Player Matchup

Chiron
Chiron
Silver III
Claud1anonach0
Chiron
Silver III
Level 108
God Stats
3W - 3L
1,341 SR
Queue Stats
29W - 47L
966 MMR
Party 1
Sylvanus
Sylvanus
Silver IV
lautax_10
Sylvanus
Silver IV
Level 58
God Stats
13W - 11L
1,507 SR
Queue Stats
36W - 53L
971 MMR
Party 1
Sol
Sol
Gold IV
zBret
Sol
Gold IV
Level 88
God Stats
7W - 4L
1,404 SR
Queue Stats
112W - 133L
1,354 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 85
1,417 SR
1,097 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,676 SR
1,283 MMR
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
bigal610
Baron Samedi
Silver III
Level 127
God Stats
21W - 11L
1,813 SR
Queue Stats
163W - 202L
890 MMR
Solo
Nemesis
Nemesis
Gold III
buqts
Nemesis
Gold III
Level 109
God Stats
5W - 4L
1,714 SR
Queue Stats
145W - 157L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 8
6,878
860
6,178
5,498
1,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
lautax_10
Sylvanus
11
3 / 0 / 9
7,480
935
4,089
6,592
5,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
zBret
Sol
11
6 / 0 / 6
7,201
900
6,315
4,144
1,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
GebGilgameshAthenaScyllaChaac

VS

Bans
Guan YuZeusMedusaSkadiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 4 / 0
5,078
635
3,769
7,974
6,593
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
bigal610
Baron Samedi
8
0 / 5 / 0
5,119
640
3,437
6,908
2,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
buqts
Nemesis
9
0 / 3 / 0
5,156
645
3,918
6,019
1,796
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
12
Kills
0
0
Deaths
12
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
0
0
W
3
0
8
7
L
Baron Samedi
bigal610
Baron Samedi
0
5
0
0
L
Nemesis
buqts
Nemesis
0
3
0
0
W
Sylvanus
lautax_10
Sylvanus
3
0
9
7.5
W
Sol
zBret
Sol
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,582
Damage
11,124
16,234
Taken
20,901
8,658
Mitigated
10,831
8,845
Healing
2,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,769
245
0
0
7,974
6,593
0
3,385
4,589
10,805
0
W
6,178
1,326
670
1,845
5,498
1,824
252
2,001
3,497
0
27,880
L
Baron Samedi
bigal610
Baron Samedi
3,437
74
878
1,562
6,908
2,442
0
4,466
2,442
13,354
0
L
Nemesis
buqts
Nemesis
3,918
1,528
0
374
6,019
1,796
0
2,453
3,566
0
16,484
W
Sylvanus
lautax_10
Sylvanus
4,089
429
2,110
2,951
6,592
5,175
572
2,859
3,733
9,644
0
W
Sol
zBret
Sol
6,315
1,871
0
1,269
4,144
1,659
1,676
2,546
1,598
23,163
2,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,559
Gold Earned
15,353
98
Minions Killed
64
4
Camps Cleared
2
473,753
Distance Traveled
410,586
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,078
635
17
2
0
148,827
1
W
Chiron
6,878
860
53
7
0
160,237
1
L
Baron Samedi
5,119
640
21
3
2
124,192
2
L
Nemesis
5,156
645
26
3
0
137,567
3
W
Sylvanus
7,480
935
6
1
0
152,001
1
W
Sol
7,201
900
39
5
4
161,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role