Player Matchup

Fenrir
Fenrir
Deltawolf587
Fenrir
Level 19
God Stats
11W - 7L
1,715 SR
Queue Stats
20W - 32L
1,147 Elo+
Party 1
Olorun
Olorun
NWilko02
Olorun
Level 6
God Stats
15W - 21L
1,341 SR
Queue Stats
20W - 32L
1,147 Elo+
Party 1
Chaac
Chaac
Uppeiltruller
Chaac
Level 113
God Stats
5W - 1L
1,547 SR
Queue Stats
118W - 113L
1,485 Elo+
Solo
Team Averages
Level 46
1,534 SR
1,260 Elo+

VS

Team Averages
Level 51
1,522 SR
1,347 Elo+
Cupid
Cupid
CrashPhoenix1
Cupid
Level 46
God Stats
0W - 1L
1,488 SR
Queue Stats
9W - 24L
1,271 Elo+
Solo
Merlin
Merlin
TAHERXURSAX
Merlin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,374 Elo+
Solo
Ra
Ra
credit123aze
Ra
Level 22
God Stats
2W - 2L
1,577 SR
Queue Stats
18W - 26L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 6 / 10
8,887
741
6,945
8,972
7,804
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
NWilko02
Olorun
13
5 / 2 / 9
9,068
756
7,371
9,368
3,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 1 / 9
8,987
749
10,819
10,922
9,416
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 6
7,353
613
4,245
9,592
3,349
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
11
7 / 3 / 2
8,944
745
11,215
9,207
3,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 7 / 6
8,042
670
6,691
9,824
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
15
Kills
9
9
Deaths
15
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
5
6
0.6
W
Fenrir
5
6
10
1.67
W
Olorun
NWilko02
Olorun
5
2
9
4.75
L
Merlin
7
3
2
2.67
W
5
1
9
9.5
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,135
Damage
22,151
29,262
Taken
28,623
20,893
Mitigated
10,933
8,079
Healing
5,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,245
1,735
213
691
9,592
3,349
630
3,731
5,861
0
16,092
W
Fenrir
6,945
1,769
0
445
8,972
7,804
412
5,606
3,110
0
9,130
W
Olorun
NWilko02
Olorun
7,371
4,857
855
4,142
9,368
3,673
1,229
6,624
2,618
26,153
0
L
Merlin
11,215
851
0
1,411
9,207
3,014
0
3,108
6,099
24,232
0
W
10,819
1,271
0
2,637
10,922
9,416
37
5,272
5,316
999
30,841
L
6,691
1,425
1,071
1,823
9,824
4,570
0
1,423
8,401
24,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,942
Gold Earned
24,339
87
Minions Killed
116
3
Camps Cleared
5
648,643
Distance Traveled
565,875
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,353
613
31
3
0
201,916
0
W
Fenrir
8,887
741
1
0
0
207,817
0
W
Olorun
9,068
756
50
4
0
200,710
0
L
Merlin
8,944
745
38
3
3
168,005
2
W
Chaac
8,987
749
36
3
3
240,116
1
L
Ra
8,042
670
47
4
2
195,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role