Player Matchup

Neith
Neith
ABN-FE9N
Neith
Level 5
God Stats
4W - 2L
1,766 SR
Queue Stats
12W - 10L
1,415 Elo+
Party 1
Olorun
Olorun
Kidein
Olorun
Level 20
God Stats
1W - 1L
1,263 SR
Queue Stats
41W - 36L
1,444 Elo+
Party 1
Pele
Pele
TheLegendxx96
Pele
Level 94
God Stats
5W - 4L
1,413 SR
Queue Stats
409W - 415L
1,408 Elo+
Party 1
Hades
Hades
Tiago_Noah
Hades
Level 18
God Stats
1W - 3L
1,135 SR
Queue Stats
17W - 53L
1,060 Elo+
Solo
Yemoja
Yemoja
rTural
Yemoja
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
59W - 69L
1,350 Elo+
Solo
Team Averages
Level 33
1,415 SR
1,335 Elo+

VS

Team Averages
Level 20
1,456 SR
1,378 Elo+
Ra
Ra
Harbi-02
Ra
Level 6
God Stats
0W - 1L
1,189 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Arachne
Arachne
L7T Apollo
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,299 Elo+
Solo
Izanami
Izanami
Whiskygun
Izanami
Level 19
God Stats
9W - 12L
1,400 SR
Queue Stats
17W - 28L
1,260 Elo+
Solo
Cthulhu
Cthulhu
ogzbrky
Cthulhu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 38L
1,382 Elo+
Solo
Sun Wukong
Sun Wukong
x_ottodkbest_x
Sun Wukong
Level 29
God Stats
3W - 4L
1,689 SR
Queue Stats
83W - 95L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ABN-FE9N
Neith
17
3 / 11 / 13
12,254
423
16,413
20,035
9,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Kidein
Olorun
20
16 / 3 / 12
15,992
551
38,379
25,229
14,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
23 / 2 / 2
19,029
656
39,995
23,770
11,768
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hades
12
0 / 11 / 4
10,341
357
1,500
22,194
11,368
Yemoja
rTural
Yemoja
17
2 / 4 / 19
13,675
472
10,551
20,758
28,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 12 / 10
13,321
459
14,933
23,194
7,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
L7T Apollo
Arachne
20
16 / 7 / 2
14,831
511
18,644
25,494
9,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Whiskygun
Izanami
16
1 / 15 / 10
11,538
398
15,279
24,264
7,151
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ogzbrky
Cthulhu
18
3 / 9 / 9
12,165
419
13,974
31,071
31,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
x_ottodkbest_x
Sun Wukong
20
5 / 2 / 7
15,415
532
16,055
32,222
33,311
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
67
44
Kills
29
31
Deaths
45
50
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Neith
ABN-FE9N
Neith
3
11
13
0.86
L
4
12
10
0.75
W
Olorun
Kidein
Olorun
16
3
12
7.33
L
Arachne
L7T Apollo
Arachne
16
7
2
2.43
W
23
2
2
12
W
Hades
0
11
4
0.18
L
Izanami
Whiskygun
Izanami
1
15
10
0.4
L
Cthulhu
ogzbrky
Cthulhu
3
9
9
0.83
W
Yemoja
rTural
Yemoja
2
4
19
2.88
L
Sun Wukong
x_ottodkbest_x
Sun Wukong
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,838
Damage
78,885
111,986
Taken
136,245
76,051
Mitigated
89,502
36,696
Healing
30,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ABN-FE9N
Neith
16,413
7,452
0
2,536
20,035
9,919
3,293
2,750
16,847
0
46,430
L
14,933
1,875
1,889
5,441
23,194
7,859
1,628
10,653
12,541
82,813
0
W
Olorun
Kidein
Olorun
38,379
22,446
1,902
12,781
25,229
14,962
8,714
8,188
16,126
138,609
12,225
L
Arachne
L7T Apollo
Arachne
18,644
13,160
0
8,385
25,494
9,200
0
6,926
18,568
0
85,001
W
39,995
15,158
1,191
7,447
23,770
11,768
6,408
6,824
16,469
0
184,042
W
Hades
1,500
668
0
1,154
22,194
11,368
144
3,863
18,089
29,249
0
L
Izanami
Whiskygun
Izanami
15,279
9,756
0
3,889
24,264
7,151
2,673
8,600
15,664
0
66,653
L
Cthulhu
ogzbrky
Cthulhu
13,974
1,128
159
3,940
31,071
31,981
270
11,204
19,867
58,601
0
W
Yemoja
rTural
Yemoja
10,551
2,329
5,753
3,932
20,758
28,034
858
4,664
15,482
34,785
0
L
Sun Wukong
x_ottodkbest_x
Sun Wukong
16,055
3,613
0
6,451
32,222
33,311
687
9,283
22,939
0
100,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,291
Gold Earned
67,270
660
Minions Killed
642
0
Camps Cleared
0
2,524,467
Distance Traveled
2,563,580
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,254
423
64
2
0
476,516
0
L
Ra
13,321
459
165
6
0
486,891
0
W
Olorun
15,992
551
235
8
0
506,590
1
L
Arachne
14,831
511
133
5
0
554,322
0
W
Pele
19,029
656
271
9
0
635,342
3
W
Hades
10,341
357
52
2
0
415,989
0
L
Izanami
11,538
398
109
4
0
415,719
0
L
Cthulhu
12,165
419
66
2
0
545,969
1
W
Yemoja
13,675
472
38
1
0
490,030
5
L
Sun Wukong
15,415
532
169
6
0
560,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role