Player Matchup

Ra
Ra
ALittleWhisk
Ra
Level 109
God Stats
4W - 5L
1,369 SR
Queue Stats
188W - 188L
1,560 Elo+
Solo
Cerberus
Cerberus
Jorakion
Cerberus
Level 18
God Stats
2W - 0L
1,503 SR
Queue Stats
31W - 25L
1,603 Elo+
Party 2
Heimdallr
Heimdallr
Khazrag
Heimdallr
Level 158
God Stats
4W - 1L
1,761 SR
Queue Stats
350W - 338L
1,520 Elo+
Party 2
Odin
Odin
TyranoGamer
Odin
Level 37
God Stats
3W - 5L
1,317 SR
Queue Stats
32W - 32L
1,371 Elo+
Solo
Awilix
Awilix
女人看海因为浪
Awilix
Level 159
God Stats
11W - 4L
1,550 SR
Queue Stats
240W - 239L
1,604 Elo+
Solo
Team Averages
Level 96
1,500 SR
1,532 Elo+

VS

Team Averages
Level 57
1,405 SR
1,525 Elo+
Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
ACES MURKIN
Yemoja
Level 56
God Stats
21W - 22L
1,390 SR
Queue Stats
301W - 280L
1,537 Elo+
Party 1
Anhur
Anhur
Noadyn
Anhur
Level 29
God Stats
1W - 3L
1,449 SR
Queue Stats
124W - 120L
1,590 Elo+
Party 1
Anubis
Anubis
Orkallael
Anubis
Level 127
God Stats
0W - 1L
1,192 SR
Queue Stats
40W - 33L
1,522 Elo+
Solo
Thanatos
Thanatos
Sanek892342
Thanatos
Level 43
God Stats
11W - 11L
1,493 SR
Queue Stats
134W - 122L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 7
11,752
588
12,556
12,080
6,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Jorakion
Cerberus
14
1 / 2 / 9
9,120
456
3,638
13,073
11,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Khazrag
Heimdallr
18
7 / 4 / 5
11,703
585
19,018
15,775
3,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 4 / 9
9,802
490
5,354
8,777
5,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
9 / 2 / 7
12,135
607
13,397
14,429
5,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 4 / 4
9,427
471
9,541
12,671
3,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
13
2 / 5 / 3
8,860
443
3,406
17,722
14,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Noadyn
Anhur
16
3 / 5 / 3
10,403
520
8,196
12,848
2,604
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Orkallael
Anubis
17
5 / 7 / 3
11,497
575
14,882
17,107
7,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
Sanek892342
Thanatos
15
3 / 8 / 1
9,499
475
6,055
15,386
4,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
28
29
Kills
14
14
Deaths
29
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
4
0.75
L
Yemoja
2
5
3
0.7
W
9
2
7
6.25
W
Cerberus
Jorakion
Cerberus
1
2
9
2.75
W
Heimdallr
Khazrag
Heimdallr
7
4
5
2.38
L
Anhur
Noadyn
Anhur
3
5
3
0.9
L
Anubis
Orkallael
Anubis
5
7
3
0.93
L
Thanatos
Sanek892342
Thanatos
3
8
1
0.44
W
3
4
9
1.88
W
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,963
Damage
42,080
64,134
Taken
75,734
32,101
Mitigated
32,632
24,173
Healing
26,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,541
885
411
3,437
12,671
3,911
0
3,403
9,139
60,831
0
L
Yemoja
3,406
862
2,434
3,179
17,722
14,171
203
4,627
12,916
21,035
0
W
12,556
2,142
2,774
6,063
12,080
6,134
196
5,395
6,495
92,836
0
W
Cerberus
Jorakion
Cerberus
3,638
125
0
3,736
13,073
11,956
68
3,721
9,248
13,017
0
W
Heimdallr
Khazrag
Heimdallr
19,018
8,326
0
4,924
15,775
3,969
2,806
5,637
9,954
0
99,234
L
Anhur
Noadyn
Anhur
8,196
4,671
0
3,315
12,848
2,604
213
612
12,236
0
56,742
L
Anubis
Orkallael
Anubis
14,882
987
98
6,145
17,107
7,437
2,467
5,537
11,262
75,517
0
L
Thanatos
Sanek892342
Thanatos
6,055
1,885
0
7,865
15,386
4,509
0
2,643
12,710
0
61,433
W
5,354
1,045
0
882
8,777
5,033
129
5,688
2,949
5,101
28,718
W
13,397
4,269
0
5,794
14,429
5,009
1,259
6,843
7,426
0
86,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,512
Gold Earned
49,686
537
Minions Killed
489
0
Camps Cleared
0
1,996,312
Distance Traveled
1,819,238
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,427
471
122
6
0
359,126
5
L
Yemoja
8,860
443
16
1
0
366,534
1
W
Ra
11,752
588
151
8
0
396,074
6
W
Cerberus
9,120
456
22
1
0
418,934
0
W
Heimdallr
11,703
585
158
8
0
339,269
4
L
Anhur
10,403
520
110
6
0
450,819
4
L
Anubis
11,497
575
141
7
0
280,593
7
L
Thanatos
9,499
475
100
5
0
362,166
1
W
Odin
9,802
490
60
3
0
396,825
2
W
Awilix
12,135
607
146
7
0
445,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role