Player Matchup

Achilles
Achilles
Cadox56
Achilles
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,185 Elo+
Solo
Yemoja
Yemoja
DixxonUrFace
Yemoja
Level 108
God Stats
3W - 3L
1,527 SR
Queue Stats
186W - 171L
1,434 Elo+
Solo
Chang'e
Chang'e
Jerry_Davidson
Chang'e
Level 94
God Stats
6W - 7L
1,564 SR
Queue Stats
120W - 149L
1,405 Elo+
Solo
Team Averages
Level 69
1,530 SR
1,342 Elo+

VS

Team Averages
Level 80
1,426 SR
1,340 Elo+
Ah Puch
Ah Puch
Augusto02
Ah Puch
Level 6
God Stats
1W - 0L
1,218 SR
Queue Stats
1W - 3L
1,088 Elo+
Solo
Olorun
Olorun
IrishStoner127
Olorun
Level 127
God Stats
6W - 6L
1,381 SR
Queue Stats
233W - 253L
1,490 Elo+
Solo
Hun Batz
Hun Batz
ZeNoAsphyx
Hun Batz
Level 108
God Stats
2W - 0L
1,678 SR
Queue Stats
25W - 29L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cadox56
Achilles
14
0 / 13 / 7
12,504
544
1,793
26,034
19,270
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
20
7 / 1 / 8
15,706
683
24,287
31,244
42,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
8 / 8 / 4
15,332
667
18,009
28,583
11,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Augusto02
Ah Puch
17
2 / 3 / 12
14,014
609
17,450
18,884
6,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 4 / 9
15,154
659
17,830
18,569
8,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
ZeNoAsphyx
Hun Batz
18
13 / 8 / 7
16,150
702
25,754
23,391
10,586
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
48
15
Kills
20
22
Deaths
15
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Augusto02
Ah Puch
2
3
12
2.67
L
Achilles
Cadox56
Achilles
0
13
7
0.27
L
Yemoja
7
1
8
11
W
5
4
9
2.38
L
8
8
4
1.25
W
Hun Batz
ZeNoAsphyx
Hun Batz
13
8
7
2.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,089
Damage
61,034
85,861
Taken
60,844
73,438
Mitigated
24,835
21,885
Healing
18,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Augusto02
Ah Puch
17,450
319
641
4,660
18,884
6,188
1,173
12,709
5,137
66,353
0
L
Achilles
Cadox56
Achilles
1,793
294
0
107
26,034
19,270
11
9,741
15,701
366
8,826
L
Yemoja
24,287
2,767
2,761
6,305
31,244
42,364
888
15,361
14,555
70,759
0
W
17,830
7,209
2,838
8,912
18,569
8,061
2,152
13,624
3,304
59,459
0
L
18,009
1,142
5,564
7,148
28,583
11,804
1,616
8,919
19,283
64,335
0
W
Hun Batz
ZeNoAsphyx
Hun Batz
25,754
8,009
0
990
23,391
10,586
483
12,912
9,131
0
62,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,542
Gold Earned
45,318
207
Minions Killed
264
4
Camps Cleared
13
1,111,159
Distance Traveled
1,141,929
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
14,014
609
103
4
4
397,073
0
L
Achilles
12,504
544
13
1
0
325,328
0
L
Yemoja
15,706
683
90
4
2
409,775
1
W
Olorun
15,154
659
94
4
3
338,054
1
L
Chang'e
15,332
667
104
5
2
376,056
4
W
Hun Batz
16,150
702
67
3
6
406,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role