Player Matchup

Neith
Neith
Bfsjunior
Neith
Level 15
God Stats
4W - 4L
1,408 SR
Queue Stats
6W - 4L
1,315 Elo+
Solo
Arachne
Arachne
Naishyswedsgbda
Arachne
Level 21
God Stats
4W - 2L
1,429 SR
Queue Stats
26W - 20L
1,335 Elo+
Solo
Anubis
Anubis
Roastajoint_420
Anubis
Level 8
God Stats
3W - 6L
1,235 SR
Queue Stats
26W - 38L
1,245 Elo+
Solo
Heimdallr
Heimdallr
TheGamingDer
Heimdallr
Level 15
God Stats
5W - 5L
1,459 SR
Queue Stats
12W - 12L
1,286 Elo+
Solo
Charybdis
Charybdis
jnic0c0
Charybdis
Level 24
God Stats
3W - 0L
1,743 SR
Queue Stats
50W - 52L
1,488 Elo+
Solo
Team Averages
Level 17
1,455 SR
1,334 Elo+

VS

Team Averages
Level 16
1,476 SR
1,339 Elo+
Thor
Thor
 
Thor
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Draco94
Geb
Level 23
God Stats
1W - 4L
1,399 SR
Queue Stats
15W - 23L
1,268 Elo+
Solo
Nemesis
Nemesis
SaboSapp
Nemesis
Level 6
God Stats
0W - 1L
1,127 SR
Queue Stats
0W - 4L
1,110 Elo+
Solo
Sun Wukong
Sun Wukong
Zazorg
Sun Wukong
Level 12
God Stats
3W - 5L
1,748 SR
Queue Stats
19W - 23L
1,339 Elo+
Solo
Baron Samedi
Baron Samedi
purple_sealant0
Baron Samedi
Level 29
God Stats
15W - 12L
1,604 SR
Queue Stats
166W - 154L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bfsjunior
Neith
17
3 / 0 / 10
11,328
1,030
8,397
3,590
1,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
6 / 5 / 15
11,891
1,081
11,370
18,339
10,659
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
0 / 4 / 7
9,652
877
7,391
5,531
2,676
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
TheGamingDer
Heimdallr
18
2 / 3 / 14
11,129
1,012
18,942
8,007
3,189
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charybdis
jnic0c0
Charybdis
19
14 / 1 / 8
13,528
1,230
35,614
11,258
4,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

223

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
1 / 7 / 6
10,317
938
3,272
14,759
6,166
Geb
17
3 / 7 / 6
10,524
957
12,585
25,810
14,358
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Nemesis
SaboSapp
Nemesis
16
3 / 5 / 4
10,616
965
8,508
14,283
7,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Zazorg
Sun Wukong
16
2 / 4 / 7
10,427
948
11,071
30,470
33,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
purple_sealant0
Baron Samedi
16
4 / 2 / 3
10,134
921
4,988
4,844
5,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
39
25
Kills
13
13
Deaths
25
54
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
7
6
0.57
W
Neith
Bfsjunior
Neith
3
0
10
8
L
Geb
3
7
6
0.86
W
6
5
15
2.7
W
0
4
7
0.88
L
Nemesis
SaboSapp
Nemesis
3
5
4
1
W
Heimdallr
TheGamingDer
Heimdallr
2
3
14
3
L
Sun Wukong
Zazorg
Sun Wukong
2
4
7
1.38
W
Charybdis
jnic0c0
Charybdis
14
1
8
18
L
Baron Samedi
purple_sealant0
Baron Samedi
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,714
Damage
40,424
46,725
Taken
90,166
22,850
Mitigated
66,010
7,929
Healing
10,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,272
347
0
208
14,759
6,166
0
1,404
13,355
0
16,948
W
Neith
Bfsjunior
Neith
8,397
3,798
0
1,224
3,590
1,589
0
1,788
1,802
0
24,493
L
Geb
12,585
2,213
956
3,713
25,810
14,358
0
2,105
23,705
33,268
0
W
11,370
6,858
0
4,917
18,339
10,659
0
6,841
9,743
0
17,287
W
7,391
1,016
0
0
5,531
2,676
0
2,911
2,533
19,289
0
L
Nemesis
SaboSapp
Nemesis
8,508
2,097
0
1,542
14,283
7,247
0
1,133
12,988
0
21,144
W
Heimdallr
TheGamingDer
Heimdallr
18,942
16,645
0
1,306
8,007
3,189
0
2,647
5,011
0
40,355
L
Sun Wukong
Zazorg
Sun Wukong
11,071
3,042
0
2,114
30,470
33,191
0
2,581
27,208
0
33,591
W
Charybdis
jnic0c0
Charybdis
35,614
17,662
0
482
11,258
4,737
0
3,386
7,589
0
67,233
L
Baron Samedi
purple_sealant0
Baron Samedi
4,988
505
1,098
1,325
4,844
5,048
0
168
4,676
17,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,528
Gold Earned
52,018
200
Minions Killed
198
7
Camps Cleared
5
824,049
Distance Traveled
981,699
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,317
938
33
3
0
194,002
3
W
Neith
11,328
1,030
37
3
0
161,913
0
L
Geb
10,524
957
56
5
1
194,975
4
W
Arachne
11,891
1,081
17
2
2
201,115
2
W
Anubis
9,652
877
19
2
2
140,431
2
L
Nemesis
10,616
965
20
2
3
247,856
0
W
Heimdallr
11,129
1,012
53
5
0
138,629
0
L
Sun Wukong
10,427
948
60
5
1
247,250
0
W
Charybdis
13,528
1,230
74
7
3
181,961
0
L
Baron Samedi
10,134
921
29
3
0
97,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role