Player Matchup

Baron Samedi
Baron Samedi
CROSSCAPN
Baron Samedi
Level 144
God Stats
20W - 19L
1,463 SR
Queue Stats
133W - 124L
1,484 Elo+
Solo
Apollo
Apollo
Stoneycrazy08
Apollo
Level 137
God Stats
20W - 17L
1,558 SR
Queue Stats
48W - 48L
1,514 Elo+
Solo
Guan Yu
Guan Yu
ViciousViking44
Guan Yu
Level 153
God Stats
1W - 0L
1,310 SR
Queue Stats
61W - 58L
1,557 Elo+
Solo
Jing Wei
Jing Wei
nWo VegetaVenom
Jing Wei
Level 88
God Stats
8W - 7L
1,310 SR
Queue Stats
69W - 57L
1,446 Elo+
Solo
Geb
Geb
new-36516636
Geb
Level 118
God Stats
28W - 13L
1,551 SR
Queue Stats
334W - 359L
1,505 Elo+
Solo
Team Averages
Level 128
1,439 SR
1,501 Elo+

VS

Team Averages
Level 91
1,458 SR
1,454 Elo+
Chaac
Chaac
AKA AKAAZZ
Chaac
Level 160
God Stats
46W - 41L
1,553 SR
Queue Stats
741W - 724L
1,444 Elo+
Solo
Charybdis
Charybdis
OG-Mou-
Charybdis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 91L
1,456 Elo+
Solo
Neith
Neith
dororo1687
Neith
Level 54
God Stats
360W - 388L
1,453 SR
Queue Stats
366W - 399L
1,445 Elo+
Solo
Kukulkan
Kukulkan
szebonator
Kukulkan
Level 106
God Stats
3W - 9L
1,287 SR
Queue Stats
304W - 297L
1,512 Elo+
Solo
Bacchus
Bacchus
x5up3rjack50nx
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CROSSCAPN
Baron Samedi
18
4 / 0 / 9
11,583
1,053
15,919
5,001
2,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
3 / 0 / 6
10,858
987
10,026
6,597
2,830
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
5 / 2 / 6
10,555
960
15,174
19,599
26,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
17
1 / 3 / 7
10,124
920
8,162
10,220
4,082
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
3 / 4 / 12
10,792
981
10,862
16,359
18,336
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

236

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
3 / 0 / 5
10,153
923
4,859
10,077
7,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
OG-Mou-
Charybdis
16
1 / 6 / 3
9,611
874
6,303
14,583
5,378
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
16
1 / 3 / 5
10,002
909
14,207
11,515
3,992
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
szebonator
Kukulkan
16
2 / 4 / 3
10,240
931
17,026
11,789
4,277
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 3 / 5
10,052
914
8,745
14,867
11,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
16
Kills
9
9
Deaths
16
40
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
0
5
5.5
W
Baron Samedi
CROSSCAPN
Baron Samedi
4
0
9
8.5
L
Charybdis
OG-Mou-
Charybdis
1
6
3
0.42
W
3
0
6
6
W
5
2
6
4
L
Neith
1
3
5
1.17
W
Jing Wei
1
3
7
1.5
W
3
4
12
2.25
L
Kukulkan
szebonator
Kukulkan
2
4
3
0.88
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,143
Damage
51,140
57,776
Taken
62,831
53,892
Mitigated
32,856
16,734
Healing
6,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
4,859
396
0
2,227
10,077
7,336
0
3,883
5,951
0
16,197
W
Baron Samedi
CROSSCAPN
Baron Samedi
15,919
164
4,973
2,556
5,001
2,547
0
1,706
3,295
46,878
0
L
Charybdis
OG-Mou-
Charybdis
6,303
2,842
0
512
14,583
5,378
0
7,582
6,709
0
18,475
W
10,026
6,768
0
1,074
6,597
2,830
0
2,145
4,452
0
35,343
W
15,174
2,884
2,224
4,645
19,599
26,097
0
8,137
11,462
0
22,752
L
Neith
14,207
8,410
202
2,716
11,515
3,992
0
3,694
7,668
0
28,248
W
Jing Wei
8,162
3,940
0
1,262
10,220
4,082
0
4,799
5,421
0
21,642
W
10,862
761
0
0
16,359
18,336
0
8,984
7,375
21,468
0
L
Kukulkan
szebonator
Kukulkan
17,026
2,102
0
129
11,789
4,277
0
5,595
5,817
54,329
0
L
8,745
986
0
880
14,867
11,873
0
6,027
8,505
15,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,912
Gold Earned
50,058
190
Minions Killed
189
13
Camps Cleared
4
1,157,085
Distance Traveled
971,197
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,153
923
30
3
1
217,506
0
W
Baron Samedi
11,583
1,053
64
6
3
218,983
0
L
Charybdis
9,611
874
25
2
0
149,573
0
W
Apollo
10,858
987
56
5
7
219,499
0
W
Guan Yu
10,555
960
18
2
1
235,248
0
L
Neith
10,002
909
33
3
1
174,047
0
W
Jing Wei
10,124
920
32
3
1
244,780
0
W
Geb
10,792
981
20
2
1
238,575
1
L
Kukulkan
10,240
931
85
8
1
212,089
1
L
Bacchus
10,052
914
16
1
1
217,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role