Player Matchup

Charybdis
Charybdis
Elite_Rxspect
Charybdis
Level 28
God Stats
28W - 28L
1,537 SR
Queue Stats
111W - 123L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
Elite_scxpes
Cthulhu
Level 47
God Stats
6W - 8L
1,470 SR
Queue Stats
107W - 119L
1,371 Elo+
Party 1
Merlin
Merlin
Lukas_Gamer1236
Merlin
Level 77
God Stats
4W - 2L
1,711 SR
Queue Stats
41W - 40L
1,406 Elo+
Party 2
Nemesis
Nemesis
RIP-MSMC
Nemesis
Level 36
God Stats
2W - 4L
1,317 SR
Queue Stats
86W - 82L
1,424 Elo+
Party 2
Chaac
Chaac
xL0sKi--
Chaac
Level 17
God Stats
3W - 4L
1,435 SR
Queue Stats
5W - 5L
1,422 Elo+
Party 2
Team Averages
Level 41
1,494 SR
1,404 Elo+

VS

Team Averages
Level 57
1,501 SR
1,437 Elo+
Apollo
Apollo
Can You Not Win
Apollo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 42L
1,468 Elo+
Party 4
Achilles
Achilles
Mckelviedc
Achilles
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 234L
1,504 Elo+
Party 4
Athena
Athena
NightMare0910
Athena
Level 29
God Stats
4W - 4L
1,461 SR
Queue Stats
108W - 118L
1,325 Elo+
Party 3
Nemesis
Nemesis
Sh0tK1Lz
Nemesis
Level 108
God Stats
29W - 21L
1,542 SR
Queue Stats
405W - 457L
1,381 Elo+
Party 3
Nu Wa
Nu Wa
WAFFLE DUDE8123
Nu Wa
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 193L
1,504 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Elite_Rxspect
Charybdis
6
1 / 1 / 0
7,306
281
1,826
6,498
1,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Elite_scxpes
Cthulhu
19
7 / 6 / 3
12,261
472
17,140
23,342
26,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 10 / 5
10,873
418
12,582
18,123
5,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
RIP-MSMC
Nemesis
20
2 / 5 / 2
11,670
449
6,837
23,737
9,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
xL0sKi--
Chaac
15
1 / 9 / 3
9,723
374
2,770
18,494
7,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 10
13,478
518
9,227
12,989
5,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
Mckelviedc
Achilles
20
8 / 2 / 12
15,624
601
20,166
23,230
28,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
5 / 3 / 8
13,643
525
6,703
30,691
40,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
Sh0tK1Lz
Nemesis
20
10 / 0 / 9
14,903
573
14,501
15,315
10,063
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 5 / 14
14,768
568
20,498
16,095
6,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
84
14
Kills
31
31
Deaths
14
13
Assists
53
Player
Kills
Deaths
Assists
KDA
W
4
4
10
2.25
L
Charybdis
Elite_Rxspect
Charybdis
1
1
0
1
L
Cthulhu
Elite_scxpes
Cthulhu
7
6
3
1.42
L
3
10
5
0.55
W
Achilles
Mckelviedc
Achilles
8
2
12
7
W
5
3
8
3
L
Nemesis
RIP-MSMC
Nemesis
2
5
2
0.6
W
Nemesis
Sh0tK1Lz
Nemesis
10
0
9
14.5
W
4
5
14
2.2
L
Chaac
xL0sKi--
Chaac
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,155
Damage
71,095
90,194
Taken
98,320
49,772
Mitigated
90,818
16,990
Healing
23,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,227
4,959
0
2,875
12,989
5,087
4,798
7,843
5,146
0
75,572
L
Charybdis
Elite_Rxspect
Charybdis
1,826
956
0
2,009
6,498
1,011
0
2,768
3,528
0
13,482
L
Cthulhu
Elite_scxpes
Cthulhu
17,140
921
462
2,775
23,342
26,973
556
5,874
17,032
78,425
0
L
12,582
347
0
1,919
18,123
5,423
0
6,541
10,897
73,708
0
W
Achilles
Mckelviedc
Achilles
20,166
5,482
0
5,150
23,230
28,602
216
3,629
19,601
25,649
87,173
W
6,703
916
3,420
4,408
30,691
40,331
1,323
4,651
26,040
29,312
0
L
Nemesis
RIP-MSMC
Nemesis
6,837
2,657
0
8,617
23,737
9,225
90
7,218
15,808
0
110,722
W
Nemesis
Sh0tK1Lz
Nemesis
14,501
5,817
0
5,330
15,315
10,063
8,636
5,115
10,200
0
117,573
W
20,498
4,022
0
2,325
16,095
6,735
1,416
9,693
6,402
107,749
0
L
Chaac
xL0sKi--
Chaac
2,770
705
0
1,208
18,494
7,140
627
6,570
11,173
0
31,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,833
Gold Earned
72,416
492
Minions Killed
623
0
Camps Cleared
0
1,939,633
Distance Traveled
2,490,686
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,478
518
120
5
0
502,288
0
L
Charybdis
7,306
281
29
1
0
97,259
0
L
Cthulhu
12,261
472
124
5
0
461,418
1
L
Merlin
10,873
418
111
4
0
385,342
3
W
Achilles
15,624
601
164
6
0
484,582
1
W
Athena
13,643
525
35
1
0
507,134
1
L
Nemesis
11,670
449
170
7
0
538,523
2
W
Nemesis
14,903
573
150
6
0
582,816
8
W
Nu Wa
14,768
568
154
6
0
413,866
1
L
Chaac
9,723
374
58
2
0
457,091
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role