,258
0
W
Kukulkan
Lexandrionn
Kukulkan
6,554
410
0
399
5,272
1,832
0
1,136
3,886
18,217
0
L
Gilgamesh
MagisterLynx
Gilgamesh
7,495
1,439
0
794
8,679
5,607
0
2,182
6,291
0
11,291
W
1,691
1,392
0
0
5,812
1,741
1,561
1,217
4,170
0
14,217
L
Rama
5,356
3,348
529
1,996
8,535
2,719
916
1,756
6,650
0
23,406
W
11,936
7,231
0
2,337
10,861
8,253
0
2,559
7,796
0
31,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,271
Gold Earned
21,538
94
Minions Killed
109
4
Camps Cleared
7
487,895
Distance Traveled
529,465
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,608
661
24
2
1
153,954
3
W
Kukulkan
7,163
716
33
3
1
183,691
2
L
Gilgamesh
7,890
789
16
2
1
163,737
2
W
Apollo
6,421
642
31
3
1
169,529
1
L
Rama
7,773
777
54
5
2
170,204
4
W
Vamana
7,954
795
45
5
5
176,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role