Player Matchup

Loki
Loki
AdriRM001
Loki
Level 28
God Stats
16W - 19L
1,471 SR
Queue Stats
41W - 39L
1,468 Elo+
Solo
Terra
Terra
BigFatFutaBalls
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,440 Elo+
Solo
Janus
Janus
Dareos21
Janus
Level 13
God Stats
1W - 1L
1,725 SR
Queue Stats
22W - 16L
1,625 Elo+
Solo
Neith
Neith
Kikouyu
Neith
Level 15
God Stats
35W - 24L
1,654 SR
Queue Stats
39W - 27L
1,586 Elo+
Solo
Ra
Ra
TarikDemiR
Ra
Level 18
God Stats
6W - 7L
1,516 SR
Queue Stats
106W - 108L
1,580 Elo+
Solo
Team Averages
Level 18
1,573 SR
1,540 Elo+

VS

Team Averages
Level 24
1,717 SR
1,485 Elo+
Bellona
Bellona
AGAs88
Bellona
Level 27
God Stats
3W - 1L
1,910 SR
Queue Stats
88W - 112L
1,519 Elo+
Solo
Anubis
Anubis
CrnaVranaStara
Anubis
Level 29
God Stats
5W - 3L
1,647 SR
Queue Stats
71W - 49L
1,630 Elo+
Solo
Artemis
Artemis
Minikolo
Artemis
Level 7
God Stats
2W - 0L
1,776 SR
Queue Stats
9W - 6L
1,578 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pierdolnikjeden
Tsukuyomi
Level 29
God Stats
5W - 0L
1,955 SR
Queue Stats
44W - 29L
1,624 Elo+
Party 1
Guan Yu
Guan Yu
zanash14
Guan Yu
Level 29
God Stats
1W - 1L
1,299 SR
Queue Stats
5W - 15L
1,070 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
6 / 3 / 1
11,690
557
6,137
13,996
4,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8
1 / 0 / 2
7,681
366
1,029
4,718
3,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Dareos21
Janus
20
3 / 4 / 0
12,085
575
7,678
10,195
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Kikouyu
Neith
17
7 / 3 / 3
11,140
530
13,287
12,118
5,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
3 / 7 / 5
12,181
580
13,255
16,196
5,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AGAs88
Bellona
20
1 / 5 / 3
11,637
554
5,885
14,976
10,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
8 / 2 / 5
12,971
618
9,308
11,119
5,793
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Minikolo
Artemis
14
1 / 7 / 2
8,313
396
7,501
11,326
2,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Pierdolnikjeden
Tsukuyomi
19
7 / 3 / 3
11,711
558
12,086
11,970
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
zanash14
Guan Yu
14
0 / 3 / 3
8,710
415
4,922
15,962
13,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
20
Kills
17
17
Deaths
20
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bellona
AGAs88
Bellona
1
5
3
0.5
L
Loki
6
3
1
2.17
L
1
0
2
2
W
8
2
5
5.25
L
Janus
Dareos21
Janus
3
4
0
0.75
L
Neith
Kikouyu
Neith
7
3
3
2.83
W
Artemis
Minikolo
Artemis
1
7
2
0.29
W
Tsukuyomi
Pierdolnikjeden
Tsukuyomi
7
3
3
2.83
L
3
7
5
0.79
W
Guan Yu
zanash14
Guan Yu
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,386
Damage
39,702
57,223
Taken
65,353
20,578
Mitigated
36,932
12,356
Healing
19,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AGAs88
Bellona
5,885
1,349
0
5,227
14,976
10,678
0
9,154
5,796
0
95,892
L
Loki
6,137
983
0
4,044
13,996
4,004
1,255
2,138
11,858
0
75,844
L
1,029
271
299
1,168
4,718
3,549
190
356
4,362
6,841
0
W
9,308
0
0
6,173
11,119
5,793
0
5,977
4,966
104,278
0
L
Janus
Dareos21
Janus
7,678
656
0
1,049
10,195
2,460
243
3,894
6,301
101,303
0
L
Neith
Kikouyu
Neith
13,287
4,327
0
2,640
12,118
5,226
1,332
1,363
10,755
0
74,711
W
Artemis
Minikolo
Artemis
7,501
2,335
0
792
11,326
2,900
1,162
856
10,470
0
39,486
W
Tsukuyomi
Pierdolnikjeden
Tsukuyomi
12,086
3,634
0
5,310
11,970
4,514
0
3,258
8,615
0
79,092
L
13,255
977
59
3,097
16,196
5,339
663
2,767
13,429
92,688
0
W
Guan Yu
zanash14
Guan Yu
4,922
187
366
1,959
15,962
13,047
154
2,356
13,544
10,675
41,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,777
Gold Earned
53,342
663
Minions Killed
678
0
Camps Cleared
0
1,774,078
Distance Traveled
2,017,810
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,637
554
203
10
0
435,115
3
L
Loki
11,690
557
125
6
0
424,712
6
L
Terra
7,681
366
18
1
0
183,908
0
W
Anubis
12,971
618
210
10
0
390,103
4
L
Janus
12,085
575
202
10
0
424,642
8
L
Neith
11,140
530
132
6
0
360,236
6
W
Artemis
8,313
396
75
4
0
309,576
1
W
Tsukuyomi
11,711
558
106
5
0
492,532
1
L
Ra
12,181
580
186
9
0
380,580
2
W
Guan Yu
8,710
415
84
4
0
390,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role