Player Matchup

Cthulhu
Cthulhu
Deathrady
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,500 Elo+
Party 2
Osiris
Osiris
LilDefuseKit
Osiris
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 48L
1,345 Elo+
Solo
Skadi
Skadi
Swampzylol
Skadi
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,465 Elo+
Party 2
Da Ji
Da Ji
Ysntay3175
Da Ji
Level 26
God Stats
2W - 1L
1,495 SR
Queue Stats
67W - 65L
1,448 Elo+
Solo
Raijin
Raijin
steeldemon559
Raijin
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 14L
1,443 Elo+
Party 2
Team Averages
Level 26
1,499 SR
1,440 Elo+

VS

Team Averages
Level 24
1,400 SR
1,357 Elo+
Artio
Artio
Adzura
Artio
Level 10
God Stats
15W - 26L
1,500 SR
Queue Stats
44W - 81L
1,190 Elo+
Party 3
Bastet
Bastet
DailySouleater
Bastet
Level 39
God Stats
5W - 4L
1,558 SR
Queue Stats
128W - 115L
1,519 Elo+
Party 1
Ra
Ra
DaleJr13
Ra
Level 17
God Stats
4W - 8L
1,424 SR
Queue Stats
22W - 31L
1,447 Elo+
Party 1
Charybdis
Charybdis
DocNazer1th
Charybdis
Level 38
God Stats
6W - 16L
1,241 SR
Queue Stats
193W - 251L
1,373 Elo+
Party 3
Aphrodite
Aphrodite
HalfsackBro
Aphrodite
Level 14
God Stats
0W - 3L
1,277 SR
Queue Stats
6W - 13L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deathrady
Cthulhu
12
2 / 3 / 8
7,540
471
6,683
12,848
8,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Osiris
12
1 / 2 / 1
7,062
441
3,018
9,426
5,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
13
7 / 5 / 3
8,377
524
12,807
8,770
2,112
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
16
8 / 2 / 2
9,697
606
8,416
9,854
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 4 / 3
8,227
514
6,738
8,746
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Adzura
Artio
11
1 / 2 / 0
6,867
429
3,157
9,935
6,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
11 / 2 / 1
8,962
560
8,987
10,731
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 8 / 4
7,456
466
5,213
9,744
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
DocNazer1th
Charybdis
11
1 / 7 / 2
6,919
432
4,770
11,151
2,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
HalfsackBro
Aphrodite
10
1 / 3 / 5
6,681
418
3,295
8,231
5,999
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
22
Kills
16
16
Deaths
22
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artio
Adzura
Artio
1
2
0
0.5
L
11
2
1
5.75
L
2
8
4
0.5
W
Cthulhu
Deathrady
Cthulhu
2
3
8
2
L
Charybdis
DocNazer1th
Charybdis
1
7
2
0.29
L
Aphrodite
HalfsackBro
Aphrodite
1
3
5
1.17
W
Osiris
1
2
1
0.75
W
Skadi
7
5
3
1.7
W
Da Ji
8
2
2
4.5
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,662
Damage
25,422
49,644
Taken
49,792
22,769
Mitigated
22,001
13,621
Healing
14,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Adzura
Artio
3,157
932
0
2,105
9,935
6,663
294
1,806
7,923
23,639
0
L
8,987
3,099
0
4,650
10,731
3,353
0
2,059
8,400
0
37,367
L
5,213
557
190
1,255
9,744
3,046
0
5,514
3,790
33,948
0
W
Cthulhu
Deathrady
Cthulhu
6,683
583
0
3,331
12,848
8,486
529
5,345
7,419
24,453
0
L
Charybdis
DocNazer1th
Charybdis
4,770
1,905
0
2,771
11,151
2,940
2,746
1,487
9,281
0
38,940
L
Aphrodite
HalfsackBro
Aphrodite
3,295
578
1,458
2,406
8,231
5,999
442
1,064
6,977
16,548
0
W
Osiris
3,018
850
0
2,692
9,426
5,729
92
1,311
8,115
0
30,525
W
Skadi
12,807
6,981
0
1,120
8,770
2,112
3,360
1,684
7,044
0
46,751
W
Da Ji
8,416
2,931
0
4,846
9,854
3,940
384
465
9,380
0
64,523
W
6,738
874
0
1,632
8,746
2,502
995
2,581
6,021
39,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,903
Gold Earned
36,885
368
Minions Killed
313
0
Camps Cleared
0
1,449,425
Distance Traveled
1,331,485
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,867
429
56
4
0
269,249
2
L
Bastet
8,962
560
70
4
0
280,231
1
L
Ra
7,456
466
72
5
0
280,690
0
W
Cthulhu
7,540
471
31
2
0
301,065
0
L
Charybdis
6,919
432
83
5
0
263,288
2
L
Aphrodite
6,681
418
32
2
0
238,027
0
W
Osiris
7,062
441
57
4
0
258,223
2
W
Skadi
8,377
524
71
4
0
272,484
0
W
Da Ji
9,697
606
125
8
0
348,794
12
W
Raijin
8,227
514
84
5
0
268,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role