Player Matchup

Artio
Artio
ParrasFett
Artio
Level 45
God Stats
1W - 2L
1,253 SR
Queue Stats
55W - 67L
1,374 Elo+
Party 3
Anubis
Anubis
XXXTENTACLES107
Anubis
Level 104
God Stats
1W - 0L
1,227 SR
Queue Stats
53W - 61L
1,394 Elo+
Party 3
Izanami
Izanami
killah_bruh907
Izanami
Level 62
God Stats
12W - 11L
1,560 SR
Queue Stats
248W - 306L
1,340 Elo+
Solo
Guan Yu
Guan Yu
kinger15
Guan Yu
Level 66
God Stats
1W - 2L
1,193 SR
Queue Stats
308W - 287L
1,450 Elo+
Party 1
Ravana
Ravana
lil_r_tard5
Ravana
Level 49
God Stats
3W - 2L
1,783 SR
Queue Stats
42W - 39L
1,481 Elo+
Party 1
Team Averages
Level 65
1,403 SR
1,408 Elo+

VS

Team Averages
Level 63
1,616 SR
1,457 Elo+
Charybdis
Charybdis
Innuendo8440
Charybdis
Level 18
God Stats
1W - 2L
1,878 SR
Queue Stats
6W - 4L
1,606 Elo+
Party 2
Zeus
Zeus
Mythroon14
Zeus
Level 85
God Stats
0W - 1L
1,356 SR
Queue Stats
34W - 29L
1,428 Elo+
Solo
Hun Batz
Hun Batz
RamenGodd
Hun Batz
Level 80
God Stats
1W - 1L
1,632 SR
Queue Stats
13W - 16L
1,479 Elo+
Party 2
Bacchus
Bacchus
metal929
Bacchus
Level 26
God Stats
1W - 2L
1,715 SR
Queue Stats
15W - 17L
1,490 Elo+
Party 2
Bastet
Bastet
shock_wave-307
Bastet
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
674W - 785L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
2 / 4 / 6
7,572
473
8,820
14,921
8,588
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
12 / 5 / 5
9,567
598
13,395
13,889
6,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 5 / 5
7,411
463
6,132
10,437
3,614
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
kinger15
Guan Yu
15
6 / 1 / 1
9,027
564
8,648
10,191
8,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
16
5 / 2 / 4
9,285
580
4,195
6,674
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Innuendo8440
Charybdis
10
1 / 5 / 5
6,879
430
7,201
7,876
2,561
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 11 / 5
8,506
532
8,589
12,130
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
RamenGodd
Hun Batz
15
10 / 3 / 2
9,459
591
9,173
11,680
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
metal929
Bacchus
9
2 / 0 / 7
7,118
445
8,420
11,253
12,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 6 / 3
7,453
466
6,599
12,490
3,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
39
25
Kills
17
17
Deaths
25
21
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Innuendo8440
Charybdis
1
5
5
0.7
L
3
11
5
0.5
W
Artio
2
4
6
1.25
L
Hun Batz
RamenGodd
Hun Batz
10
3
2
3.67
W
12
5
5
2.9
W
0
5
5
0.5
W
Guan Yu
kinger15
Guan Yu
6
1
1
6.5
W
Ravana
5
2
4
3.5
L
Bacchus
metal929
Bacchus
2
0
7
5.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,190
Damage
39,982
56,112
Taken
55,429
30,514
Mitigated
24,539
21,818
Healing
8,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Innuendo8440
Charybdis
7,201
4,070
0
478
7,876
2,561
452
3,287
4,495
0
40,836
L
8,589
737
0
260
12,130
2,859
0
6,657
5,473
42,648
0
W
Artio
8,820
853
1,321
4,893
14,921
8,588
168
6,233
8,550
28,803
0
L
Hun Batz
RamenGodd
Hun Batz
9,173
3,075
0
2,842
11,680
3,589
0
4,015
7,619
0
46,957
W
13,395
537
291
5,116
13,889
6,778
798
4,677
8,830
37,837
0
W
6,132
3,392
0
2,313
10,437
3,614
65
3,522
6,903
0
59,932
W
Guan Yu
kinger15
Guan Yu
8,648
629
183
5,105
10,191
8,983
0
830
9,339
7,244
41,448
W
Ravana
4,195
713
0
2,596
6,674
2,551
756
1,103
5,481
0
58,042
L
Bacchus
metal929
Bacchus
8,420
1,069
0
2,294
11,253
12,186
0
5,352
5,901
15,921
0
L
6,599
1,338
0
3,081
12,490
3,344
0
4,298
7,554
0
40,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,862
Gold Earned
39,415
456
Minions Killed
360
0
Camps Cleared
0
1,521,997
Distance Traveled
1,498,544
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,879
430
84
5
0
267,359
1
L
Zeus
8,506
532
88
6
0
250,250
2
W
Artio
7,572
473
49
3
0
322,467
0
L
Hun Batz
9,459
591
90
6
0
346,138
0
W
Anubis
9,567
598
52
3
0
251,027
1
W
Izanami
7,411
463
118
7
0
255,619
3
W
Guan Yu
9,027
564
109
7
0
323,104
4
W
Ravana
9,285
580
128
8
0
369,780
3
L
Bacchus
7,118
445
14
1
0
335,870
1
L
Bastet
7,453
466
84
5
0
298,927
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role