Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
LiAster
Chaac
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,223 Elo+
Party 1
Thoth
Thoth
ViliaTheShark
Thoth
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 63L
1,510 Elo+
Solo
Skadi
Skadi
seferdee
Skadi
Level 123
God Stats
2W - 0L
1,655 SR
Queue Stats
6W - 8L
1,216 Elo+
Party 1
Team Averages
Level 109
1,531 SR
1,390 Elo+

VS

Team Averages
Level 124
1,592 SR
1,409 Elo+
Kuzenbo
Kuzenbo
ExecutedJoko
Kuzenbo
Level 160
God Stats
11W - 12L
1,522 SR
Queue Stats
837W - 895L
1,415 Elo+
Solo
Anubis
Anubis
Heathen Witch
Anubis
Level 87
God Stats
2W - 3L
1,671 SR
Queue Stats
213W - 217L
1,414 Elo+
Solo
Ares
Ares
JURRASICPANDA
Ares
Level 128
God Stats
5W - 1L
1,854 SR
Queue Stats
237W - 226L
1,477 Elo+
Solo
Cernunnos
Cernunnos
WookieCookie20
Cernunnos
Level 157
God Stats
4W - 4L
1,453 SR
Queue Stats
323W - 345L
1,376 Elo+
Party 2
Ullr
Ullr
XBrokenxChainsX
Ullr
Level 86
God Stats
1W - 3L
1,460 SR
Queue Stats
18W - 32L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
3 / 2 / 17
9,926
827
5,780
14,466
18,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

The Morrigan
 
The Morrigan
15
3 / 3 / 15
9,377
781
9,771
5,683
2,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
LiAster
Chaac
17
3 / 2 / 19
10,654
888
9,380
20,158
25,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 1 / 18
9,478
790
13,831
7,916
4,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
seferdee
Skadi
19
15 / 1 / 10
11,307
942
20,672
9,482
5,039
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ExecutedJoko
Kuzenbo
13
0 / 5 / 3
7,372
614
5,757
14,225
16,453
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
5 / 5 / 2
9,391
783
12,343
16,234
8,196
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 5 / 4
9,062
755
9,047
13,979
13,528
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
WookieCookie20
Cernunnos
14
0 / 6 / 5
7,958
663
9,274
12,213
4,865
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 5 / 2
7,832
653
7,750
8,755
3,213
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
24
26
Kills
8
9
Deaths
26
79
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
17
5.75
W
The Morrigan
 
The Morrigan
3
3
15
3.5
L
Kuzenbo
ExecutedJoko
Kuzenbo
0
5
3
0.3
L
5
5
2
1.2
L
3
5
4
1
W
Chaac
LiAster
Chaac
3
2
19
6.25
W
2
1
18
11
L
Cernunnos
WookieCookie20
Cernunnos
0
6
5
0.42
L
0
5
2
0.2
W
Skadi
seferdee
Skadi
15
1
10
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,434
Damage
44,171
57,705
Taken
65,406
55,964
Mitigated
46,255
21,166
Healing
16,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,780
349
1,296
3,389
14,466
18,728
505
8,253
5,981
8,802
0
W
The Morrigan
 
The Morrigan
9,771
1,205
1,908
1,328
5,683
2,953
826
1,835
3,772
25,718
0
L
Kuzenbo
ExecutedJoko
Kuzenbo
5,757
1,462
1,452
1,933
14,225
16,453
11
4,805
9,420
12,589
0
L
12,343
196
612
6,580
16,234
8,196
0
8,514
7,720
33,000
0
L
9,047
195
638
844
13,979
13,528
0
6,078
7,901
15,248
0
W
Chaac
LiAster
Chaac
9,380
1,551
301
8,066
20,158
25,155
418
8,054
11,780
0
17,178
W
13,831
595
167
647
7,916
4,089
1,456
3,585
4,291
34,243
0
L
Cernunnos
WookieCookie20
Cernunnos
9,274
2,363
1,556
1,832
12,213
4,865
0
6,037
6,176
0
23,869
L
7,750
2,058
817
680
8,755
3,213
0
3,948
4,807
0
16,726
W
Skadi
seferdee
Skadi
20,672
11,639
957
3,107
9,482
5,039
2,205
4,678
4,734
0
41,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,742
Gold Earned
41,615
135
Minions Killed
115
0
Camps Cleared
0
1,143,924
Distance Traveled
969,259
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,926
827
3
0
0
239,969
1
W
The Morrigan
9,377
781
29
2
0
224,007
0
L
Kuzenbo
7,372
614
15
1
0
193,004
2
L
Anubis
9,391
783
25
2
0
187,794
0
L
Ares
9,062
755
5
0
0
219,852
0
W
Chaac
10,654
888
23
2
0
218,587
0
W
Thoth
9,478
790
32
3
0
252,431
0
L
Cernunnos
7,958
663
39
3
0
168,816
0
L
Ullr
7,832
653
31
3
0
199,793
0
W
Skadi
11,307
942
48
4
0
208,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role