Player Matchup

Ra
Ra
GateauLeader419
Ra
Level 5
God Stats
9W - 18L
1,356 SR
Queue Stats
11W - 30L
1,398 Elo+
Solo
Rama
Rama
ImaRageQuit-
Rama
Level 147
God Stats
0W - 1L
1,264 SR
Queue Stats
44W - 57L
1,479 Elo+
Solo
Fenrir
Fenrir
meidam2
Fenrir
Level 16
God Stats
0W - 2L
1,521 SR
Queue Stats
0W - 6L
948 Elo+
Solo
Team Averages
Level 56
1,380 SR
1,275 Elo+

VS

Team Averages
Level 91
1,466 SR
1,398 Elo+
Izanami
Izanami
Mandoswife420
Izanami
Level 65
God Stats
21W - 23L
1,517 SR
Queue Stats
54W - 77L
1,337 Elo+
Solo
Ymir
Ymir
RBG4233
Ymir
Level 66
God Stats
36W - 38L
1,569 SR
Queue Stats
157W - 195L
1,315 Elo+
Solo
Arachne
Arachne
UNDEAD_RABBIT
Arachne
Level 142
God Stats
1W - 2L
1,312 SR
Queue Stats
222W - 250L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 0
7,245
659
4,814
9,580
2,580
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 3
6,515
592
1,211
4,418
1,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
meidam2
Fenrir
9
1 / 14 / 2
6,656
605
3,580
23,431
9,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
11 / 0 / 7
9,789
890
13,964
6,983
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
RBG4233
Ymir
12
1 / 3 / 19
9,257
842
5,517
12,447
7,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
13
12 / 0 / 5
9,746
886
11,718
4,371
1,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
3
Kills
24
25
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
L
0
3
3
0.5
W
Izanami
11
0
7
14.5
W
Ymir
RBG4233
Ymir
1
3
19
3.5
W
Arachne
12
0
5
14.5
L
Fenrir
meidam2
Fenrir
1
14
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,605
Damage
31,199
37,429
Taken
23,801
13,118
Mitigated
12,769
3,348
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,814
929
356
246
9,580
2,580
0
1,621
7,959
31,223
0
L
1,211
734
0
715
4,418
1,494
50
646
3,772
0
12,019
W
Izanami
13,964
11,534
0
2,002
6,983
2,903
2,604
1,933
5,050
0
51,690
W
Ymir
RBG4233
Ymir
5,517
336
0
2,230
12,447
7,916
369
2,583
9,864
15,005
0
W
Arachne
11,718
7,161
0
2,140
4,371
1,950
57
1,017
3,354
0
31,307
L
Fenrir
meidam2
Fenrir
3,580
1,604
0
2,031
23,431
9,044
0
3,584
19,847
0
12,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,416
Gold Earned
28,792
105
Minions Killed
130
3
Camps Cleared
8
424,547
Distance Traveled
568,959
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,245
659
64
6
0
156,525
0
L
Rama
6,515
592
32
3
3
131,524
1
W
Izanami
9,789
890
79
7
2
185,880
0
W
Ymir
9,257
842
10
1
0
192,677
2
W
Arachne
9,746
886
41
4
6
190,402
1
L
Fenrir
6,656
605
9
1
0
136,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role