Player Matchup

Danzaburou
Danzaburou
AbyssRayda007
Danzaburou
Level 159
God Stats
12W - 5L
1,706 SR
Queue Stats
137W - 133L
1,489 Elo+
Party 1
Bellona
Bellona
Aye Cortez
Bellona
Level 137
God Stats
2W - 2L
1,492 SR
Queue Stats
178W - 185L
1,397 Elo+
Party 1
Zeus
Zeus
SVGXKILLER
Zeus
Level 118
God Stats
1W - 1L
1,476 SR
Queue Stats
165W - 130L
1,497 Elo+
Party 1
Team Averages
Level 138
1,558 SR
1,461 Elo+

VS

Team Averages
Level 41
1,621 SR
1,528 Elo+
Danzaburou
Danzaburou
Innuendo8440
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,517 Elo+
Party 2
Nemesis
Nemesis
RamenGodd
Nemesis
Level 80
God Stats
1W - 2L
1,863 SR
Queue Stats
15W - 17L
1,530 Elo+
Party 2
Olorun
Olorun
metal929
Olorun
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AbyssRayda007
Danzaburou
14
5 / 0 / 7
9,415
785
7,944
7,415
2,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Aye Cortez
Bellona
11
3 / 4 / 6
8,954
746
2,477
11,300
11,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
5 / 1 / 7
9,242
770
15,757
6,864
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Innuendo8440
Danzaburou
11
3 / 6 / 1
7,914
660
5,966
9,639
3,603
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
RamenGodd
Nemesis
11
2 / 4 / 3
7,717
643
4,680
14,927
11,870
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
metal929
Olorun
11
0 / 3 / 5
7,201
600
5,706
8,360
4,325
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
13
Kills
5
5
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AbyssRayda007
Danzaburou
5
0
7
8.5
W
Bellona
Aye Cortez
Bellona
3
4
6
1.5
L
Danzaburou
Innuendo8440
Danzaburou
3
6
1
0.58
L
Nemesis
RamenGodd
Nemesis
2
4
3
0.88
W
5
1
7
8.5
L
Olorun
metal929
Olorun
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,178
Damage
16,352
25,579
Taken
32,926
17,059
Mitigated
19,798
8,876
Healing
7,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AbyssRayda007
Danzaburou
7,944
1,985
0
2,074
7,415
2,878
2,191
1,459
5,956
0
43,229
W
Bellona
Aye Cortez
Bellona
2,477
278
383
3,230
11,300
11,843
274
2,464
8,836
0
8,224
L
Danzaburou
Innuendo8440
Danzaburou
5,966
1,677
0
455
9,639
3,603
0
3,331
5,965
0
26,374
L
Nemesis
RamenGodd
Nemesis
4,680
1,037
0
3,739
14,927
11,870
0
6,381
8,069
0
13,277
W
15,757
74
846
2,343
6,864
2,338
593
2,152
4,712
32,529
0
L
Olorun
metal929
Olorun
5,706
1,638
967
1,960
8,360
4,325
0
4,992
2,938
24,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,611
Gold Earned
22,832
147
Minions Killed
97
5
Camps Cleared
1
613,680
Distance Traveled
602,410
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,415
785
68
6
3
222,663
1
W
Bellona
8,954
746
17
1
0
182,541
0
L
Danzaburou
7,914
660
47
4
0
199,546
2
L
Nemesis
7,717
643
20
2
1
201,517
0
W
Zeus
9,242
770
62
5
2
208,476
0
L
Olorun
7,201
600
30
3
0
201,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role