Player Matchup

Agni
Agni
Fefezer31
Agni
Level 67
God Stats
5W - 12L
1,204 SR
Queue Stats
212W - 307L
1,367 Elo+
Solo
Guan Yu
Guan Yu
Sk1ttl3s1712
Guan Yu
Level 45
God Stats
1W - 1L
1,486 SR
Queue Stats
28W - 43L
1,390 Elo+
Solo
Medusa
Medusa
jhony1981669
Medusa
Level 149
God Stats
8W - 6L
1,541 SR
Queue Stats
96W - 123L
1,426 Elo+
Solo
Team Averages
Level 87
1,410 SR
1,394 Elo+

VS

Team Averages
Level 24
1,485 SR
1,324 Elo+
Ra
Ra
Fansaz_z
Ra
Level 41
God Stats
2W - 2L
1,454 SR
Queue Stats
24W - 32L
1,383 Elo+
Solo
Olorun
Olorun
JollyGoodScone
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,268 Elo+
Party 1
Kukulkan
Kukulkan
Triggered_Tomato
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
12
3 / 1 / 10
7,804
780
4,377
6,796
2,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Sk1ttl3s1712
Guan Yu
13
8 / 0 / 6
8,614
861
6,789
8,095
6,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
12
4 / 0 / 9
8,206
821
8,493
5,373
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
6,043
604
1,857
9,616
4,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 5 / 1
5,999
600
2,409
6,632
2,038
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 0
6,511
651
3,578
6,276
1,762
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
15
Kills
1
1
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Agni
3
1
10
8
L
0
5
1
0.1
W
Guan Yu
Sk1ttl3s1712
Guan Yu
8
0
6
11
L
1
5
0
0.2
W
Medusa
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,659
Damage
7,844
20,264
Taken
22,524
10,376
Mitigated
7,994
7,969
Healing
2,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,857
227
362
1,206
9,616
4,194
0
2,314
7,055
18,440
0
W
Agni
4,377
283
91
1,177
6,796
2,095
663
2,850
3,946
17,105
0
L
2,409
447
0
0
6,632
2,038
0
1,143
5,341
11,055
0
W
Guan Yu
Sk1ttl3s1712
Guan Yu
6,789
1,698
1,313
3,806
8,095
6,247
568
3,116
4,979
606
24,430
L
3,578
261
161
1,049
6,276
1,762
0
1,211
4,951
13,158
0
W
Medusa
8,493
3,768
0
1,582
5,373
2,034
1,281
2,587
2,786
0
39,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,624
Gold Earned
18,553
123
Minions Killed
81
6
Camps Cleared
2
570,318
Distance Traveled
448,179
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,043
604
37
4
1
142,810
2
W
Agni
7,804
780
25
3
0
184,887
0
L
Olorun
5,999
600
16
2
0
147,809
0
W
Guan Yu
8,614
861
29
3
4
194,076
0
L
Kukulkan
6,511
651
28
3
1
157,560
0
W
Medusa
8,206
821
69
7
2
191,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role