Player Matchup

Thoth
Thoth
CourtofRoderick
Thoth
Level 21
God Stats
8W - 6L
1,441 SR
Queue Stats
39W - 34L
1,379 Elo+
Solo
Cupid
Cupid
FanDeWarchi
Cupid
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Bellona
Bellona
KAPATEJIb54
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
zxc1sempl
Charybdis
Level 26
God Stats
2W - 5L
1,325 SR
Queue Stats
27W - 32L
1,497 Elo+
Party 1
Horus
Horus
zxcSEMPL_0
Horus
Level 14
God Stats
3W - 1L
1,156 SR
Queue Stats
19W - 15L
1,495 Elo+
Party 1
Team Averages
Level 13
1,385 SR
1,474 Elo+

VS

Team Averages
Level 14
1,584 SR
1,423 Elo+
Ra
Ra
AlexkaiteN
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BonkeysKong69
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,386 Elo+
Solo
Sylvanus
Sylvanus
Ganelilar
Sylvanus
Level 17
God Stats
1W - 1L
1,711 SR
Queue Stats
9W - 13L
1,355 Elo+
Solo
Neith
Neith
Kikouyu
Neith
Level 15
God Stats
35W - 24L
1,708 SR
Queue Stats
39W - 27L
1,612 Elo+
Solo
Zhong Kui
Zhong Kui
emeizy
Zhong Kui
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 9
10,350
575
11,863
6,648
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 3 / 8
9,334
519
11,317
14,152
4,864
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
KAPATEJIb54
Bellona
15
4 / 7 / 1
9,312
517
6,279
12,548
9,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
zxc1sempl
Charybdis
16
15 / 4 / 6
10,761
598
15,634
13,205
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
16
9 / 1 / 6
10,028
557
6,574
11,322
10,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 11 / 1
8,098
450
3,646
13,361
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 6 / 3
9,481
527
10,102
11,909
3,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Ganelilar
Sylvanus
10
0 / 8 / 4
7,233
402
4,072
14,688
13,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Kikouyu
Neith
15
8 / 6 / 1
10,354
575
11,867
11,885
4,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
emeizy
Zhong Kui
9
0 / 11 / 0
6,358
353
2,011
13,353
4,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
25
41
Kills
16
17
Deaths
42
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
11
1
0.23
L
6
6
3
1.25
W
7
2
9
5.75
W
6
3
8
3.33
L
Sylvanus
Ganelilar
Sylvanus
0
8
4
0.25
W
Bellona
KAPATEJIb54
Bellona
4
7
1
0.64
L
Neith
Kikouyu
Neith
8
6
1
1.42
L
Zhong Kui
emeizy
Zhong Kui
0
11
0
0
W
Charybdis
zxc1sempl
Charybdis
15
4
6
4.5
W
Horus
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,667
Damage
31,698
57,875
Taken
65,196
31,310
Mitigated
29,622
21,010
Healing
7,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,646
757
0
603
13,361
3,621
531
4,555
8,420
34,828
0
L
10,102
2,465
0
710
11,909
3,718
543
2,612
9,203
50,917
0
W
11,863
291
130
2,270
6,648
2,035
2,063
2,429
4,029
62,306
0
W
11,317
8,378
214
6,449
14,152
4,864
950
5,257
8,696
0
65,431
L
Sylvanus
Ganelilar
Sylvanus
4,072
1,595
419
1,527
14,688
13,464
46
2,245
12,347
14,154
0
W
Bellona
KAPATEJIb54
Bellona
6,279
769
0
1,783
12,548
9,240
602
7,052
5,450
16,013
29,293
L
Neith
Kikouyu
Neith
11,867
4,269
0
2,617
11,885
4,383
0
1,519
10,256
0
57,576
L
Zhong Kui
emeizy
Zhong Kui
2,011
461
0
1,370
13,353
4,436
373
1,126
12,127
30,536
0
W
Charybdis
zxc1sempl
Charybdis
15,634
10,435
0
6,103
13,205
4,344
615
2,082
11,079
0
77,050
W
Horus
6,574
3,227
1,455
2,606
11,322
10,827
1,039
2,548
8,730
0
45,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,785
Gold Earned
41,524
487
Minions Killed
351
0
Camps Cleared
0
1,614,191
Distance Traveled
1,408,200
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,098
450
70
4
0
286,082
0
L
Nu Wa
9,481
527
93
5
0
290,924
0
W
Thoth
10,350
575
131
7
0
350,644
2
W
Cupid
9,334
519
95
5
0
297,358
2
L
Sylvanus
7,233
402
24
1
0
264,936
3
W
Bellona
9,312
517
81
5
0
311,642
1
L
Neith
10,354
575
105
6
0
285,144
3
L
Zhong Kui
6,358
353
59
3
0
281,114
0
W
Charybdis
10,761
598
104
6
0
296,221
5
W
Horus
10,028
557
76
4
0
358,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role