Player Matchup

Fenrir
Fenrir
Banbino_new
Fenrir
Level 21
God Stats
3W - 7L
1,512 SR
Queue Stats
26W - 36L
1,347 Elo+
Party 1
Cerberus
Cerberus
Bence11i
Cerberus
Level 20
God Stats
3W - 0L
1,725 SR
Queue Stats
19W - 24L
1,413 Elo+
Party 1
Izanami
Izanami
MuskyNuggets
Izanami
Level 13
God Stats
3W - 0L
1,719 SR
Queue Stats
25W - 24L
1,310 Elo+
Solo
Chang'e
Chang'e
kikikikimie
Chang'e
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Bellona
Bellona
perle135
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Team Averages
Level 11
1,591 SR
1,414 Elo+

VS

Team Averages
Level 21
1,415 SR
1,259 Elo+
Cu Chulainn
Cu Chulainn
feasible-bold
Cu Chulainn
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 48L
1,171 Elo+
Solo
Baron Samedi
Baron Samedi
garrafia
Baron Samedi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 41L
1,321 Elo+
Solo
Fenrir
Fenrir
rayan-razin
Fenrir
Level 16
God Stats
1W - 5L
1,337 SR
Queue Stats
13W - 30L
1,169 Elo+
Solo
Cthulhu
Cthulhu
stkarnav
Cthulhu
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 168L
1,216 Elo+
Solo
Nemesis
Nemesis
zerogravity_pug
Nemesis
Level 27
God Stats
0W - 2L
1,241 SR
Queue Stats
186W - 205L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 2 / 6
8,043
423
3,751
9,009
3,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Bence11i
Cerberus
16
6 / 1 / 4
9,505
500
7,534
10,921
9,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
MuskyNuggets
Izanami
16
6 / 5 / 3
10,011
527
8,520
14,843
5,261
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Chang'e
kikikikimie
Chang'e
14
4 / 3 / 8
8,874
467
6,171
11,197
3,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
perle135
Bellona
11
1 / 8 / 2
7,379
388
2,172
12,707
9,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
feasible-bold
Cu Chulainn
10
2 / 4 / 0
7,350
387
2,627
11,407
9,738
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
garrafia
Baron Samedi
12
2 / 5 / 4
8,119
427
8,280
8,368
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
5
0 / 8 / 2
5,981
315
1,010
6,818
1,585
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
stkarnav
Cthulhu
14
1 / 5 / 1
8,819
464
4,354
12,110
4,352
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
13 / 0 / 0
11,051
582
13,253
8,898
3,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
21
Kills
18
19
Deaths
22
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
2
6
3.5
W
Cerberus
Bence11i
Cerberus
6
1
4
8
W
Izanami
MuskyNuggets
Izanami
6
5
3
1.5
L
Cu Chulainn
feasible-bold
Cu Chulainn
2
4
0
0.5
L
Baron Samedi
garrafia
Baron Samedi
2
5
4
0.8
W
Chang'e
kikikikimie
Chang'e
4
3
8
2.67
W
Bellona
perle135
Bellona
1
8
2
0.25
L
Fenrir
0
8
2
0.13
L
Cthulhu
stkarnav
Cthulhu
1
5
1
0.3
L
13
0
0
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,148
Damage
29,524
58,677
Taken
47,601
31,767
Mitigated
22,980
17,791
Healing
6,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,751
1,417
0
2,387
9,009
3,365
282
1,894
7,070
0
16,213
W
Cerberus
Bence11i
Cerberus
7,534
779
0
3,727
10,921
9,669
1,395
2,856
8,017
59,982
0
W
Izanami
MuskyNuggets
Izanami
8,520
5,395
0
4,036
14,843
5,261
1,496
3,085
11,618
0
74,747
L
Cu Chulainn
feasible-bold
Cu Chulainn
2,627
993
0
0
11,407
9,738
0
3,078
8,329
0
29,975
L
Baron Samedi
garrafia
Baron Samedi
8,280
1,298
267
1,835
8,368
3,426
766
3,025
5,343
42,562
0
W
Chang'e
kikikikimie
Chang'e
6,171
459
1,128
4,066
11,197
3,531
148
2,802
8,107
45,680
0
W
Bellona
perle135
Bellona
2,172
918
0
2,447
12,707
9,941
112
1,765
10,817
4,575
29,780
L
Fenrir
1,010
163
0
169
6,818
1,585
271
1,429
5,389
0
5,805
L
Cthulhu
stkarnav
Cthulhu
4,354
186
0
2,009
12,110
4,352
400
4,068
8,042
46,631
0
L
13,253
6,774
0
2,344
8,898
3,879
788
2,530
6,368
0
62,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,812
Gold Earned
41,320
420
Minions Killed
335
0
Camps Cleared
0
1,674,369
Distance Traveled
1,538,634
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,043
423
34
2
0
381,932
0
W
Cerberus
9,505
500
128
7
0
314,852
0
W
Izanami
10,011
527
136
7
0
282,820
3
L
Cu Chulainn
7,350
387
42
2
0
286,623
0
L
Baron Samedi
8,119
427
83
4
0
302,848
0
W
Chang'e
8,874
467
71
4
0
346,879
0
W
Bellona
7,379
388
51
3
0
347,886
4
L
Fenrir
5,981
315
10
1
0
215,144
0
L
Cthulhu
8,819
464
89
5
0
309,868
2
L
Nemesis
11,051
582
111
6
0
424,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role