Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
FlamesofBlades
Sol
Level 101
God Stats
10W - 8L
1,528 SR
Queue Stats
67W - 54L
1,573 Elo+
Party 2
Artio
Artio
SushiMythTides
Artio
Level 89
God Stats
13W - 18L
1,450 SR
Queue Stats
378W - 359L
1,591 Elo+
Party 2
Ullr
Ullr
asneakyninja3
Ullr
Level 138
God Stats
4W - 8L
1,610 SR
Queue Stats
291W - 272L
1,477 Elo+
Solo
Team Averages
Level 106
1,518 SR
1,528 Elo+

VS

Team Averages
Level 104
1,462 SR
1,526 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CaptainDrywall
Sol
Level 75
God Stats
11W - 2L
1,419 SR
Queue Stats
68W - 48L
1,553 Elo+
Party 1
Sobek
Sobek
YungPencil
Sobek
Level 105
God Stats
1W - 0L
1,502 SR
Queue Stats
86W - 79L
1,500 Elo+
Party 1
Fenrir
Fenrir
iCrossyP
Fenrir
Level 108
God Stats
2W - 0L
1,424 SR
Queue Stats
143W - 119L
1,610 Elo+
Solo
Nemesis
Nemesis
xaydos
Nemesis
Level 125
God Stats
5W - 8L
1,463 SR
Queue Stats
391W - 387L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 2 / 0
6,687
608
3,334
7,272
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
 
Chang'e
9
0 / 3 / 0
5,384
489
4,972
7,584
2,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 2
5,697
518
3,812
4,986
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 2
5,327
484
2,707
8,789
5,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 0
6,077
552
3,315
6,642
1,794
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 2 / 5
5,971
543
3,007
5,624
1,422
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 1 / 3
7,844
713
7,669
6,705
2,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
10
2 / 0 / 6
6,207
564
3,126
6,212
4,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
iCrossyP
Fenrir
12
6 / 1 / 2
7,004
637
4,134
6,778
2,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
xaydos
Nemesis
11
1 / 0 / 1
6,070
552
4,251
8,387
4,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
17
17
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
0
1
L
Chang'e
 
Chang'e
0
3
0
0
W
Hou Yi
 
Hou Yi
1
2
5
1.75
W
7
1
3
8.5
L
0
5
2
0.2
L
0
4
2
0.25
W
Sobek
2
0
6
5
L
2
3
0
0.67
W
Fenrir
iCrossyP
Fenrir
6
1
2
7
W
Nemesis
xaydos
Nemesis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,140
Damage
22,187
35,273
Taken
33,706
13,618
Mitigated
14,973
11,971
Healing
16,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,334
1,156
0
3,588
7,272
2,067
0
1,344
5,892
0
37,210
L
Chang'e
 
Chang'e
4,972
250
155
2,756
7,584
2,475
70
1,202
5,817
23,898
0
W
Hou Yi
 
Hou Yi
3,007
2,015
0
1,080
5,624
1,422
930
694
4,930
0
36,394
W
7,669
3,700
0
4,126
6,705
2,178
0
2,987
3,484
44,209
5,058
L
3,812
755
0
167
4,986
1,295
0
2,612
2,374
28,284
0
L
2,707
298
605
2,856
8,789
5,987
0
4,205
4,584
11,290
0
W
Sobek
3,126
321
0
2,658
6,212
4,798
0
1,919
4,251
15,311
0
L
3,315
1,579
0
1,844
6,642
1,794
0
793
5,849
0
40,458
W
Fenrir
iCrossyP
Fenrir
4,134
602
0
3,768
6,778
2,192
0
1,809
4,855
0
34,627
W
Nemesis
xaydos
Nemesis
4,251
1,387
0
4,662
8,387
4,383
0
3,107
4,695
0
27,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,172
Gold Earned
33,096
314
Minions Killed
327
0
Camps Cleared
0
1,073,497
Distance Traveled
1,131,773
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,687
608
103
9
0
240,479
2
L
Chang'e
5,384
489
47
4
0
221,155
3
W
Hou Yi
5,971
543
66
6
0
213,910
4
W
Sol
7,844
713
102
9
0
220,700
4
L
Sol
5,697
518
62
6
0
201,657
0
L
Artio
5,327
484
18
2
0
224,096
0
W
Sobek
6,207
564
18
2
0
235,499
3
L
Ullr
6,077
552
84
8
0
186,110
2
W
Fenrir
7,004
637
77
7
0
238,035
4
W
Nemesis
6,070
552
64
6
0
223,629
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role