Player Matchup

Arachne
Arachne
ALEJAANDRO_99
Arachne
Level 28
God Stats
5W - 4L
1,656 SR
Queue Stats
168W - 185L
1,459 Elo+
Solo
Zeus
Zeus
Eiernacken-Eugen
Zeus
Level 22
God Stats
1W - 3L
1,398 SR
Queue Stats
74W - 35L
1,607 Elo+
Solo
Guan Yu
Guan Yu
Mozgvstakane
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,197 Elo+
Solo
Ra
Ra
moli317-317
Ra
Level 6
God Stats
1W - 1L
1,704 SR
Queue Stats
3W - 3L
1,532 Elo+
Solo
Neith
Neith
u-CAN-diE
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,364 Elo+
Solo
Team Averages
Level 13
1,551 SR
1,432 Elo+

VS

Team Averages
Level 31
1,455 SR
1,511 Elo+
Jing Wei
Jing Wei
Arkdyn
Jing Wei
Level 28
God Stats
4W - 1L
1,259 SR
Queue Stats
139W - 64L
1,670 Elo+
Solo
Hades
Hades
MitchTheBiish
Hades
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,544 Elo+
Party 1
Kali
Kali
OTT-rhysmartin-
Kali
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 45L
1,417 Elo+
Party 1
Jormungandr
Jormungandr
dannymartmart
Jormungandr
Level 66
God Stats
52W - 43L
1,499 SR
Queue Stats
412W - 448L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
dmitrijs_bekkers
Cthulhu
Level 27
God Stats
3W - 2L
1,514 SR
Queue Stats
92W - 94L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
0 / 1 / 0
5,162
516
1,823
6,228
1,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
3 / 4 / 1
6,219
622
5,483
8,021
2,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Mozgvstakane
Guan Yu
6
0 / 5 / 0
4,170
417
1,422
5,594
2,474
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 9 / 1
4,344
434
2,139
6,893
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
u-CAN-diE
Neith
8
3 / 7 / 0
5,164
516
5,157
6,439
1,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Arkdyn
Jing Wei
12
9 / 1 / 3
7,293
729
8,329
7,165
2,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
7 / 1 / 1
7,320
732
5,474
6,654
2,795
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
1 / 1 / 1
4,459
446
371
2,114
576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
dannymartmart
Jormungandr
12
6 / 0 / 0
7,273
727
5,706
5,341
3,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
3 / 3 / 8
5,913
591
2,997
6,763
3,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
6
Kills
26
26
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
0
1
0
0
W
Jing Wei
Arkdyn
Jing Wei
9
1
3
10.5
L
3
4
1
0.88
W
7
1
1
7.5
L
Guan Yu
Mozgvstakane
Guan Yu
0
5
0
0
W
1
1
1
1.5
W
Jormungandr
dannymartmart
Jormungandr
6
0
0
6
W
3
3
8
2.33
L
0
9
1
0.06
L
Neith
u-CAN-diE
Neith
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,024
Damage
22,877
33,175
Taken
28,037
9,080
Mitigated
12,638
7,058
Healing
9,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
1,823
1,147
0
2,736
6,228
1,544
0
835
5,357
0
21,788
W
Jing Wei
Arkdyn
Jing Wei
8,329
6,164
0
2,966
7,165
2,161
721
1,415
5,626
0
46,246
L
5,483
1,260
0
2,997
8,021
2,120
916
3,253
4,658
40,205
0
W
5,474
648
82
4,133
6,654
2,795
0
3,175
3,443
45,138
0
L
Guan Yu
Mozgvstakane
Guan Yu
1,422
177
0
540
5,594
2,474
0
4,039
1,555
0
6,303
W
371
99
0
680
2,114
576
0
676
1,438
0
6,151
W
Jormungandr
dannymartmart
Jormungandr
5,706
2,498
0
1,649
5,341
3,375
0
369
4,616
41,290
0
W
2,997
543
0
308
6,763
3,731
0
1,740
4,895
12,936
0
L
2,139
466
100
337
6,893
1,493
147
3,353
3,411
10,903
0
L
Neith
u-CAN-diE
Neith
5,157
2,431
0
348
6,439
1,449
60
2,263
4,017
0
12,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,059
Gold Earned
32,258
172
Minions Killed
320
0
Camps Cleared
0
936,141
Distance Traveled
877,003
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,162
516
61
6
0
222,535
3
W
Jing Wei
7,293
729
79
8
0
189,627
5
L
Zeus
6,219
622
68
7
0
176,100
4
W
Hades
7,320
732
107
11
0
208,861
4
L
Guan Yu
4,170
417
10
1
0
188,396
1
W
Kali
4,459
446
18
2
0
122,633
1
W
Jormungandr
7,273
727
87
9
0
171,725
1
W
Cthulhu
5,913
591
29
3
0
184,157
5
L
Ra
4,344
434
18
2
0
168,012
1
L
Neith
5,164
516
15
2
0
181,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role