Player Matchup

Merlin
Merlin
AdraArtio
Merlin
Level 25
God Stats
1W - 2L
1,829 SR
Queue Stats
25W - 21L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
JamalApu
Sun Wukong
Level 23
God Stats
10W - 3L
1,572 SR
Queue Stats
26W - 19L
1,528 Elo+
Solo
Charybdis
Charybdis
Jennifrmdablock7
Charybdis
Level 28
God Stats
17W - 12L
1,597 SR
Queue Stats
115W - 101L
1,578 Elo+
Solo
Mercury
Mercury
Yol Tar Shul
Mercury
Level 11
God Stats
2W - 0L
1,713 SR
Queue Stats
19W - 7L
1,586 Elo+
Solo
Set
Set
Zeranj
Set
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,436 Elo+
Solo
Team Averages
Level 19
1,642 SR
1,527 Elo+

VS

Team Averages
Level 15
1,408 SR
1,562 Elo+
Rama
Rama
BaRRaCCuDDa343
Rama
Level 26
God Stats
1W - 2L
1,472 SR
Queue Stats
24W - 14L
1,649 Elo+
Solo
Nemesis
Nemesis
BuilderSvG
Nemesis
Level 21
God Stats
0W - 2L
1,294 SR
Queue Stats
1W - 3L
1,456 Elo+
Solo
Ymir
Ymir
Daniel0515
Ymir
Level 8
God Stats
3W - 5L
1,462 SR
Queue Stats
53W - 95L
1,469 Elo+
Solo
Ra
Ra
Not_Ollie
Ra
Level 17
God Stats
0W - 3L
1,310 SR
Queue Stats
46W - 41L
1,612 Elo+
Solo
Bellona
Bellona
rockozocko
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AdraArtio
Merlin
19
5 / 3 / 8
13,090
545
13,897
10,190
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
JamalApu
Sun Wukong
18
8 / 2 / 6
13,580
566
10,470
19,086
12,179
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
20
5 / 3 / 5
14,766
615
12,519
18,315
7,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
Yol Tar Shul
Mercury
20
20 / 2 / 6
16,856
702
24,421
19,769
9,075
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Set
Zeranj
Set
16
2 / 10 / 6
10,724
447
2,929
14,909
4,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 5 / 1
16,718
697
22,727
25,847
10,278
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
BuilderSvG
Nemesis
19
2 / 6 / 3
12,176
507
8,761
17,415
7,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 15 / 0
8,797
367
4,190
23,915
10,832
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
3 / 3 / 5
13,018
542
9,969
9,246
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
rockozocko
Bellona
9
0 / 13 / 0
8,008
334
3,395
16,305
11,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
40
Kills
20
20
Deaths
42
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
AdraArtio
Merlin
5
3
8
3
L
15
5
1
3.1
L
Nemesis
BuilderSvG
Nemesis
2
6
3
0.58
L
0
15
0
0
W
Sun Wukong
JamalApu
Sun Wukong
8
2
6
5.5
W
Charybdis
5
3
5
2.5
L
3
3
5
1.83
W
Mercury
Yol Tar Shul
Mercury
20
2
6
11.5
W
Set
Zeranj
Set
2
10
6
0.5
L
Bellona
rockozocko
Bellona
0
13
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,236
Damage
49,042
82,269
Taken
92,728
37,431
Mitigated
43,386
27,162
Healing
19,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AdraArtio
Merlin
13,897
346
0
3,063
10,190
3,905
1,003
3,414
6,664
90,140
0
L
22,727
19,131
0
11,425
25,847
10,278
3,341
2,589
23,258
0
153,704
L
Nemesis
BuilderSvG
Nemesis
8,761
1,979
0
4,900
17,415
7,387
158
271
17,144
0
87,283
L
4,190
1,748
0
78
23,915
10,832
637
6,481
17,434
38,807
0
W
Sun Wukong
JamalApu
Sun Wukong
10,470
2,577
0
5,813
19,086
12,179
638
4,144
14,858
0
56,128
W
Charybdis
12,519
6,847
0
9,958
18,315
7,293
7,893
3,408
14,833
0
137,886
L
9,969
462
424
2,337
9,246
3,827
408
1,833
7,413
90,700
0
W
Mercury
Yol Tar Shul
Mercury
24,421
14,408
0
6,415
19,769
9,075
1,587
2,882
16,741
0
153,068
W
Set
Zeranj
Set
2,929
1,054
0
1,913
14,909
4,979
213
1,843
12,914
0
42,730
L
Bellona
rockozocko
Bellona
3,395
827
0
600
16,305
11,062
154
2,848
13,457
5,098
16,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,016
Gold Earned
58,717
739
Minions Killed
677
0
Camps Cleared
0
2,227,957
Distance Traveled
1,871,970
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,090
545
164
7
0
372,695
4
L
Rama
16,718
697
212
9
0
395,242
3
L
Nemesis
12,176
507
162
7
0
453,451
0
L
Ymir
8,797
367
59
2
0
395,412
0
W
Sun Wukong
13,580
566
96
4
0
463,197
6
W
Charybdis
14,766
615
219
9
0
392,036
10
L
Ra
13,018
542
206
9
0
364,142
5
W
Mercury
16,856
702
195
8
0
566,212
5
W
Set
10,724
447
65
3
0
433,817
0
L
Bellona
8,008
334
38
2
0
263,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role