Player Matchup

Bacchus
Bacchus
CurseFox
Bacchus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,405 Elo+
Party 2
Tiamat
Tiamat
Haffdrache
Tiamat
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 17L
1,282 Elo+
Party 3
Ne Zha
Ne Zha
Laizi42
Ne Zha
Level 17
God Stats
2W - 7L
1,211 SR
Queue Stats
11W - 14L
1,393 Elo+
Party 3
Danzaburou
Danzaburou
Snowmanlp0517
Danzaburou
Level 27
God Stats
1W - 1L
1,306 SR
Queue Stats
95W - 75L
1,563 Elo+
Party 2
Ra
Ra
TarikDemiR
Ra
Level 19
God Stats
6W - 7L
1,456 SR
Queue Stats
106W - 108L
1,556 Elo+
Solo
Team Averages
Level 19
1,395 SR
1,440 Elo+

VS

Team Averages
Level 17
1,481 SR
1,411 Elo+
Da Ji
Da Ji
Demonick0011
Da Ji
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,173 Elo+
Solo
Olorun
Olorun
Leiphepeline
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,418 Elo+
Party 1
Cliodhna
Cliodhna
Retroperitoneal
Cliodhna
Level 21
God Stats
27W - 24L
1,425 SR
Queue Stats
29W - 31L
1,426 Elo+
Party 1
Rama
Rama
SærligGud
Rama
Level 28
God Stats
25W - 29L
1,714 SR
Queue Stats
103W - 74L
1,634 Elo+
Solo
Ymir
Ymir
michiel101
Ymir
Level 27
God Stats
0W - 2L
1,265 SR
Queue Stats
22W - 25L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CurseFox
Bacchus
11
1 / 0 / 13
7,036
503
5,546
6,591
5,479
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
Haffdrache
Tiamat
11
5 / 1 / 5
7,457
533
3,099
4,605
2,321
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Laizi42
Ne Zha
11
4 / 1 / 4
7,504
536
5,066
9,031
2,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Snowmanlp0517
Danzaburou
12
8 / 1 / 7
8,035
574
8,866
6,829
2,225
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
10 / 1 / 1
9,625
688
12,200
7,867
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 0
5,525
395
4,291
12,332
2,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
10
1 / 7 / 1
6,288
449
3,283
9,052
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
13
2 / 3 / 0
7,749
554
4,523
9,058
3,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 5 / 0
6,683
477
3,994
8,613
2,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 5 / 2
5,698
407
1,902
11,137
5,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
28
Kills
4
4
Deaths
28
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CurseFox
Bacchus
1
0
13
7.5
L
0
8
0
0
W
Tiamat
Haffdrache
Tiamat
5
1
5
7.5
W
Ne Zha
Laizi42
Ne Zha
4
1
4
6
L
Olorun
1
7
1
0.21
L
Cliodhna
2
3
0
0.67
W
Danzaburou
Snowmanlp0517
Danzaburou
8
1
7
11.5
L
1
5
0
0.2
W
10
1
1
10.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,777
Damage
17,993
34,923
Taken
50,192
15,860
Mitigated
16,249
11,424
Healing
7,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CurseFox
Bacchus
5,546
1,279
0
1,053
6,591
5,479
249
1,322
5,269
21,723
0
L
4,291
1,367
0
2,755
12,332
2,790
0
2,578
9,677
0
22,570
W
Tiamat
Haffdrache
Tiamat
3,099
388
82
1,768
4,605
2,321
1,266
1,473
3,132
25,842
0
W
Ne Zha
Laizi42
Ne Zha
5,066
2,823
0
2,539
9,031
2,782
1,550
381
8,650
0
37,537
L
Olorun
3,283
1,492
0
1,091
9,052
3,049
462
3,822
5,140
25,828
3,004
L
Cliodhna
4,523
557
0
588
9,058
3,149
0
4,162
4,700
0
43,615
W
Danzaburou
Snowmanlp0517
Danzaburou
8,866
5,521
0
3,627
6,829
2,225
3,434
706
6,123
0
36,104
L
3,994
2,811
0
2,400
8,613
2,180
0
3,140
5,370
0
32,623
W
12,200
940
323
2,032
7,867
3,053
1,330
874
6,993
65,886
0
L
1,902
115
0
327
11,137
5,081
120
6,386
4,460
11,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,657
Gold Earned
31,943
354
Minions Killed
279
0
Camps Cleared
0
1,428,700
Distance Traveled
1,139,008
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,036
503
28
2
0
287,448
2
L
Da Ji
5,525
395
47
3
0
243,504
0
W
Tiamat
7,457
533
47
3
0
251,566
2
W
Ne Zha
7,504
536
77
6
0
300,090
5
L
Olorun
6,288
449
51
4
0
220,036
1
L
Cliodhna
7,749
554
97
7
0
298,638
1
W
Danzaburou
8,035
574
60
4
0
279,026
0
L
Rama
6,683
477
69
5
0
175,157
3
W
Ra
9,625
688
142
10
0
310,570
2
L
Ymir
5,698
407
15
1
0
201,673
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role