Player Matchup

Artemis
Artemis
ARZHELEN
Artemis
Level 156
God Stats
8W - 8L
1,578 SR
Queue Stats
427W - 417L
1,533 Elo+
Solo
Set
Set
G286
Set
Level 128
God Stats
4W - 0L
1,659 SR
Queue Stats
94W - 49L
1,626 Elo+
Party 2
Ne Zha
Ne Zha
Koltai93
Ne Zha
Level 154
God Stats
16W - 9L
1,704 SR
Queue Stats
444W - 433L
1,485 Elo+
Solo
Nu Wa
Nu Wa
Wardy WK
Nu Wa
Level 122
God Stats
5W - 3L
1,683 SR
Queue Stats
363W - 320L
1,536 Elo+
Party 2
Ullr
Ullr
saniRampage
Ullr
Level 127
God Stats
1W - 1L
1,230 SR
Queue Stats
69W - 54L
1,502 Elo+
Solo
Team Averages
Level 137
1,571 SR
1,536 Elo+

VS

Team Averages
Level 122
1,444 SR
1,489 Elo+
Raijin
Raijin
Lhooq753
Raijin
Level 141
God Stats
3W - 3L
1,602 SR
Queue Stats
286W - 301L
1,480 Elo+
Solo
Tyr
Tyr
Olenmuna
Tyr
Level 134
God Stats
1W - 4L
1,318 SR
Queue Stats
805W - 793L
1,545 Elo+
Solo
Neith
Neith
OneaLT
Neith
Level 148
God Stats
6W - 13L
1,330 SR
Queue Stats
655W - 646L
1,527 Elo+
Solo
Janus
Janus
hrenobaza
Janus
Level 132
God Stats
6W - 7L
1,471 SR
Queue Stats
562W - 566L
1,453 Elo+
Party 1
Fenrir
Fenrir
sheckspir
Fenrir
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 40L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ARZHELEN
Artemis
20
4 / 6 / 18
13,243
736
20,450
16,673
8,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Set
G286
Set
20
11 / 8 / 13
13,720
762
22,761
25,625
34,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
Koltai93
Ne Zha
20
12 / 4 / 11
13,820
768
23,948
16,467
8,661
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Wardy WK
Nu Wa
20
2 / 6 / 22
12,357
687
34,660
15,287
6,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 5 / 11
12,211
678
9,259
14,183
6,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Lhooq753
Raijin
20
6 / 6 / 12
13,608
756
15,554
20,782
8,890
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 5 / 11
13,453
747
17,029
25,402
36,268
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
OneaLT
Neith
19
6 / 8 / 11
12,024
668
20,606
22,717
9,563
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
hrenobaza
Janus
18
3 / 10 / 9
12,043
669
12,255
19,972
6,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
sheckspir
Fenrir
20
6 / 6 / 12
12,991
722
8,212
30,547
21,454
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
84
34
Kills
29
29
Deaths
35
75
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Artemis
ARZHELEN
Artemis
4
6
18
2.17
W
Set
G286
Set
11
8
13
2.19
W
Ne Zha
Koltai93
Ne Zha
12
4
11
4.38
L
Raijin
Lhooq753
Raijin
6
6
12
2
L
8
5
11
2.7
L
Neith
OneaLT
Neith
6
8
11
1.44
W
Nu Wa
Wardy WK
Nu Wa
2
6
22
2.17
L
Janus
hrenobaza
Janus
3
10
9
0.75
W
5
5
11
2.1
L
Fenrir
sheckspir
Fenrir
6
6
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,078
Damage
73,656
88,235
Taken
119,420
64,632
Mitigated
83,174
28,476
Healing
36,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ARZHELEN
Artemis
20,450
8,310
661
4,074
16,673
8,173
2,615
5,277
11,107
0
40,824
W
Set
G286
Set
22,761
7,518
871
5,812
25,625
34,852
54
6,330
18,971
522
30,769
W
Ne Zha
Koltai93
Ne Zha
23,948
2,797
3,087
4,417
16,467
8,661
1,271
4,809
11,286
0
41,117
L
Raijin
Lhooq753
Raijin
15,554
450
1,234
4,819
20,782
8,890
858
6,170
14,265
54,847
0
L
17,029
1,864
2,484
6,439
25,402
36,268
25
8,693
16,116
0
31,236
L
Neith
OneaLT
Neith
20,606
7,519
2,068
5,757
22,717
9,563
1,514
6,122
16,138
0
40,638
W
Nu Wa
Wardy WK
Nu Wa
34,660
6,967
2,394
3,011
15,287
6,461
762
6,315
8,787
60,109
0
L
Janus
hrenobaza
Janus
12,255
456
1,448
3,428
19,972
6,999
550
4,729
14,720
39,452
0
W
9,259
3,962
1,642
2,507
14,183
6,485
1,646
5,430
8,516
0
25,719
L
Fenrir
sheckspir
Fenrir
8,212
1,170
812
8,441
30,547
21,454
0
9,468
20,923
871
12,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,351
Gold Earned
64,119
178
Minions Killed
212
0
Camps Cleared
0
1,582,561
Distance Traveled
1,572,274
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,243
736
44
2
0
294,598
2
W
Set
13,720
762
20
1
0
298,984
3
W
Ne Zha
13,820
768
39
2
0
362,919
2
L
Raijin
13,608
756
73
4
0
309,469
0
L
Tyr
13,453
747
28
2
0
344,166
0
L
Neith
12,024
668
30
2
0
263,726
1
W
Nu Wa
12,357
687
50
3
0
306,006
5
L
Janus
12,043
669
72
4
0
306,026
0
W
Ullr
12,211
678
25
1
0
320,054
1
L
Fenrir
12,991
722
9
1
0
348,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role