Player Matchup

Cernunnos
Cernunnos
Arilus
Cernunnos
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 48L
1,454 Elo+
Party 4
Cthulhu
Cthulhu
DaKicos
Cthulhu
Level 19
God Stats
29W - 29L
1,553 SR
Queue Stats
45W - 37L
1,524 Elo+
Party 1
Thanatos
Thanatos
Izrail1337
Thanatos
Level 29
God Stats
44W - 32L
1,599 SR
Queue Stats
86W - 84L
1,479 Elo+
Party 1
Chaac
Chaac
Midgaror
Chaac
Level 19
God Stats
4W - 2L
1,698 SR
Queue Stats
30W - 31L
1,417 Elo+
Party 4
Hera
Hera
SilyYa
Hera
Level 25
God Stats
9W - 6L
1,639 SR
Queue Stats
26W - 30L
1,370 Elo+
Solo
Team Averages
Level 23
1,598 SR
1,449 Elo+

VS

Team Averages
Level 18
1,390 SR
1,399 Elo+
Cthulhu
Cthulhu
Goldfinch1654
Cthulhu
Level 22
God Stats
4W - 3L
1,240 SR
Queue Stats
67W - 88L
1,329 Elo+
Solo
Neith
Neith
KemeStar
Neith
Level 17
God Stats
2W - 6L
1,573 SR
Queue Stats
18W - 27L
1,325 Elo+
Party 3
Kukulkan
Kukulkan
Leiphepeline
Kukulkan
Level 6
God Stats
1W - 3L
1,187 SR
Queue Stats
6W - 11L
1,470 Elo+
Party 2
Cliodhna
Cliodhna
Retroperitoneal
Cliodhna
Level 21
God Stats
27W - 24L
1,446 SR
Queue Stats
29W - 31L
1,450 Elo+
Party 2
Bacchus
Bacchus
TuKaaZoo
Bacchus
Level 25
God Stats
9W - 9L
1,504 SR
Queue Stats
37W - 47L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Arilus
Cernunnos
10
3 / 3 / 3
6,355
530
4,990
7,268
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
DaKicos
Cthulhu
10
1 / 1 / 4
5,729
477
1,897
4,305
2,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
Izrail1337
Thanatos
13
15 / 2 / 4
8,605
717
11,124
11,500
3,997
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Midgaror
Chaac
10
2 / 3 / 5
6,427
536
5,752
10,108
5,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
SilyYa
Hera
11
2 / 3 / 3
6,779
565
4,065
6,436
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 7 / 2
5,623
469
3,097
9,410
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
KemeStar
Neith
10
3 / 4 / 2
5,754
480
4,725
5,739
1,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Leiphepeline
Kukulkan
10
4 / 4 / 3
6,669
556
5,352
5,696
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
11
5 / 6 / 2
7,138
595
7,308
9,407
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
TuKaaZoo
Bacchus
9
0 / 2 / 7
5,834
486
2,450
7,679
6,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
23
Kills
12
12
Deaths
23
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Arilus
Cernunnos
3
3
3
1.5
W
Cthulhu
DaKicos
Cthulhu
1
1
4
3
L
Cthulhu
0
7
2
0.14
W
Thanatos
Izrail1337
Thanatos
15
2
4
8.5
L
Neith
KemeStar
Neith
3
4
2
1
L
Kukulkan
Leiphepeline
Kukulkan
4
4
3
1.38
W
Chaac
Midgaror
Chaac
2
3
5
1.5
L
Cliodhna
5
6
2
1
W
Hera
SilyYa
Hera
2
3
3
1.17
L
Bacchus
TuKaaZoo
Bacchus
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,828
Damage
22,932
39,617
Taken
37,931
16,753
Mitigated
15,294
21,479
Healing
4,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Arilus
Cernunnos
4,990
2,571
0
1,922
7,268
1,912
31
677
6,591
0
28,774
W
Cthulhu
DaKicos
Cthulhu
1,897
105
0
1,772
4,305
2,890
0
825
3,480
14,045
0
L
Cthulhu
3,097
826
0
0
9,410
2,921
0
0
9,108
21,345
0
W
Thanatos
Izrail1337
Thanatos
11,124
3,293
0
11,870
11,500
3,997
0
2,982
8,518
0
40,347
L
Neith
KemeStar
Neith
4,725
1,887
0
788
5,739
1,853
0
962
4,738
0
24,185
L
Kukulkan
Leiphepeline
Kukulkan
5,352
544
0
113
5,696
1,505
260
2,702
2,851
25,143
0
W
Chaac
Midgaror
Chaac
5,752
998
0
3,542
10,108
5,961
518
4,327
5,781
1,235
26,602
L
Cliodhna
7,308
1,940
0
2,533
9,407
2,487
0
340
9,039
0
40,512
W
Hera
SilyYa
Hera
4,065
1,038
124
2,249
6,436
1,993
334
2,088
4,348
34,434
0
L
Bacchus
TuKaaZoo
Bacchus
2,450
179
0
743
7,679
6,528
203
1,970
5,493
13,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,895
Gold Earned
31,018
255
Minions Killed
228
0
Camps Cleared
0
1,248,886
Distance Traveled
1,126,315
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,355
530
49
4
0
224,989
3
W
Cthulhu
5,729
477
21
2
0
245,708
2
L
Cthulhu
5,623
469
48
4
0
208,867
2
W
Thanatos
8,605
717
65
5
0
277,327
0
L
Neith
5,754
480
49
4
0
208,000
0
L
Kukulkan
6,669
556
32
3
0
224,734
1
W
Chaac
6,427
536
41
3
0
263,792
3
L
Cliodhna
7,138
595
74
6
0
239,053
0
W
Hera
6,779
565
79
7
0
237,070
2
L
Bacchus
5,834
486
25
2
0
245,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role