Player Matchup

He Bo
He Bo
AzK_Layzen
He Bo
Level 123
God Stats
0W - 1L
1,592 SR
Queue Stats
0W - 2L
1,226 Elo+
Party 1
Ymir
Ymir
Subaru_Kishi
Ymir
Level 85
God Stats
0W - 1L
1,581 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
murder01220
Neith
Level 107
God Stats
87W - 69L
1,668 SR
Queue Stats
558W - 479L
1,584 Elo+
Solo
Team Averages
Level 105
1,614 SR
1,437 Elo+

VS

Team Averages
Level 53
1,680 SR
1,507 Elo+
Zeus
Zeus
Moj_Panie1
Zeus
Level 46
God Stats
73W - 68L
1,606 SR
Queue Stats
200W - 170L
1,529 Elo+
Solo
Medusa
Medusa
Sultanas_Dream
Medusa
Level 44
God Stats
2W - 0L
1,705 SR
Queue Stats
59W - 35L
1,600 Elo+
Solo
Fenrir
Fenrir
hannibal77shake
Fenrir
Level 69
God Stats
8W - 4L
1,729 SR
Queue Stats
70W - 83L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
6 / 9 / 7
9,680
691
11,495
13,975
3,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 4 / 9
9,562
683
3,061
18,386
19,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
5 / 1 / 6
9,513
680
7,998
10,125
3,077
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 5
10,603
757
19,397
6,666
1,888
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 2 / 7
10,469
748
14,270
11,285
4,000
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 9 / 6
9,360
669
3,654
11,130
3,651
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
13
Kills
14
14
Deaths
13
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
6
9
7
1.06
W
7
2
5
4.75
L
2
4
9
1.63
W
5
2
7
4.25
W
2
9
6
0.56
L
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,554
Damage
37,321
42,486
Taken
29,081
26,208
Mitigated
9,539
6,496
Healing
6,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
11,495
411
0
1,710
13,975
3,941
0
5,184
8,791
39,200
0
W
19,397
998
0
1,101
6,666
1,888
0
2,998
3,668
38,592
0
L
3,061
409
0
2,778
18,386
19,190
0
8,463
9,923
13,629
0
W
14,270
7,422
0
4,705
11,285
4,000
1,453
6,467
4,818
0
61,659
W
3,654
593
0
1,107
11,130
3,651
0
5,556
5,574
0
16,189
L
7,998
3,262
0
2,008
10,125
3,077
0
6,042
4,083
0
23,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,755
Gold Earned
30,432
133
Minions Killed
170
5
Camps Cleared
10
716,942
Distance Traveled
753,791
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,680
691
72
5
4
212,573
3
W
Zeus
10,603
757
51
4
3
267,901
3
L
Ymir
9,562
683
15
1
0
247,182
4
W
Medusa
10,469
748
95
7
4
254,389
3
W
Fenrir
9,360
669
24
2
3
231,501
4
L
Neith
9,513
680
46
3
1
257,187
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role