Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Courage-TCD
Chaac
Level 94
God Stats
0W - 4L
1,264 SR
Queue Stats
34W - 35L
1,429 Elo+
Solo
Apollo
Apollo
DC-Phill
Apollo
Level 129
God Stats
11W - 15L
1,457 SR
Queue Stats
251W - 245L
1,549 Elo+
Solo
Yemoja
Yemoja
FrugalHiram
Yemoja
Level 80
God Stats
32W - 32L
1,533 SR
Queue Stats
167W - 178L
1,517 Elo+
Solo
Kukulkan
Kukulkan
Unholy Cruz
Kukulkan
Level 132
God Stats
6W - 3L
1,484 SR
Queue Stats
22W - 30L
1,359 Elo+
Solo
Team Averages
Level 119
1,447 SR
1,471 Elo+

VS

Team Averages
Level 132
1,597 SR
1,510 Elo+
Fenrir
Fenrir
InsidiousMelon
Fenrir
Level 104
God Stats
220W - 185L
1,630 SR
Queue Stats
353W - 335L
1,636 Elo+
Party 1
Tiamat
Tiamat
SethCraybon0809
Tiamat
Level 157
God Stats
8W - 8L
1,526 SR
Queue Stats
370W - 342L
1,616 Elo+
Party 1
Nox
Nox
Syndell
Nox
Level 158
God Stats
52W - 65L
1,519 SR
Queue Stats
548W - 596L
1,454 Elo+
Solo
Xbalanque
Xbalanque
Vaapadre
Xbalanque
Level 159
God Stats
1W - 0L
1,807 SR
Queue Stats
19W - 15L
1,553 Elo+
Party 1
Mulan
Mulan
chaojungling
Mulan
Level 80
God Stats
7W - 2L
1,501 SR
Queue Stats
27W - 28L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
3 / 2 / 0
6,147
1,025
2,651
4,132
1,345
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
2 / 1 / 2
5,898
983
3,813
6,611
3,658
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
DC-Phill
Apollo
6
0 / 1 / 0
3,960
660
472
840
203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
10
0 / 3 / 3
5,229
872
2,810
8,076
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
Unholy Cruz
Kukulkan
11
0 / 5 / 1
5,031
839
2,145
5,901
2,042
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 5
6,205
1,034
4,344
5,505
2,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 1 / 9
6,901
1,150
7,623
4,471
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nox
13
3 / 0 / 1
6,541
1,090
2,164
1,187
450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Vaapadre
Xbalanque
11
1 / 1 / 7
5,681
947
6,005
5,079
1,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 1 / 3
5,731
955
1,161
2,632
1,744
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
12
12
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
2
0
1.5
L
2
1
2
3
L
Apollo
DC-Phill
Apollo
0
1
0
0
L
Yemoja
0
3
3
0.5
W
3
2
5
2.75
W
3
1
9
7.5
W
Nox
3
0
1
3.5
L
Kukulkan
Unholy Cruz
Kukulkan
0
5
1
0.1
W
Xbalanque
Vaapadre
Xbalanque
1
1
7
4.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,891
Damage
21,297
25,560
Taken
18,874
12,500
Mitigated
9,736
5,186
Healing
2,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,651
547
0
0
4,132
1,345
0
2,108
1,898
0
13,239
L
3,813
553
59
2,205
6,611
3,658
0
3,392
3,006
0
19,985
L
Apollo
DC-Phill
Apollo
472
392
0
50
840
203
0
231
568
0
472
L
Yemoja
2,810
577
216
1,693
8,076
5,252
0
2,524
5,251
8,301
0
W
4,344
540
0
420
5,505
2,580
0
1,978
3,527
0
8,995
W
7,623
628
0
1,259
4,471
3,252
0
630
3,841
17,384
0
W
Nox
2,164
280
0
0
1,187
450
256
233
954
24,703
0
L
Kukulkan
Unholy Cruz
Kukulkan
2,145
0
0
963
5,901
2,042
0
1,024
4,688
16,552
0
W
Xbalanque
Vaapadre
Xbalanque
6,005
3,058
0
679
5,079
1,710
780
1,204
3,875
0
22,081
W
1,161
106
124
389
2,632
1,744
0
1,137
1,495
0
8,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,265
Gold Earned
31,059
138
Minions Killed
171
3
Camps Cleared
8
496,374
Distance Traveled
673,947
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,147
1,025
29
5
2
111,375
3
L
Chaac
5,898
983
54
9
0
137,137
0
L
Apollo
3,960
660
0
0
0
19,732
0
L
Yemoja
5,229
872
11
2
0
124,265
0
W
Fenrir
6,205
1,034
13
2
1
133,968
1
W
Tiamat
6,901
1,150
26
4
4
143,229
2
W
Nox
6,541
1,090
61
10
1
139,994
0
L
Kukulkan
5,031
839
44
7
1
103,865
2
W
Xbalanque
5,681
947
40
7
2
136,902
1
W
Mulan
5,731
955
31
5
0
119,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role