Player Matchup

Hachiman
Hachiman
HIFO KING
Hachiman
Level 96
God Stats
9W - 7L
1,615 SR
Queue Stats
64W - 65L
1,429 Elo+
Solo
Sylvanus
Sylvanus
SherriffHammond
Sylvanus
Level 158
God Stats
7W - 6L
1,676 SR
Queue Stats
367W - 334L
1,472 Elo+
Solo
Nike
Nike
Synthesis98
Nike
Level 99
God Stats
22W - 15L
1,633 SR
Queue Stats
332W - 339L
1,532 Elo+
Solo
Hera
Hera
nerfthisboi21
Hera
Level 70
God Stats
0W - 1L
1,907 SR
Queue Stats
135W - 129L
1,526 Elo+
Solo
Chaac
Chaac
あっくま
Chaac
Level 103
God Stats
14W - 6L
1,563 SR
Queue Stats
344W - 294L
1,549 Elo+
Solo
Team Averages
Level 105
1,679 SR
1,502 Elo+

VS

Team Averages
Level 91
1,503 SR
1,455 Elo+
Osiris
Osiris
 
Osiris
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
GingerKangaroo
Khepri
Level 64
God Stats
9W - 9L
1,449 SR
Queue Stats
340W - 339L
1,457 Elo+
Solo
Da Ji
Da Ji
KenseiKz
Da Ji
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 34L
1,341 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TimideRin
Morgan Le Fay
Level 153
God Stats
1W - 1L
1,568 SR
Queue Stats
7W - 7L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HIFO KING
Hachiman
11
2 / 1 / 0
6,065
551
5,545
7,916
2,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
8
0 / 3 / 3
5,122
466
2,645
7,088
4,910
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 1 / 0
4,034
367
1,584
2,353
844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 4 / 0
5,148
468
2,320
5,279
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 1 / 1
6,638
603
6,242
8,819
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 2 / 0
6,668
606
3,134
6,534
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ullr
 
Ullr
11
3 / 1 / 1
6,631
603
5,929
6,708
2,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 4
5,519
502
2,538
5,237
2,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Da Ji
KenseiKz
Da Ji
9
2 / 1 / 4
5,944
540
4,426
6,823
1,891
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
TimideRin
Morgan Le Fay
10
3 / 2 / 2
6,496
591
4,859
5,981
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
7
Kills
10
10
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
2
0
1
W
Ullr
 
Ullr
3
1
1
3.5
W
0
1
4
2
L
Hachiman
HIFO KING
Hachiman
2
1
0
2
W
Da Ji
KenseiKz
Da Ji
2
1
4
4
L
Sylvanus
0
3
3
0.5
L
0
1
0
0
W
Morgan Le Fay
TimideRin
Morgan Le Fay
3
2
2
2
L
1
4
0
0.25
L
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,336
Damage
20,886
31,455
Taken
31,283
13,849
Mitigated
11,336
13,390
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,134
1,182
0
2,935
6,534
2,879
0
0
6,309
1,488
35,889
W
Ullr
 
Ullr
5,929
2,451
0
2,598
6,708
2,050
0
841
5,867
0
29,548
W
2,538
283
0
414
5,237
2,649
0
1,210
3,995
14,611
0
L
Hachiman
HIFO KING
Hachiman
5,545
2,911
0
3,248
7,916
2,076
0
721
6,813
0
39,297
W
Da Ji
KenseiKz
Da Ji
4,426
1,198
0
2,382
6,823
1,891
0
1,340
5,421
0
23,979
L
Sylvanus
2,645
1,144
786
2,181
7,088
4,910
0
2,356
4,486
13,595
0
L
1,584
499
0
1,264
2,353
844
0
0
2,353
0
6,929
W
Morgan Le Fay
TimideRin
Morgan Le Fay
4,859
463
0
1,279
5,981
1,867
0
1,408
4,473
31,528
0
L
2,320
787
0
1,070
5,279
1,481
132
2,081
2,914
22,994
0
L
6,242
880
0
4,841
8,819
4,538
0
1,781
6,879
0
40,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,007
Gold Earned
31,258
242
Minions Killed
285
0
Camps Cleared
0
857,608
Distance Traveled
1,063,229
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,668
606
89
8
0
216,690
3
W
Ullr
6,631
603
60
5
0
214,853
2
W
Khepri
5,519
502
25
2
0
211,779
2
L
Hachiman
6,065
551
81
7
0
208,817
1
W
Da Ji
5,944
540
48
4
0
202,349
0
L
Sylvanus
5,122
466
28
3
0
179,827
8
L
Nike
4,034
367
15
1
0
56,598
0
W
Morgan Le Fay
6,496
591
63
6
0
217,558
4
L
Hera
5,148
468
50
5
0
195,995
2
L
Chaac
6,638
603
68
6
0
216,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role