Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
David Glorious
Artio
Level 57
God Stats
2W - 5L
1,118 SR
Queue Stats
51W - 66L
1,432 Elo+
Solo
Ra
Ra
Ziibo
Ra
Level 135
God Stats
15W - 16L
1,489 SR
Queue Stats
262W - 257L
1,584 Elo+
Solo
Team Averages
Level 107
1,369 SR
1,505 Elo+

VS

Team Averages
Level 95
1,496 SR
1,513 Elo+
Bastet
Bastet
 
Bastet
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
FOFY OP
Bacchus
Level 104
God Stats
3W - 1L
1,519 SR
Queue Stats
89W - 57L
1,700 Elo+
Solo
Chiron
Chiron
pollopollo71
Chiron
Level 67
God Stats
4W - 4L
1,468 SR
Queue Stats
152W - 189L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
0 / 4 / 5
6,307
631
4,515
7,869
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 3 / 3
6,804
680
4,711
11,999
8,220
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ra
12
4 / 4 / 2
7,770
777
6,982
5,615
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 1 / 3
7,823
782
8,226
8,661
4,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
FOFY OP
Bacchus
11
3 / 4 / 6
7,422
742
7,546
8,288
7,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
11
3 / 1 / 4
7,618
762
6,774
6,424
2,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
6
Kills
11
11
Deaths
6
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
4
5
0.63
W
Bastet
 
Bastet
5
1
3
6.5
L
2
3
3
1.17
W
Bacchus
FOFY OP
Bacchus
3
4
6
1.5
L
Ra
4
4
2
1.25
W
Chiron
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,208
Damage
22,546
25,483
Taken
23,373
12,804
Mitigated
14,975
6,190
Healing
8,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,515
1,167
0
1,076
7,869
2,676
0
1,752
5,669
0
11,946
W
Bastet
 
Bastet
8,226
1,125
0
3,950
8,661
4,807
0
3,870
4,791
0
29,871
L
4,711
720
661
2,749
11,999
8,220
0
4,572
6,692
7,701
0
W
Bacchus
FOFY OP
Bacchus
7,546
1,796
0
557
8,288
7,481
0
4,489
3,799
15,701
0
L
Ra
6,982
834
633
1,071
5,615
1,908
0
1,483
3,844
30,837
0
W
Chiron
6,774
2,808
692
2,833
6,424
2,687
294
4,091
2,333
0
20,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,881
Gold Earned
22,863
96
Minions Killed
92
2
Camps Cleared
7
571,619
Distance Traveled
602,489
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,307
631
16
2
2
172,831
4
W
Bastet
7,823
782
49
5
6
222,373
1
L
Artio
6,804
680
8
1
0
196,189
1
W
Bacchus
7,422
742
12
1
1
176,589
3
L
Ra
7,770
777
72
7
0
202,599
2
W
Chiron
7,618
762
31
3
0
203,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role