Player Matchup

Ne Zha
Ne Zha
Lord_Taflic
Ne Zha
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 13L
1,738 Elo+
Party 2
Tyr
Tyr
MaZo_TricKz
Tyr
Level 148
God Stats
12W - 14L
1,413 SR
Queue Stats
271W - 251L
1,645 Elo+
Party 2
Anubis
Anubis
pattyshack19
Anubis
Level 160
God Stats
3W - 1L
1,727 SR
Queue Stats
103W - 58L
1,743 Elo+
Party 2
Team Averages
Level 112
1,547 SR
1,709 Elo+

VS

Team Averages
Level 79
1,528 SR
1,501 Elo+
Osiris
Osiris
Lazy_Snorlax1997
Osiris
Level 126
God Stats
0W - 1L
1,683 SR
Queue Stats
16W - 15L
1,614 Elo+
Party 1
Skadi
Skadi
dadarulz1009
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,463 Elo+
Party 1
Hel
Hel
joe_mama-69-
Hel
Level 83
God Stats
13W - 15L
1,402 SR
Queue Stats
501W - 689L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
6 / 0 / 6
9,008
751
10,601
6,937
2,717
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 0 / 12
8,106
676
4,175
8,511
6,444
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
14
6 / 1 / 6
9,104
759
6,162
4,207
1,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
7,071
589
4,173
8,801
5,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 4 / 1
6,994
583
3,704
9,339
1,884
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 3 / 1
7,012
584
3,564
5,834
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
12
Kills
1
1
Deaths
12
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Ne Zha
6
0
6
9
W
0
0
12
6
L
0
4
1
0.13
L
0
3
1
0.17
W
Anubis
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,938
Damage
11,441
19,655
Taken
23,974
11,088
Mitigated
9,265
8,095
Healing
5,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,173
1,245
0
482
8,801
5,775
0
2,459
6,342
0
14,151
W
Ne Zha
10,601
1,025
0
2,351
6,937
2,717
1,053
1,612
5,325
0
37,016
W
4,175
533
0
3,031
8,511
6,444
69
1,357
7,154
0
12,928
L
3,704
1,225
0
0
9,339
1,884
0
2,129
7,210
0
26,614
L
3,564
121
2,705
2,194
5,834
1,606
0
1,923
3,911
18,782
0
W
Anubis
6,162
203
0
2,713
4,207
1,927
1,213
1,037
3,170
37,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,218
Gold Earned
21,077
143
Minions Killed
134
7
Camps Cleared
5
709,467
Distance Traveled
585,397
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,071
589
22
2
3
187,642
4
W
Ne Zha
9,008
751
29
2
3
242,355
13
W
Tyr
8,106
676
14
1
1
261,759
2
L
Skadi
6,994
583
66
6
1
189,657
3
L
Hel
7,012
584
46
4
1
208,098
1
W
Anubis
9,104
759
100
8
3
205,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role